Player Matchup

Cthulhu
Cthulhu
AncoraImparo420
Cthulhu
Level 167
God Stats
11W - 4L
1,570 SR
Queue Stats
322W - 333L
1,465 Elo+
Party 1
Arachne
Arachne
Katg197
Arachne
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 57L
1,512 Elo+
Party 2
Zhong Kui
Zhong Kui
OochGoochPetruch
Zhong Kui
Level 125
God Stats
4W - 1L
1,916 SR
Queue Stats
277W - 279L
1,503 Elo+
Party 1
Chang'e
Chang'e
PiranhaPlantTea
Chang'e
Level 158
God Stats
5W - 1L
1,757 SR
Queue Stats
92W - 100L
1,363 Elo+
Solo
Ullr
Ullr
Ångel
Ullr
Level 164
God Stats
6W - 5L
1,642 SR
Queue Stats
183W - 203L
1,557 Elo+
Party 2
Team Averages
Level 135
1,677 SR
1,480 Elo+

VS

Team Averages
Level 129
1,491 SR
1,490 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Danng3rr_
Osiris
Level 97
God Stats
2W - 1L
1,701 SR
Queue Stats
89W - 97L
1,465 Elo+
Party 3
Janus
Janus
Samurai_doido-
Janus
Level 136
God Stats
1W - 2L
1,461 SR
Queue Stats
136W - 138L
1,512 Elo+
Party 3
Horus
Horus
ZuBu_DK
Horus
Level 115
God Stats
2W - 4L
1,337 SR
Queue Stats
108W - 105L
1,476 Elo+
Party 3
Chiron
Chiron
superepicmickey
Chiron
Level 125
God Stats
3W - 7L
1,457 SR
Queue Stats
176W - 197L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 17
8,959
896
11,348
12,721
12,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
Katg197
Arachne
15
4 / 1 / 8
8,798
880
5,579
7,949
8,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
15
2 / 1 / 16
8,698
870
16,774
10,571
11,241
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 1 / 14
8,916
892
11,040
11,325
11,975
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ullr
Ångel
Ullr
17
14 / 1 / 5
10,987
1,099
16,551
9,336
4,905
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
2 / 5 / 1
7,236
724
7,433
10,696
4,803
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Osiris
Danng3rr_
Osiris
11
0 / 4 / 1
6,461
646
3,805
16,325
12,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
7,004
700
10,763
4,934
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
ZuBu_DK
Horus
11
0 / 5 / 4
7,106
711
2,818
21,787
15,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 5 / 0
8,463
846
8,642
11,530
5,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
13
21
Kills
5
5
Deaths
21
60
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
5
1
0.5
W
0
1
17
8.5
L
Osiris
Danng3rr_
Osiris
0
4
1
0.13
W
Arachne
Katg197
Arachne
4
1
8
8
W
Zhong Kui
2
1
16
10
W
1
1
14
8
L
1
2
2
1
L
Horus
ZuBu_DK
Horus
0
5
4
0.4
L
2
5
0
0.4
W
Ullr
Ångel
Ullr
14
1
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,292
Damage
33,461
51,902
Taken
65,272
49,630
Mitigated
39,834
29,052
Healing
22,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
7,433
5,154
256
1,222
10,696
4,803
0
6,679
4,017
0
14,867
W
11,348
439
1,501
2,099
12,721
12,571
767
1,650
10,745
22,021
0
L
Osiris
Danng3rr_
Osiris
3,805
1,058
357
4,308
16,325
12,674
0
11,164
5,161
0
10,020
W
Arachne
Katg197
Arachne
5,579
4,258
169
725
7,949
8,938
816
1,709
5,901
0
11,025
W
Zhong Kui
16,774
1,119
1,626
4,020
10,571
11,241
2,207
1,624
8,571
22,882
0
W
11,040
298
11,738
6,649
11,325
11,975
1,057
2,568
8,094
19,854
0
L
10,763
157
1,368
1,630
4,934
2,051
0
3,340
1,594
20,469
0
L
Horus
ZuBu_DK
Horus
2,818
1,418
2,666
7,741
21,787
15,147
0
11,338
10,449
0
8,183
L
8,642
2,175
1,634
1,711
11,530
5,159
0
6,641
4,889
0
24,876
W
Ullr
Ångel
Ullr
16,551
8,901
0
525
9,336
4,905
2,749
1,960
7,052
0
38,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,358
Gold Earned
36,270
127
Minions Killed
110
0
Camps Cleared
0
994,006
Distance Traveled
868,855
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,236
724
20
2
0
186,289
0
W
Cthulhu
8,959
896
35
4
0
193,145
0
L
Osiris
6,461
646
9
1
0
169,150
0
W
Arachne
8,798
880
13
1
0
210,508
0
W
Zhong Kui
8,698
870
20
2
0
200,221
0
W
Chang'e
8,916
892
15
2
0
210,459
0
L
Janus
7,004
700
36
4
0
143,449
1
L
Horus
7,106
711
3
0
0
172,326
0
L
Chiron
8,463
846
42
4
0
197,641
0
W
Ullr
10,987
1,099
44
4
0
179,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role