Player Matchup

Thanatos
Thanatos
MeleeBOB
Thanatos
Level 126
God Stats
2W - 4L
1,440 SR
Queue Stats
7W - 9L
1,522 Elo+
Party 3
Odin
Odin
MerinoGalvan751
Odin
Level 146
God Stats
7W - 7L
1,628 SR
Queue Stats
185W - 163L
1,492 Elo+
Solo
Artemis
Artemis
Slimers
Artemis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,587 Elo+
Party 3
Merlin
Merlin
SpaceMonkey123
Merlin
Level 115
God Stats
3W - 5L
1,596 SR
Queue Stats
121W - 124L
1,545 Elo+
Party 2
Sobek
Sobek
predawn2
Sobek
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 154L
1,577 Elo+
Party 2
Team Averages
Level 126
1,533 SR
1,545 Elo+

VS

Team Averages
Level 134
1,653 SR
1,531 Elo+
Skadi
Skadi
BrittleMars709
Skadi
Level 125
God Stats
3W - 4L
1,527 SR
Queue Stats
63W - 60L
1,516 Elo+
Solo
Cu Chulainn
Cu Chulainn
ElChapposLazyEye
Cu Chulainn
Level 153
God Stats
9W - 9L
1,785 SR
Queue Stats
143W - 123L
1,530 Elo+
Solo
Ares
Ares
InfinityxTwo
Ares
Level 115
God Stats
5W - 1L
1,776 SR
Queue Stats
32W - 19L
1,582 Elo+
Party 1
Nu Wa
Nu Wa
Krux SaucierA7X
Nu Wa
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,550 Elo+
Party 1
Susano
Susano
thereaperpeaps9
Susano
Level 139
God Stats
6W - 3L
1,679 SR
Queue Stats
97W - 98L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MeleeBOB
Thanatos
13
8 / 2 / 2
7,431
572
8,491
11,561
5,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 0 / 1
7,574
583
6,188
13,270
12,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Slimers
Artemis
12
1 / 3 / 1
6,303
485
6,264
8,494
3,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 2 / 3
6,370
490
3,216
5,981
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
predawn2
Sobek
11
0 / 4 / 4
6,150
473
3,982
13,996
11,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
7,545
580
5,780
8,596
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
ElChapposLazyEye
Cu Chulainn
14
2 / 2 / 1
8,335
641
10,428
11,939
11,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 1 / 3
8,179
629
8,202
11,788
12,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 2 / 2
7,674
590
7,464
5,435
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 3
6,889
530
5,524
11,686
4,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
11
Kills
11
11
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
W
Cu Chulainn
ElChapposLazyEye
Cu Chulainn
2
2
1
1.25
W
3
1
3
4.5
W
1
2
2
1
L
Thanatos
MeleeBOB
Thanatos
8
2
2
4.5
L
1
0
1
1.5
L
Artemis
Slimers
Artemis
1
3
1
0.5
L
1
2
3
1.25
L
Sobek
predawn2
Sobek
0
4
4
0.5
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,141
Damage
37,398
53,302
Taken
49,444
35,202
Mitigated
32,883
18,891
Healing
12,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,780
2,890
0
3,397
8,596
3,127
1,805
927
7,669
0
60,748
W
Cu Chulainn
ElChapposLazyEye
Cu Chulainn
10,428
1,525
0
2,031
11,939
11,061
0
275
11,651
10,799
61,591
W
8,202
928
0
3,555
11,788
12,459
0
1,842
9,926
30,227
0
W
7,464
1,486
0
750
5,435
1,723
48
2,030
3,089
54,464
967
L
Thanatos
MeleeBOB
Thanatos
8,491
2,043
0
9,145
11,561
5,621
0
3,401
8,010
0
56,554
L
6,188
1,037
0
3,810
13,270
12,130
0
2,875
10,283
0
64,726
L
Artemis
Slimers
Artemis
6,264
2,165
0
1,120
8,494
3,432
0
1,986
6,436
0
48,641
L
3,216
141
0
735
5,981
2,065
0
2,122
3,547
35,484
364
L
Sobek
predawn2
Sobek
3,982
616
0
4,081
13,996
11,954
0
6,386
7,361
24,649
3,405
W
5,524
1,801
0
2,941
11,686
4,513
0
1,162
10,437
0
58,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,828
Gold Earned
38,622
396
Minions Killed
416
0
Camps Cleared
0
1,199,483
Distance Traveled
1,284,853
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,545
580
99
8
0
231,401
2
W
Cu Chulainn
8,335
641
129
10
0
241,733
0
W
Ares
8,179
629
16
1
0
263,798
0
W
Nu Wa
7,674
590
100
8
0
257,089
0
L
Thanatos
7,431
572
84
6
0
287,517
0
L
Odin
7,574
583
119
9
0
255,435
2
L
Artemis
6,303
485
81
6
0
223,403
1
L
Merlin
6,370
490
71
5
0
182,646
1
L
Sobek
6,150
473
41
3
0
250,482
1
W
Susano
6,889
530
72
6
0
290,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role