Player Matchup

Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
RidnSolo1Dep
Cthulhu
Level 136
God Stats
53W - 41L
1,552 SR
Queue Stats
339W - 345L
1,469 Elo+
Solo
Bellona
Bellona
StonedGamerl99o
Bellona
Level 129
God Stats
14W - 21L
1,387 SR
Queue Stats
309W - 312L
1,429 Elo+
Solo
Nut
Nut
tashafox
Nut
Level 125
God Stats
11W - 13L
1,506 SR
Queue Stats
44W - 38L
1,473 Elo+
Party 2
Zeus
Zeus
thiago86224
Zeus
Level 159
God Stats
20W - 15L
1,671 SR
Queue Stats
271W - 247L
1,503 Elo+
Solo
Team Averages
Level 135
1,523 SR
1,475 Elo+

VS

Team Averages
Level 120
1,533 SR
1,482 Elo+
Ares
Ares
 
Ares
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Slurm45
Bacchus
Level 109
God Stats
8W - 4L
1,504 SR
Queue Stats
472W - 478L
1,526 Elo+
Party 1
Discordia
Discordia
Waterbury8358
Discordia
Level 85
God Stats
3W - 0L
1,614 SR
Queue Stats
523W - 500L
1,462 Elo+
Solo
Sylvanus
Sylvanus
peacemakerA94
Sylvanus
Level 143
God Stats
89W - 83L
1,505 SR
Queue Stats
505W - 513L
1,454 Elo+
Solo
Charybdis
Charybdis
vLWOLF38
Charybdis
Level 91
God Stats
22W - 18L
1,540 SR
Queue Stats
313W - 303L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
1 / 1 / 2
6,355
578
5,263
10,926
3,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
RidnSolo1Dep
Cthulhu
3
0 / 1 / 0
4,002
364
952
1,723
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 1 / 1
5,832
530
4,334
11,512
8,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
0 / 0 / 0
5,511
501
1,830
4,030
1,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

10
3 / 3 / 0
6,229
566
7,410
6,933
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
1 / 0 / 1
6,934
630
1,402
5,958
4,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
Slurm45
Bacchus
11
0 / 0 / 0
6,391
581
5,880
9,706
7,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Discordia
Waterbury8358
Discordia
11
2 / 1 / 2
6,488
590
3,852
4,792
1,644
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
peacemakerA94
Sylvanus
11
1 / 3 / 2
6,384
580
4,128
8,705
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
vLWOLF38
Charybdis
13
2 / 0 / 1
7,581
689
4,511
6,369
2,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
4
Kills
6
6
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
2
2
W
Ares
 
Ares
1
0
1
1.5
L
Cthulhu
RidnSolo1Dep
Cthulhu
0
1
0
0
W
Bacchus
Slurm45
Bacchus
0
0
0
0
L
0
1
1
0.5
W
Discordia
Waterbury8358
Discordia
2
1
2
3
W
Sylvanus
peacemakerA94
Sylvanus
1
3
2
0.67
L
0
0
0
0
L
3
3
0
1
W
Charybdis
vLWOLF38
Charybdis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,789
Damage
19,773
35,124
Taken
35,530
16,826
Mitigated
19,956
10,541
Healing
13,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,263
2,042
0
5,560
10,926
3,787
23
2,827
7,995
0
47,591
W
Ares
 
Ares
1,402
19
0
2,126
5,958
4,487
618
1,436
4,428
26,339
740
L
Cthulhu
RidnSolo1Dep
Cthulhu
952
93
61
465
1,723
789
0
271
1,452
4,770
0
W
Bacchus
Slurm45
Bacchus
5,880
872
0
1,748
9,706
7,664
123
830
8,876
35,326
1,794
L
4,334
1,819
0
3,156
11,512
8,467
0
5,060
5,838
0
40,202
W
Discordia
Waterbury8358
Discordia
3,852
237
0
1,762
4,792
1,644
255
2,139
2,653
36,059
0
W
Sylvanus
peacemakerA94
Sylvanus
4,128
1,950
411
3,115
8,705
3,718
834
3,218
5,487
32,602
14,896
L
1,830
543
0
212
4,030
1,404
0
1,159
2,871
0
36,224
L
7,410
70
0
1,087
6,933
2,379
0
4,590
2,339
39,693
2,126
W
Charybdis
vLWOLF38
Charybdis
4,511
2,232
0
3,871
6,369
2,443
1,518
551
5,644
0
63,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,929
Gold Earned
33,778
295
Minions Killed
343
0
Camps Cleared
0
940,994
Distance Traveled
1,088,295
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,355
578
91
8
0
276,991
0
W
Ares
6,934
630
41
4
0
238,342
0
L
Cthulhu
4,002
364
5
0
0
33,998
0
W
Bacchus
6,391
581
61
6
0
230,570
0
L
Bellona
5,832
530
65
6
0
221,288
0
W
Discordia
6,488
590
59
5
0
214,535
2
W
Sylvanus
6,384
580
77
7
0
184,046
0
L
Nut
5,511
501
57
5
0
211,673
8
L
Zeus
6,229
566
77
7
0
197,044
1
W
Charybdis
7,581
689
105
10
0
220,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role