Player Matchup

Cernunnos
Cernunnos
MrWonderCheese19
Cernunnos
Level 147
God Stats
4W - 5L
1,402 SR
Queue Stats
398W - 392L
1,534 Elo+
Solo
Charon
Charon
Natives
Charon
Level 33
God Stats
3W - 4L
1,248 SR
Queue Stats
12W - 15L
1,396 Elo+
Solo
Hel
Hel
PaisunV
Hel
Level 102
God Stats
4W - 1L
1,616 SR
Queue Stats
38W - 29L
1,529 Elo+
Party 1
Lancelot
Lancelot
Sinsofthedead
Lancelot
Level 118
God Stats
9W - 3L
1,950 SR
Queue Stats
55W - 42L
1,549 Elo+
Party 1
Sol
Sol
SuperiorPersona
Sol
Level 155
God Stats
4W - 1L
1,835 SR
Queue Stats
74W - 63L
1,590 Elo+
Solo
Team Averages
Level 111
1,610 SR
1,520 Elo+

VS

Team Averages
Level 112
1,323 SR
1,520 Elo+
Vamana
Vamana
Ace Mangoes
Vamana
Level 155
God Stats
1W - 2L
1,252 SR
Queue Stats
126W - 117L
1,525 Elo+
Solo
Medusa
Medusa
RajiAmagdalas
Medusa
Level 118
God Stats
0W - 2L
1,294 SR
Queue Stats
128W - 117L
1,535 Elo+
Party 2
Kukulkan
Kukulkan
SrToro
Kukulkan
Level 124
God Stats
4W - 2L
1,723 SR
Queue Stats
114W - 103L
1,513 Elo+
Solo
Anubis
Anubis
sG Pool
Anubis
Level 93
God Stats
0W - 8L
1,143 SR
Queue Stats
146W - 141L
1,536 Elo+
Party 2
Fenrir
Fenrir
tāintocles
Fenrir
Level 68
God Stats
1W - 2L
1,204 SR
Queue Stats
254W - 267L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
12
1 / 2 / 1
6,363
489
3,421
7,073
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
Natives
Charon
12
1 / 2 / 3
6,807
524
3,935
7,235
4,932
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hel
12
6 / 0 / 4
7,496
577
7,048
7,670
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Sinsofthedead
Lancelot
12
6 / 2 / 2
7,262
559
8,809
10,093
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 1 / 4
8,501
654
5,932
8,049
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
3 / 1 / 1
6,932
533
6,011
10,984
5,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 3
6,094
469
6,404
7,052
2,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
SrToro
Kukulkan
13
1 / 0 / 1
7,920
609
5,847
6,420
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
sG Pool
Anubis
11
1 / 3 / 2
6,273
483
4,546
8,082
3,513
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
6
1 / 10 / 0
5,140
395
1,706
14,196
5,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
16
Kills
7
7
Deaths
16
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
3
1
1
3.5
W
Cernunnos
1
2
1
0.75
W
Charon
Natives
Charon
1
2
3
1.25
W
Hel
6
0
4
8
L
1
2
3
1.25
W
Lancelot
Sinsofthedead
Lancelot
6
2
2
3.5
L
Kukulkan
SrToro
Kukulkan
1
0
1
1.5
W
2
1
4
4
L
Anubis
sG Pool
Anubis
1
3
2
0.67
L
Fenrir
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,145
Damage
24,514
40,120
Taken
46,734
17,368
Mitigated
19,536
16,686
Healing
8,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
6,011
3,841
0
2,144
10,984
5,469
0
2,021
8,877
0
52,364
W
Cernunnos
3,421
1,255
0
2,210
7,073
2,435
0
1,703
5,370
0
46,159
W
Charon
Natives
Charon
3,935
833
0
1,045
7,235
4,932
112
1,898
5,325
21,967
667
W
Hel
7,048
965
527
4,028
7,670
2,997
965
2,351
5,264
43,065
0
L
6,404
1,569
0
1,112
7,052
2,939
497
1,978
5,030
0
46,753
W
Lancelot
Sinsofthedead
Lancelot
8,809
3,241
0
4,319
10,093
4,253
0
1,767
8,268
0
60,878
L
Kukulkan
SrToro
Kukulkan
5,847
600
0
438
6,420
2,546
572
3,453
2,839
65,421
1,109
W
5,932
2,061
48
4,509
8,049
2,751
0
2,393
5,422
55,826
4,213
L
Anubis
sG Pool
Anubis
4,546
44
107
2,745
8,082
3,513
384
2,269
5,813
35,991
617
L
Fenrir
1,706
273
0
2,254
14,196
5,069
0
6,285
7,663
0
10,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,429
Gold Earned
32,359
396
Minions Killed
344
0
Camps Cleared
0
1,268,520
Distance Traveled
1,156,498
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,932
533
76
6
0
237,436
0
W
Cernunnos
6,363
489
80
6
0
216,082
4
W
Charon
6,807
524
32
2
0
250,904
0
W
Hel
7,496
577
84
6
0
262,569
0
L
Medusa
6,094
469
70
5
0
241,748
0
W
Lancelot
7,262
559
89
7
0
314,707
0
L
Kukulkan
7,920
609
117
9
0
256,215
0
W
Sol
8,501
654
111
9
0
224,258
0
L
Anubis
6,273
483
63
5
0
220,798
0
L
Fenrir
5,140
395
18
1
0
200,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role