Player Matchup

Loki
Loki
Triksy-_-
Loki
Level 136
God Stats
6W - 10L
1,564 SR
Queue Stats
115W - 111L
1,550 Elo+
Solo
Anhur
Anhur
VUBVUBflyer
Anhur
Level 184
God Stats
21W - 15L
1,714 SR
Queue Stats
388W - 377L
1,613 Elo+
Solo
Baron Samedi
Baron Samedi
Vilkatha
Baron Samedi
Level 149
God Stats
4W - 4L
1,317 SR
Queue Stats
196W - 195L
1,524 Elo+
Solo
Bacchus
Bacchus
Zentya
Bacchus
Level 146
God Stats
3W - 4L
1,642 SR
Queue Stats
145W - 139L
1,444 Elo+
Solo
Anubis
Anubis
hansaa
Anubis
Level 126
God Stats
4W - 5L
1,440 SR
Queue Stats
197W - 181L
1,429 Elo+
Solo
Team Averages
Level 148
1,536 SR
1,512 Elo+

VS

Team Averages
Level 124
1,514 SR
1,616 Elo+
Osiris
Osiris
Asymptotic
Osiris
Level 78
God Stats
23W - 12L
1,471 SR
Queue Stats
235W - 218L
1,564 Elo+
Solo
Baron Samedi
Baron Samedi
DaHarleyfish123
Baron Samedi
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 92L
1,487 Elo+
Solo
Bacchus
Bacchus
HAncientCanvas
Bacchus
Level 120
God Stats
20W - 12L
1,601 SR
Queue Stats
364W - 350L
1,549 Elo+
Solo
Jing Wei
Jing Wei
Tribovy
Jing Wei
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 29L
1,654 Elo+
Solo
Erlang Shen
Erlang Shen
thunder5
Erlang Shen
Level 145
God Stats
1W - 3L
1,500 SR
Queue Stats
52W - 28L
1,826 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
1 / 5 / 0
4,919
492
2,849
10,611
3,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 0 / 0
6,165
617
5,316
6,446
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Vilkatha
Baron Samedi
8
0 / 4 / 0
4,651
465
4,179
8,036
3,367
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Zentya
Bacchus
9
0 / 1 / 1
5,280
528
4,052
8,188
7,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
hansaa
Anubis
10
1 / 5 / 0
5,593
559
5,722
8,086
3,524
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Asymptotic
Osiris
13
3 / 0 / 2
6,350
635
5,411
9,115
5,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
DaHarleyfish123
Baron Samedi
12
7 / 1 / 2
6,980
698
7,868
6,893
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 0 / 5
5,887
589
4,213
9,994
8,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Tribovy
Jing Wei
10
0 / 1 / 0
5,191
519
4,117
5,424
1,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
thunder5
Erlang Shen
12
5 / 1 / 0
7,501
750
6,409
11,652
6,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
15
15
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
Asymptotic
Osiris
3
0
2
4
W
Baron Samedi
DaHarleyfish123
Baron Samedi
7
1
2
8
W
0
0
5
2.5
W
Jing Wei
Tribovy
Jing Wei
0
1
0
0
L
Loki
1
5
0
0.2
L
1
0
0
1
L
Baron Samedi
Vilkatha
Baron Samedi
0
4
0
0
L
Bacchus
Zentya
Bacchus
0
1
1
0.5
L
Anubis
hansaa
Anubis
1
5
0
0.2
W
Erlang Shen
thunder5
Erlang Shen
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,118
Damage
28,018
41,367
Taken
43,078
20,354
Mitigated
25,654
13,804
Healing
20,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Asymptotic
Osiris
5,411
2,796
0
3,095
9,115
5,475
0
1,995
7,120
0
59,872
W
Baron Samedi
DaHarleyfish123
Baron Samedi
7,868
858
614
2,817
6,893
4,253
236
2,627
4,266
45,230
0
W
4,213
306
0
2,861
9,994
8,204
99
2,127
7,867
20,678
1,330
W
Jing Wei
Tribovy
Jing Wei
4,117
2,991
0
2,220
5,424
1,638
0
1,438
3,986
0
41,474
L
Loki
2,849
595
0
1,172
10,611
3,409
0
2,584
8,027
0
33,102
L
5,316
3,841
0
4,435
6,446
2,360
0
1,551
4,895
0
60,275
L
Baron Samedi
Vilkatha
Baron Samedi
4,179
126
76
2,174
8,036
3,367
0
3,939
4,097
24,832
2,185
L
Bacchus
Zentya
Bacchus
4,052
646
0
3,116
8,188
7,694
0
3,764
4,424
21,580
0
L
Anubis
hansaa
Anubis
5,722
967
0
2,831
8,086
3,524
0
0
8,086
36,600
573
W
Erlang Shen
thunder5
Erlang Shen
6,409
3,482
0
8,496
11,652
6,084
0
5,573
6,079
0
49,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,608
Gold Earned
31,909
286
Minions Killed
347
0
Camps Cleared
0
986,544
Distance Traveled
1,064,512
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,350
635
92
9
0
232,612
0
W
Baron Samedi
6,980
698
74
7
0
194,890
0
W
Bacchus
5,887
589
22
2
0
224,347
0
W
Jing Wei
5,191
519
76
8
0
210,013
0
L
Loki
4,919
492
51
5
0
227,186
0
L
Anhur
6,165
617
106
11
0
194,363
2
L
Baron Samedi
4,651
465
34
3
0
181,844
1
L
Bacchus
5,280
528
29
3
0
230,570
0
L
Anubis
5,593
559
66
7
0
152,581
4
W
Erlang Shen
7,501
750
83
8
0
202,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role