Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Galvatron377
Anhur
Level 37
God Stats
0W - 1L
1,615 SR
Queue Stats
8W - 10L
1,457 Elo+
Party 2
Anubis
Anubis
axecat2003
Anubis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,508 Elo+
Party 2
King Arthur
King Arthur
lordfarquat69
King Arthur
Level 57
God Stats
0W - 1L
1,156 SR
Queue Stats
42W - 31L
1,531 Elo+
Party 2
Team Averages
Level 94
1,454 SR
1,499 Elo+

VS

Team Averages
Level 137
1,525 SR
1,523 Elo+
Hades
Hades
 
Hades
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Ferdaaaa
Horus
Level 76
God Stats
10W - 7L
1,502 SR
Queue Stats
123W - 115L
1,461 Elo+
Solo
Nut
Nut
J0S50l
Nut
Level 158
God Stats
11W - 9L
1,550 SR
Queue Stats
265W - 241L
1,576 Elo+
Solo
Bastet
Bastet
JULIOLATAMX3
Bastet
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 127L
1,556 Elo+
Solo
Nu Wa
Nu Wa
RektheNubi
Nu Wa
Level 162
God Stats
22W - 13L
1,575 SR
Queue Stats
151W - 137L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 3 / 2
5,032
503
5,967
10,043
3,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Baron Samedi
 
Baron Samedi
7
0 / 4 / 0
4,141
414
3,113
8,524
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 0
4,845
485
1,951
7,190
1,906
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
axecat2003
Anubis
10
3 / 2 / 0
6,075
608
3,340
5,910
2,475
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
lordfarquat69
King Arthur
8
0 / 4 / 2
5,195
520
3,545
9,475
3,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
3 / 2 / 2
6,063
606
5,371
6,393
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
Ferdaaaa
Horus
9
3 / 1 / 7
5,964
596
3,853
9,956
7,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nut
J0S50l
Nut
11
5 / 0 / 0
6,889
689
4,612
4,604
1,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
11
6 / 1 / 4
6,274
627
5,586
11,313
4,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
10
0 / 0 / 6
5,844
584
7,852
4,611
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
17
17
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
2
0.33
L
Baron Samedi
 
Baron Samedi
0
4
0
0
W
Hades
 
Hades
3
2
2
2
W
Horus
Ferdaaaa
Horus
3
1
7
6.5
L
0
4
0
0
W
Nut
J0S50l
Nut
5
0
0
5
W
Bastet
6
1
4
8
W
Nu Wa
0
0
6
3
L
Anubis
axecat2003
Anubis
3
2
0
1.5
L
King Arthur
lordfarquat69
King Arthur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,916
Damage
27,274
41,142
Taken
36,877
15,693
Mitigated
17,659
7,353
Healing
15,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,967
2,573
0
1,138
10,043
3,871
0
2,592
7,381
0
39,390
L
Baron Samedi
 
Baron Samedi
3,113
773
268
1,580
8,524
3,593
0
2,189
6,241
16,846
0
W
Hades
 
Hades
5,371
433
525
2,964
6,393
2,885
76
1,638
4,755
30,874
1,022
W
Horus
Ferdaaaa
Horus
3,853
1,824
1,187
5,137
9,956
7,425
0
1,137
8,819
242
10,486
L
1,951
940
165
1,465
7,190
1,906
0
476
6,714
0
23,018
W
Nut
J0S50l
Nut
4,612
2,678
0
2,870
4,604
1,560
681
621
3,983
0
46,484
W
Bastet
5,586
1,138
0
2,521
11,313
4,357
0
2,343
8,970
0
35,271
W
Nu Wa
7,852
2,112
0
414
4,611
1,432
640
322
4,289
38,358
988
L
Anubis
axecat2003
Anubis
3,340
211
0
1,294
5,910
2,475
0
2,405
3,201
34,666
1,018
L
King Arthur
lordfarquat69
King Arthur
3,545
564
0
1,443
9,475
3,848
0
4,971
4,409
0
29,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,288
Gold Earned
31,034
239
Minions Killed
289
0
Camps Cleared
0
936,081
Distance Traveled
984,915
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,032
503
64
6
0
224,129
0
L
Baron Samedi
4,141
414
23
2
0
177,064
0
W
Hades
6,063
606
85
9
0
192,138
4
W
Horus
5,964
596
11
1
0
214,169
1
L
Anhur
4,845
485
45
5
0
178,842
0
W
Nut
6,889
689
77
8
0
169,356
4
W
Bastet
6,274
627
50
5
0
217,922
0
W
Nu Wa
5,844
584
66
7
0
191,330
0
L
Anubis
6,075
608
51
5
0
170,263
0
L
King Arthur
5,195
520
56
6
0
185,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role