Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold V
 
Sol
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
M-U-B-A-R-I-K
Horus
Gold V
Level 97
God Stats
49W - 38L
1,597 SR
Queue Stats
442W - 456L
1,442 MMR
Solo
Fenrir
Fenrir
Silver I
SaKsJunioR
Fenrir
Silver I
Level 126
God Stats
2W - 1L
1,270 SR
Queue Stats
18W - 26L
1,430 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,473 SR
1,474 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,611 SR
1,457 MMR
Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
Frenchgurl
Chang'e
Bronze III
Level 71
God Stats
0W - 2L
1,894 SR
Queue Stats
1W - 7L
1,462 MMR
Solo
Arachne
Arachne
Gold V
Medite
Arachne
Gold V
Level 167
God Stats
2W - 2L
1,691 SR
Queue Stats
78W - 64L
1,458 MMR
Solo
Bacchus
Bacchus
Gold II
Talhaaaa
Bacchus
Gold II
Level 82
God Stats
4W - 7L
1,468 SR
Queue Stats
185W - 193L
1,445 MMR
Solo
Mulan
Mulan
Gold IV
sosaslol
Mulan
Gold IV
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 49L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 0 / 2
9,083
606
9,016
8,123
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
 
Sobek
13
2 / 0 / 6
8,135
542
5,145
8,719
8,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
 
Sol
13
2 / 1 / 5
7,819
521
9,320
11,102
4,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
3 / 1 / 1
9,194
613
9,957
12,946
10,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
SaKsJunioR
Fenrir
16
5 / 2 / 3
8,664
578
9,835
16,992
9,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AwilixThorOsirisThanatos

VS

Bans
RavanaAo KuangSerqetBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 5 / 0
6,351
423
5,727
11,359
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Frenchgurl
Chang'e
11
2 / 3 / 0
6,728
449
7,701
10,007
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Medite
Arachne
13
1 / 4 / 2
6,854
457
6,096
15,623
7,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Talhaaaa
Bacchus
11
0 / 2 / 1
6,798
453
5,672
13,806
14,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
sosaslol
Mulan
13
1 / 2 / 0
7,346
490
7,785
16,166
13,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
16
Kills
4
4
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
2
5
W
Sobek
 
Sobek
2
0
6
5
W
Sol
 
Sol
2
1
5
4.5
L
Charybdis
 
Charybdis
0
5
0
0
L
Chang'e
Frenchgurl
Chang'e
2
3
0
0.67
W
3
1
1
3.5
L
Arachne
Medite
Arachne
1
4
2
0.5
W
Fenrir
SaKsJunioR
Fenrir
5
2
3
3.25
L
Bacchus
Talhaaaa
Bacchus
0
2
1
0.25
L
Mulan
sosaslol
Mulan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,273
Damage
32,981
57,882
Taken
66,961
36,148
Mitigated
42,353
23,336
Healing
21,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,016
3,180
0
3,702
8,123
3,523
411
1,430
6,693
0
81,888
W
Sobek
 
Sobek
5,145
474
0
4,239
8,719
8,248
0
3,780
4,939
23,818
768
W
Sol
 
Sol
9,320
4,269
0
4,903
11,102
4,494
0
5,601
5,501
57,095
4,343
L
Charybdis
 
Charybdis
5,727
3,401
0
3,872
11,359
3,910
529
1,121
10,186
0
50,318
L
Chang'e
Frenchgurl
Chang'e
7,701
273
432
3,138
10,007
4,084
0
5,871
4,136
48,003
0
W
9,957
3,372
100
5,025
12,946
10,290
189
18
12,928
0
70,464
L
Arachne
Medite
Arachne
6,096
4,216
0
4,556
15,623
7,054
42
2,559
12,964
0
48,836
W
Fenrir
SaKsJunioR
Fenrir
9,835
3,098
0
5,367
16,992
9,593
476
2,996
13,996
0
86,835
L
Bacchus
Talhaaaa
Bacchus
5,672
966
148
4,407
13,806
14,250
77
3,902
9,904
30,716
0
L
Mulan
sosaslol
Mulan
7,785
1,119
0
5,102
16,166
13,055
0
792
14,617
0
57,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,895
Gold Earned
34,077
479
Minions Killed
356
0
Camps Cleared
0
1,439,345
Distance Traveled
1,364,589
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,083
606
122
8
0
260,613
3
W
Sobek
8,135
542
42
3
0
292,679
6
W
Sol
7,819
521
86
6
0
299,642
4
L
Charybdis
6,351
423
74
5
0
252,127
0
L
Chang'e
6,728
449
73
5
0
293,492
4
W
Horus
9,194
613
109
7
0
277,044
2
L
Arachne
6,854
457
78
5
0
295,949
0
W
Fenrir
8,664
578
120
8
0
309,367
0
L
Bacchus
6,798
453
33
2
0
282,498
0
L
Mulan
7,346
490
98
7
0
240,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role