Player Matchup

Da Ji
Da Ji
BigBats424
Da Ji
Level 65
God Stats
33W - 50L
1,202 SR
Queue Stats
247W - 265L
1,318 Elo+
Solo
Ao Kuang
Ao Kuang
KlNG0763
Ao Kuang
Level 63
God Stats
2W - 2L
1,462 SR
Queue Stats
16W - 12L
1,450 Elo+
Party 1
Yemoja
Yemoja
YourShiraii
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,450 Elo+
Party 1
Team Averages
Level 52
1,388 SR
1,406 Elo+

VS

Team Averages
Level 98
1,421 SR
1,362 Elo+
Surtr
Surtr
EthanW10907
Surtr
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,292 Elo+
Party 2
Nike
Nike
Shart_Sniff42
Nike
Level 111
God Stats
1W - 1L
1,263 SR
Queue Stats
30W - 33L
1,351 Elo+
Party 2
Nox
Nox
XavierSt33l
Nox
Level 81
God Stats
9W - 8L
1,500 SR
Queue Stats
205W - 210L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
0 / 3 / 0
5,591
559
2,678
6,528
3,200
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
KlNG0763
Ao Kuang
10
0 / 5 / 0
5,679
568
5,430
11,093
4,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
11
0 / 1 / 0
5,374
537
1,813
7,178
4,828
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
7,782
778
9,678
9,366
6,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 0 / 5
7,817
782
6,073
6,054
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 0 / 7
7,847
785
3,823
2,778
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
9
9
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Da Ji
0
3
0
0
W
4
0
5
6.5
L
Ao Kuang
KlNG0763
Ao Kuang
0
5
0
0
W
3
0
5
5.5
W
2
0
7
5.5
L
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,921
Damage
19,574
24,799
Taken
18,198
12,524
Mitigated
10,229
6,498
Healing
4,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
2,678
644
0
250
6,528
3,200
0
868
5,443
0
10,674
W
9,678
3,850
0
2,422
9,366
6,451
45
4,223
5,143
1,333
30,903
L
Ao Kuang
KlNG0763
Ao Kuang
5,430
1,237
0
2,228
11,093
4,496
0
1,650
8,891
12,797
0
W
6,073
595
0
1,000
6,054
2,550
0
2,562
3,492
0
29,651
W
3,823
782
0
750
2,778
1,228
129
604
2,174
26,757
1,080
L
Yemoja
1,813
294
1,734
2,286
7,178
4,828
0
1,363
5,276
12,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,644
Gold Earned
23,446
45
Minions Killed
142
0
Camps Cleared
0
478,457
Distance Traveled
538,211
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,591
559
13
1
0
158,701
0
W
Surtr
7,782
778
37
4
0
184,783
0
L
Ao Kuang
5,679
568
21
2
0
174,801
0
W
Nike
7,817
782
47
5
0
172,171
0
W
Nox
7,847
785
58
6
0
181,257
2
L
Yemoja
5,374
537
11
1
0
144,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role