Player Matchup

Sun Wukong
Sun Wukong
DrDumbbell
Sun Wukong
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,389 Elo+
Party 3
Danzaburou
Danzaburou
INastiNate68
Danzaburou
Level 105
God Stats
16W - 8L
1,470 SR
Queue Stats
44W - 40L
1,534 Elo+
Party 2
Hera
Hera
IllllllllI1419
Hera
Level 80
God Stats
4W - 4L
1,802 SR
Queue Stats
214W - 171L
1,621 Elo+
Solo
Surtr
Surtr
Marcus B Rabbit
Surtr
Level 84
God Stats
2W - 3L
1,394 SR
Queue Stats
25W - 22L
1,549 Elo+
Party 2
Mulan
Mulan
R3coveryy
Mulan
Level 29
God Stats
4W - 7L
1,404 SR
Queue Stats
113W - 112L
1,388 Elo+
Party 3
Team Averages
Level 80
1,514 SR
1,496 Elo+

VS

Team Averages
Level 118
1,657 SR
1,534 Elo+
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ASobekPluck
Heimdallr
Level 129
God Stats
2W - 0L
1,719 SR
Queue Stats
117W - 97L
1,621 Elo+
Party 1
Surtr
Surtr
PetaFile13
Surtr
Level 50
God Stats
2W - 1L
1,657 SR
Queue Stats
70W - 85L
1,524 Elo+
Solo
Ra
Ra
WardMeDaddy
Ra
Level 183
God Stats
7W - 3L
1,733 SR
Queue Stats
439W - 408L
1,543 Elo+
Party 1
Mercury
Mercury
franrlt
Mercury
Level 69
God Stats
2W - 0L
1,677 SR
Queue Stats
83W - 84L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DrDumbbell
Sun Wukong
15
1 / 1 / 1
9,014
530
10,184
15,581
10,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
INastiNate68
Danzaburou
14
0 / 2 / 1
8,181
481
10,615
9,542
4,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 0 / 0
6,100
359
2,722
2,480
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
2 / 4 / 4
7,960
468
10,887
23,172
21,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
R3coveryy
Mulan
15
5 / 4 / 2
8,861
521
9,152
19,061
10,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 1 / 7
8,216
483
8,285
12,351
13,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
ASobekPluck
Heimdallr
16
1 / 2 / 4
8,036
473
8,895
11,826
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Surtr
14
2 / 0 / 2
8,383
493
12,528
16,232
15,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
5 / 1 / 3
9,132
537
14,197
9,502
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
franrlt
Mercury
15
2 / 4 / 3
8,059
474
6,165
17,436
8,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
11
11
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
7
4.5
W
Heimdallr
ASobekPluck
Heimdallr
1
2
4
1.5
L
Sun Wukong
DrDumbbell
Sun Wukong
1
1
1
1.5
L
Danzaburou
INastiNate68
Danzaburou
0
2
1
0.25
L
0
0
0
0
L
2
4
4
1
W
Surtr
2
0
2
3
L
Mulan
R3coveryy
Mulan
5
4
2
1.5
W
5
1
3
6.5
W
Mercury
franrlt
Mercury
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,560
Damage
50,070
69,836
Taken
67,347
47,477
Mitigated
46,631
20,770
Healing
17,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,285
998
0
3,795
12,351
13,327
192
725
11,225
36,583
0
W
Heimdallr
ASobekPluck
Heimdallr
8,895
4,179
0
4,406
11,826
5,046
0
80
11,468
0
70,633
L
Sun Wukong
DrDumbbell
Sun Wukong
10,184
2,361
0
4,790
15,581
10,478
273
2,284
11,932
0
81,232
L
Danzaburou
INastiNate68
Danzaburou
10,615
2,046
0
2,968
9,542
4,362
453
3,952
5,385
0
83,793
L
2,722
726
0
620
2,480
871
0
1,389
1,091
29,685
0
L
10,887
1,987
0
6,473
23,172
21,369
0
8,703
14,381
1,341
46,995
W
Surtr
12,528
3,500
0
4,714
16,232
15,634
0
231
15,911
1,813
58,151
L
Mulan
R3coveryy
Mulan
9,152
1,545
0
5,919
19,061
10,397
0
6,602
12,367
0
70,162
W
14,197
1,746
1,440
2,113
9,502
4,186
0
1,697
7,619
77,944
1,042
W
Mercury
franrlt
Mercury
6,165
2,741
0
1,375
17,436
8,438
0
982
16,270
0
69,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,116
Gold Earned
41,826
478
Minions Killed
512
0
Camps Cleared
0
1,483,446
Distance Traveled
1,739,305
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,216
483
44
3
0
344,065
8
W
Heimdallr
8,036
473
120
7
0
330,299
5
L
Sun Wukong
9,014
530
144
8
0
320,516
0
L
Danzaburou
8,181
481
112
7
0
323,838
0
L
Hera
6,100
359
47
3
0
143,307
2
L
Surtr
7,960
468
67
4
0
336,540
2
W
Surtr
8,383
493
100
6
0
315,914
0
L
Mulan
8,861
521
108
6
0
359,245
0
W
Ra
9,132
537
148
9
0
364,295
0
W
Mercury
8,059
474
100
6
0
384,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role