Player Matchup

Bacchus
Bacchus
Gold II
ArchBacchus5456
Bacchus
Gold II
Level 107
God Stats
35W - 40L
1,516 SR
Queue Stats
166W - 166L
1,481 MMR
Solo
Odin
Odin
Bronze III
DinosaursMilk
Odin
Bronze III
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 59L
1,546 MMR
Solo
Izanami
Izanami
Gold IV
Knon
Izanami
Gold IV
Level 152
God Stats
0W - 4L
1,500 SR
Queue Stats
184W - 195L
1,539 MMR
Solo
Ravana
Ravana
Gold I
Mr_doritoman
Ravana
Gold I
Level 159
God Stats
11W - 14L
1,620 SR
Queue Stats
243W - 246L
1,581 MMR
Solo
Vulcan
Vulcan
Platinum II
ScottTheKermGuy
Vulcan
Platinum II
Level 136
God Stats
5W - 8L
1,478 SR
Queue Stats
103W - 91L
1,810 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,523 SR
1,591 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,590 SR
1,603 MMR
Chang'e
Chang'e
Platinum IV
Redeyes
Chang'e
Platinum IV
Level 129
God Stats
2W - 2L
1,608 SR
Queue Stats
77W - 81L
1,772 MMR
Solo
Arachne
Arachne
Bronze III
msaffel52
Arachne
Bronze III
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 17L
1,513 MMR
Solo
Medusa
Medusa
Silver II
rKSmoove
Medusa
Silver II
Level 126
God Stats
5W - 4L
1,816 SR
Queue Stats
68W - 76L
1,554 MMR
Solo
Jormungandr
Jormungandr
Platinum V
saaaaaandmannn
Jormungandr
Platinum V
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 141L
1,758 MMR
Solo
Yemoja
Yemoja
Gold III
xStYLiNxOnxEmx
Yemoja
Gold III
Level 173
God Stats
145W - 177L
1,525 SR
Queue Stats
530W - 543L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 0
3,594
719
2,085
3,375
2,519
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 0 / 0
3,656
731
1,858
3,605
2,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Knon
Izanami
6
0 / 0 / 0
3,486
697
1,727
2,527
715
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ravana
2
0 / 0 / 0
2,550
510
0
457
138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
3,627
725
903
1,343
406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
LokiAresAgniAthena

VS

Bans
NutThorBake KujiraSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Redeyes
Chang'e
7
0 / 0 / 0
3,849
770
471
2,195
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
msaffel52
Arachne
5
0 / 1 / 1
3,148
630
580
2,772
756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
rKSmoove
Medusa
5
1 / 1 / 0
3,425
685
2,258
3,111
966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jormungandr
saaaaaandmannn
Jormungandr
7
0 / 0 / 0
3,678
736
1,343
4,004
1,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 1 / 1
3,244
649
530
2,737
1,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
1
1
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
1
0
0
1
L
Izanami
Knon
Izanami
0
0
0
0
L
Ravana
0
0
0
0
W
Chang'e
Redeyes
Chang'e
0
0
0
0
L
0
0
0
0
W
Arachne
msaffel52
Arachne
0
1
1
0.5
W
Medusa
rKSmoove
Medusa
1
1
0
1
W
Jormungandr
saaaaaandmannn
Jormungandr
0
0
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,573
Damage
5,182
11,307
Taken
14,819
5,946
Mitigated
5,826
4,530
Healing
6,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,085
352
0
1,221
3,375
2,519
0
382
2,993
6,149
0
L
1,858
415
0
1,772
3,605
2,168
0
1,183
2,278
0
17,513
L
Izanami
Knon
Izanami
1,727
1,386
0
1,156
2,527
715
0
148
2,379
0
24,520
L
Ravana
0
0
0
6
457
138
0
0
457
0
2,301
W
Chang'e
Redeyes
Chang'e
471
0
66
1,140
2,195
599
0
780
1,292
22,047
1,690
L
903
0
0
375
1,343
406
0
386
883
20,580
0
W
Arachne
msaffel52
Arachne
580
398
0
1,181
2,772
756
0
153
2,619
0
13,733
W
Medusa
rKSmoove
Medusa
2,258
956
0
1,274
3,111
966
0
1,158
1,953
0
16,650
W
Jormungandr
saaaaaandmannn
Jormungandr
1,343
704
0
1,639
4,004
1,981
0
0
3,719
20,129
414
W
530
92
360
929
2,737
1,524
0
774
1,963
7,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,913
Gold Earned
17,344
140
Minions Killed
163
0
Camps Cleared
0
401,757
Distance Traveled
525,546
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,594
719
9
2
0
113,722
0
L
Odin
3,656
731
32
6
0
82,878
0
L
Izanami
3,486
697
52
10
0
89,523
1
L
Ravana
2,550
510
7
1
0
19,587
0
W
Chang'e
3,849
770
61
12
0
109,000
0
L
Vulcan
3,627
725
40
8
0
96,047
0
W
Arachne
3,148
630
31
6
0
131,559
2
W
Medusa
3,425
685
22
4
0
98,650
1
W
Jormungandr
3,678
736
40
8
0
92,433
0
W
Yemoja
3,244
649
9
2
0
93,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role