Player Matchup

Vamana
Vamana
Silver III
Makrath
Vamana
Silver III
Level 106
God Stats
21W - 15L
1,555 SR
Queue Stats
180W - 192L
931 MMR
Party 1
Agni
Agni
Gold V
Mna3
Agni
Gold V
Level 107
God Stats
3W - 3L
1,399 SR
Queue Stats
152W - 149L
1,213 MMR
Party 1
Ymir
Ymir
Silver III
schimscheck
Ymir
Silver III
Level 89
God Stats
6W - 3L
1,627 SR
Queue Stats
214W - 229L
976 MMR
Solo
Charybdis
Charybdis
Silver II
vinay0608
Charybdis
Silver II
Level 155
God Stats
1W - 2L
1,267 SR
Queue Stats
192W - 206L
1,075 MMR
Solo
Bastet
Bastet
Silver I
zaaheer
Bastet
Silver I
Level 132
God Stats
15W - 8L
1,598 SR
Queue Stats
104W - 112L
1,076 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,489 SR
1,054 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,418 SR
1,054 MMR
Ah Puch
Ah Puch
Silver II
RatholeScraddy
Ah Puch
Silver II
Level 86
God Stats
7W - 10L
1,494 SR
Queue Stats
275W - 291L
974 MMR
Solo
Izanami
Izanami
Silver III
Sabro-Sabro92
Izanami
Silver III
Level 96
God Stats
35W - 39L
1,526 SR
Queue Stats
212W - 251L
982 MMR
Solo
Tyr
Tyr
Bronze IV
Trippiebape2
Tyr
Bronze IV
Level 149
God Stats
0W - 1L
1,253 SR
Queue Stats
6W - 18L
1,099 MMR
Solo
Kali
Kali
Silver I
V_a_N-G_o_G
Kali
Silver I
Level 159
God Stats
5W - 14L
1,357 SR
Queue Stats
268W - 282L
1,116 MMR
Solo
Nox
Nox
Silver II
loicbg73
Nox
Silver II
Level 147
God Stats
2W - 6L
1,462 SR
Queue Stats
85W - 94L
1,101 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Makrath
Vamana
14
1 / 1 / 3
8,560
571
10,552
15,005
14,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
Mna3
Agni
15
7 / 1 / 3
9,788
653
11,780
8,107
3,166
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 1 / 4
7,733
516
4,182
9,294
6,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
vinay0608
Charybdis
16
2 / 1 / 0
8,989
599
5,572
8,804
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
zaaheer
Bastet
14
2 / 0 / 2
7,646
510
9,369
14,663
6,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AresAwilixAthenaThanatos

VS

Bans
NeithGebNemesisArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,097
406
7,864
9,947
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
16
2 / 0 / 0
8,605
574
3,753
9,028
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 0
7,509
501
9,187
18,507
15,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 4 / 0
6,421
428
5,027
15,077
6,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 5 / 0
7,311
487
3,790
10,168
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
4
4
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
Makrath
Vamana
1
1
3
2.5
W
Agni
Mna3
Agni
7
1
3
8.5
L
0
4
2
0.25
L
Izanami
2
0
0
2
L
1
2
0
0.5
L
0
4
0
0
L
1
5
0
0.2
W
2
1
4
4
W
Charybdis
vinay0608
Charybdis
2
1
0
2
W
Bastet
zaaheer
Bastet
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,455
Damage
29,621
55,873
Taken
62,727
34,221
Mitigated
31,321
28,800
Healing
19,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Makrath
Vamana
10,552
4,670
0
8,199
15,005
14,768
0
154
14,851
0
60,202
W
Agni
Mna3
Agni
11,780
1,403
0
3,230
8,107
3,166
528
3,853
3,966
79,996
2,817
L
7,864
193
0
2,201
9,947
3,246
0
4,739
5,166
34,516
0
L
Izanami
3,753
2,510
0
4,651
9,028
3,219
0
278
8,750
0
85,745
L
9,187
894
0
5,104
18,507
15,378
0
577
16,535
0
58,380
L
5,027
1,914
0
6,779
15,077
6,253
0
2,594
12,401
0
56,381
L
3,790
525
0
810
10,168
3,225
0
7,382
2,786
52,837
1,207
W
4,182
645
0
3,651
9,294
6,578
36
3,967
5,292
21,277
0
W
Charybdis
vinay0608
Charybdis
5,572
3,013
0
5,507
8,804
3,519
541
1,951
6,821
0
90,930
W
Bastet
zaaheer
Bastet
9,369
2,499
0
8,213
14,663
6,190
259
1,278
13,317
0
63,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,716
Gold Earned
35,943
528
Minions Killed
508
0
Camps Cleared
0
1,568,294
Distance Traveled
1,425,858
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,560
571
102
7
0
315,121
0
W
Agni
9,788
653
127
8
0
310,411
0
L
Ah Puch
6,097
406
53
4
0
262,936
0
L
Izanami
8,605
574
159
11
0
276,889
0
L
Tyr
7,509
501
97
6
0
309,554
5
L
Kali
6,421
428
93
6
0
320,704
0
L
Nox
7,311
487
106
7
0
255,775
1
W
Ymir
7,733
516
39
3
0
319,168
2
W
Charybdis
8,989
599
172
11
0
255,204
0
W
Bastet
7,646
510
88
6
0
368,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role