Player Matchup

Kukulkan
Kukulkan
PeachRose72
Kukulkan
Level 84
God Stats
8W - 12L
1,438 SR
Queue Stats
337W - 441L
1,378 Elo+
Party 1
Janus
Janus
Starkaster21
Janus
Level 111
God Stats
10W - 13L
1,362 SR
Queue Stats
270W - 331L
1,418 Elo+
Party 1
Mulan
Mulan
SteelRex24
Mulan
Level 106
God Stats
8W - 21L
1,300 SR
Queue Stats
205W - 258L
1,411 Elo+
Party 1
Danzaburou
Danzaburou
darkvx666
Danzaburou
Level 85
God Stats
0W - 6L
1,289 SR
Queue Stats
64W - 111L
1,340 Elo+
Party 1
Lancelot
Lancelot
unavalablename
Lancelot
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 131L
1,432 Elo+
Party 1
Team Averages
Level 89
1,378 SR
1,396 Elo+

VS

Team Averages
Level 112
1,604 SR
1,581 Elo+
Arachne
Arachne
CallMeMrBowtie
Arachne
Level 126
God Stats
5W - 4L
1,454 SR
Queue Stats
9W - 6L
1,717 Elo+
Party 2
Kuzenbo
Kuzenbo
GodDelFuego
Kuzenbo
Level 121
God Stats
5W - 1L
1,681 SR
Queue Stats
239W - 216L
1,453 Elo+
Party 3
Nu Wa
Nu Wa
Ilanod
Nu Wa
Level 119
God Stats
1W - 0L
1,766 SR
Queue Stats
8W - 5L
1,717 Elo+
Party 2
Izanami
Izanami
Kinskih
Izanami
Level 67
God Stats
41W - 26L
1,546 SR
Queue Stats
61W - 43L
1,512 Elo+
Party 3
Surtr
Surtr
Serpent___Kings
Surtr
Level 126
God Stats
47W - 32L
1,571 SR
Queue Stats
227W - 202L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
PeachRose72
Kukulkan
13
0 / 1 / 0
7,117
547
2,061
5,246
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 0
6,465
497
1,528
7,336
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
11
3 / 4 / 1
6,949
535
9,470
15,396
8,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
darkvx666
Danzaburou
12
0 / 1 / 3
6,826
525
4,977
9,135
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
10
1 / 3 / 1
5,974
460
2,106
10,506
4,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 0
8,638
664
5,944
9,040
4,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kuzenbo
GodDelFuego
Kuzenbo
12
1 / 1 / 3
7,334
564
7,649
12,877
13,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Ilanod
Nu Wa
13
0 / 1 / 5
7,911
609
5,163
6,278
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Kinskih
Izanami
12
0 / 2 / 3
7,200
554
5,148
7,684
2,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 0 / 1
9,050
696
4,112
5,465
3,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
13
13
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
10
0
0
10
W
Kuzenbo
GodDelFuego
Kuzenbo
1
1
3
2.5
W
Nu Wa
Ilanod
Nu Wa
0
1
5
2.5
W
Izanami
Kinskih
Izanami
0
2
3
0.75
L
Kukulkan
PeachRose72
Kukulkan
0
1
0
0
W
2
0
1
2.5
L
0
4
0
0
L
Mulan
3
4
1
0.88
L
Danzaburou
darkvx666
Danzaburou
0
1
3
1.5
L
Lancelot
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,142
Damage
28,016
47,619
Taken
41,344
22,032
Mitigated
25,229
7,800
Healing
14,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,944
3,993
0
5,067
9,040
4,165
0
40
9,000
0
59,163
W
Kuzenbo
GodDelFuego
Kuzenbo
7,649
2,634
334
4,234
12,877
13,094
0
1,070
11,771
21,898
900
W
Nu Wa
Ilanod
Nu Wa
5,163
1,580
0
986
6,278
2,104
371
1,206
4,876
54,365
2,802
W
Izanami
Kinskih
Izanami
5,148
2,525
0
1,527
7,684
2,800
709
633
7,051
0
59,247
L
Kukulkan
PeachRose72
Kukulkan
2,061
179
0
503
5,246
1,984
174
2,040
3,206
55,069
1,800
W
4,112
1,544
0
2,085
5,465
3,066
371
1,282
3,937
1,564
65,641
L
1,528
0
0
852
7,336
2,438
0
221
6,756
49,205
0
L
Mulan
9,470
1,211
0
2,880
15,396
8,960
0
5,266
10,130
2,908
40,619
L
Danzaburou
darkvx666
Danzaburou
4,977
1,175
0
3,109
9,135
3,735
960
3,625
5,510
0
52,732
L
Lancelot
2,106
462
0
456
10,506
4,915
0
1,397
8,995
0
43,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,331
Gold Earned
40,133
433
Minions Killed
452
0
Camps Cleared
0
1,336,492
Distance Traveled
1,355,146
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,638
664
83
6
0
282,882
0
W
Kuzenbo
7,334
564
18
1
0
295,321
1
W
Nu Wa
7,911
609
101
8
0
264,426
0
W
Izanami
7,200
554
122
9
0
238,716
0
L
Kukulkan
7,117
547
126
10
0
266,497
0
W
Surtr
9,050
696
128
10
0
273,801
0
L
Janus
6,465
497
90
7
0
242,980
0
L
Mulan
6,949
535
63
5
0
250,583
0
L
Danzaburou
6,826
525
87
7
0
273,303
0
L
Lancelot
5,974
460
67
5
0
303,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role