Player Matchup

Sun Wukong
Sun Wukong
Silver I
GimliMore
Sun Wukong
Silver I
Level 124
God Stats
5W - 2L
1,889 SR
Queue Stats
15W - 6L
1,644 MMR
Solo
Da Ji
Da Ji
Gold I
Kafever
Da Ji
Gold I
Level 77
God Stats
38W - 36L
1,687 SR
Queue Stats
162W - 172L
1,774 MMR
Party 1
Sylvanus
Sylvanus
Gold I
LawLess90
Sylvanus
Gold I
Level 115
God Stats
115W - 101L
1,600 SR
Queue Stats
389W - 374L
1,652 MMR
Solo
Danzaburou
Danzaburou
Gold IV
SantaIsYourMom
Danzaburou
Gold IV
Level 108
God Stats
49W - 37L
1,751 SR
Queue Stats
120W - 130L
1,503 MMR
Party 1
Hades
Hades
Platinum V
ShaqCarried-Kobe
Hades
Platinum V
Level 159
God Stats
3W - 1L
1,846 SR
Queue Stats
190W - 190L
1,663 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,755 SR
1,647 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,686 SR
1,650 MMR
Bacchus
Bacchus
Gold I
BIGLUKE3243
Bacchus
Gold I
Level 157
God Stats
2W - 2L
1,822 SR
Queue Stats
127W - 139L
1,636 MMR
Solo
Arachne
Arachne
Platinum IV
Big Team Rush
Arachne
Platinum IV
Level 188
God Stats
1W - 4L
1,993 SR
Queue Stats
141W - 134L
1,627 MMR
Solo
Osiris
Osiris
Gold I
YAMIIIIIII
Osiris
Gold I
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 114L
1,618 MMR
Solo
Merlin
Merlin
Gold IV
sir pacoloco
Merlin
Gold IV
Level 49
God Stats
0W - 2L
1,323 SR
Queue Stats
19W - 18L
1,648 MMR
Party 2
Neith
Neith
Platinum III
sirgodofcod
Neith
Platinum III
Level 159
God Stats
1W - 2L
1,794 SR
Queue Stats
79W - 77L
1,721 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GimliMore
Sun Wukong
7
1 / 0 / 0
4,251
850
809
1,760
659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
Kafever
Da Ji
6
2 / 0 / 0
3,544
709
2,110
5,047
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
LawLess90
Sylvanus
6
0 / 0 / 1
3,423
685
821
3,636
1,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
SantaIsYourMom
Danzaburou
6
0 / 0 / 1
3,281
656
1,631
2,586
853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 0 / 0
3,752
750
1,781
2,602
1,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
CthulhuThanatosBellonaGebCharon

VS

Bans
Cu ChulainnCamazotzThorKuzenboAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BIGLUKE3243
Bacchus
6
0 / 0 / 0
3,282
656
1,492
3,543
2,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
6
0 / 2 / 0
3,293
659
1,414
4,398
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
YAMIIIIIII
Osiris
1
0 / 0 / 0
2,414
483
0
0
0
Merlin
7
0 / 0 / 0
3,464
693
1,533
2,709
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 1 / 0
3,170
634
1,785
2,226
616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BIGLUKE3243
Bacchus
0
0
0
0
L
Arachne
0
2
0
0
W
Sun Wukong
GimliMore
Sun Wukong
1
0
0
1
W
Da Ji
Kafever
Da Ji
2
0
0
2
W
Sylvanus
LawLess90
Sylvanus
0
0
1
0.5
W
Danzaburou
SantaIsYourMom
Danzaburou
0
0
1
0.5
W
0
0
0
0
L
Osiris
YAMIIIIIII
Osiris
0
0
0
0
L
Merlin
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,152
Damage
6,224
15,631
Taken
12,876
5,712
Mitigated
5,123
8,516
Healing
4,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BIGLUKE3243
Bacchus
1,492
391
0
1,372
3,543
2,226
0
326
3,217
9,656
0
L
Arachne
1,414
1,183
0
1,421
4,398
1,411
0
0
4,398
0
18,315
W
Sun Wukong
GimliMore
Sun Wukong
809
189
0
476
1,760
659
0
35
1,725
0
22,574
W
Da Ji
Kafever
Da Ji
2,110
878
0
2,550
5,047
1,522
0
252
4,795
0
17,791
W
Sylvanus
LawLess90
Sylvanus
821
501
1,248
1,894
3,636
1,543
0
748
2,888
12,471
0
W
Danzaburou
SantaIsYourMom
Danzaburou
1,631
1,053
0
962
2,586
853
0
457
2,129
0
18,246
W
1,781
134
95
1,291
2,602
1,135
0
1,310
1,120
20,911
1,721
L
Osiris
YAMIIIIIII
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
1,533
84
0
1,000
2,709
870
0
1,705
1,004
19,185
457
L
1,785
308
0
946
2,226
616
0
495
1,731
0
18,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,251
Gold Earned
15,623
182
Minions Killed
129
0
Camps Cleared
0
469,906
Distance Traveled
419,270
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,282
656
13
3
0
104,883
0
L
Arachne
3,293
659
41
8
0
118,331
0
W
Sun Wukong
4,251
850
50
10
0
85,838
0
W
Da Ji
3,544
709
36
7
0
115,639
0
W
Sylvanus
3,423
685
18
4
0
86,341
2
W
Danzaburou
3,281
656
31
6
0
90,090
0
W
Hades
3,752
750
47
9
0
91,998
0
L
Osiris
2,414
483
0
0
0
0
0
L
Merlin
3,464
693
43
9
0
93,488
0
L
Neith
3,170
634
32
6
0
102,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role