Player Matchup

Hera
Hera
SimpMyAphro
Hera
Level 158
God Stats
3W - 4L
1,490 SR
Queue Stats
56W - 70L
1,514 Elo+
Party 1
Set
Set
lostflame1
Set
Level 147
God Stats
1W - 0L
1,214 SR
Queue Stats
52W - 59L
1,530 Elo+
Party 1
Kuzenbo
Kuzenbo
xKazumit
Kuzenbo
Level 65
God Stats
5W - 7L
1,440 SR
Queue Stats
40W - 52L
1,468 Elo+
Party 1
Team Averages
Level 123
1,381 SR
1,504 Elo+

VS

Team Averages
Level 120
1,562 SR
1,464 Elo+
Nox
Nox
ComboMagiK
Nox
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
50W - 51L
1,542 Elo+
Solo
Agni
Agni
CommacK27
Agni
Level 79
God Stats
14W - 4L
1,686 SR
Queue Stats
103W - 99L
1,460 Elo+
Solo
Guan Yu
Guan Yu
Hâv3n
Guan Yu
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 69L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
10,713
765
7,297
7,727
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
2 / 2 / 5
10,379
741
8,881
13,963
15,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
xKazumit
Kuzenbo
15
2 / 4 / 4
10,140
724
10,666
14,977
21,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 5
10,740
767
12,038
16,671
8,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Agni
4
0 / 0 / 2
7,185
513
0
0
0
Guan Yu
Hâv3n
Guan Yu
17
6 / 1 / 4
10,769
769
8,703
16,648
18,575
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
7
Kills
10
10
Deaths
7
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
L
Agni
0
0
2
1
L
Guan Yu
Hâv3n
Guan Yu
6
1
4
8
W
3
4
3
1.13
W
2
2
5
2.25
W
Kuzenbo
xKazumit
Kuzenbo
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,844
Damage
20,741
36,667
Taken
33,319
39,510
Mitigated
26,846
4,629
Healing
8,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,038
1,223
85
1,298
16,671
8,271
147
9,708
6,604
54,635
0
L
Agni
0
0
0
0
0
0
0
0
0
0
0
L
Guan Yu
Hâv3n
Guan Yu
8,703
945
1,904
5,295
16,648
18,575
0
7,758
8,478
0
31,001
W
7,297
1,199
0
240
7,727
2,805
1,121
2,585
4,860
48,716
0
W
8,881
3,489
0
2,813
13,963
15,272
784
4,567
9,052
0
38,958
W
Kuzenbo
xKazumit
Kuzenbo
10,666
2,994
0
1,576
14,977
21,433
391
4,487
10,231
35,651
851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,232
Gold Earned
28,694
160
Minions Killed
134
0
Camps Cleared
0
712,152
Distance Traveled
539,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,740
767
83
6
0
230,171
0
L
Agni
7,185
513
0
0
0
0
0
L
Guan Yu
10,769
769
51
4
0
309,533
0
W
Hera
10,713
765
72
5
0
231,212
0
W
Set
10,379
741
48
3
0
233,540
0
W
Kuzenbo
10,140
724
40
3
0
247,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role