Player Matchup

Loki
Loki
 
Loki
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
RogueShogun
Anubis
Level 62
God Stats
2W - 4L
1,471 SR
Queue Stats
127W - 137L
1,422 Elo+
Solo
Chiron
Chiron
msuria1107
Chiron
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,388 Elo+
Solo
Team Averages
Level 77
1,494 SR
1,462 Elo+

VS

Team Averages
Level 63
1,652 SR
1,428 Elo+
Vulcan
Vulcan
Jazzy81160
Vulcan
Level 107
God Stats
393W - 402L
1,463 SR
Queue Stats
394W - 404L
1,425 Elo+
Solo
Ah Puch
Ah Puch
OmenXl-
Ah Puch
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,459 Elo+
Solo
Cernunnos
Cernunnos
XIAOJIAHUO
Cernunnos
Level 128
God Stats
4W - 1L
1,835 SR
Queue Stats
15W - 15L
1,418 Elo+
Party 1
Lancelot
Lancelot
bada2
Lancelot
Level 18
God Stats
2W - 0L
1,861 SR
Queue Stats
15W - 15L
1,418 Elo+
Party 1
Aphrodite
Aphrodite
月下小剑仙
Aphrodite
Level 16
God Stats
4W - 0L
1,603 SR
Queue Stats
15W - 15L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
3 / 0 / 4
6,365
579
3,205
7,216
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
 
Merlin
11
0 / 5 / 2
5,660
515
4,335
8,885
2,888
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
 
Nemesis
9
1 / 5 / 0
5,504
500
2,368
9,383
4,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
11
5 / 4 / 0
6,389
581
7,361
8,418
4,059
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
msuria1107
Chiron
9
1 / 3 / 2
5,517
502
6,810
8,319
2,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Jazzy81160
Vulcan
12
4 / 1 / 3
7,602
691
7,368
4,077
1,506
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
OmenXl-
Ah Puch
10
2 / 1 / 3
6,378
580
3,993
5,734
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
XIAOJIAHUO
Cernunnos
11
5 / 3 / 2
6,464
588
7,435
10,584
3,721
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
bada2
Lancelot
12
6 / 3 / 2
6,751
614
6,309
9,527
3,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
月下小剑仙
Aphrodite
10
0 / 2 / 6
6,186
562
2,719
9,039
5,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
10
Kills
17
17
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
0
4
5
L
Merlin
 
Merlin
0
5
2
0.2
L
Nemesis
 
Nemesis
1
5
0
0.2
W
Vulcan
Jazzy81160
Vulcan
4
1
3
5.5
W
Ah Puch
OmenXl-
Ah Puch
2
1
3
3.5
L
Anubis
5
4
0
1.25
W
Cernunnos
XIAOJIAHUO
Cernunnos
5
3
2
2
W
Lancelot
bada2
Lancelot
6
3
2
2.33
L
Chiron
msuria1107
Chiron
1
3
2
0.67
W
Aphrodite
月下小剑仙
Aphrodite
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,079
Damage
27,824
42,221
Taken
38,961
16,399
Mitigated
15,938
11,589
Healing
14,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,205
994
0
3,679
7,216
2,323
0
1,516
5,700
0
29,909
L
Merlin
 
Merlin
4,335
188
0
816
8,885
2,888
0
3,552
5,333
37,172
1,409
L
Nemesis
 
Nemesis
2,368
312
0
2,440
9,383
4,147
366
5,241
4,142
1,810
22,325
W
Vulcan
Jazzy81160
Vulcan
7,368
390
0
1,744
4,077
1,506
1,569
1,365
2,490
54,317
0
W
Ah Puch
OmenXl-
Ah Puch
3,993
255
0
2,205
5,734
1,828
482
2,777
2,915
29,598
474
L
Anubis
7,361
170
0
1,882
8,418
4,059
362
1,645
6,773
34,011
636
W
Cernunnos
XIAOJIAHUO
Cernunnos
7,435
3,856
0
2,582
10,584
3,721
8
2,094
8,162
0
42,262
W
Lancelot
bada2
Lancelot
6,309
1,677
0
486
9,527
3,839
0
1,931
7,444
0
42,507
L
Chiron
msuria1107
Chiron
6,810
1,896
231
2,541
8,319
2,982
70
2,126
6,193
0
33,980
W
Aphrodite
月下小剑仙
Aphrodite
2,719
655
3,090
4,296
9,039
5,044
0
3,156
5,623
15,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,435
Gold Earned
33,381
249
Minions Killed
271
0
Camps Cleared
0
1,072,887
Distance Traveled
1,126,870
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,365
579
59
5
0
250,095
0
L
Merlin
5,660
515
54
5
0
201,238
0
L
Nemesis
5,504
500
36
3
0
199,410
0
W
Vulcan
7,602
691
83
8
0
229,511
4
W
Ah Puch
6,378
580
48
4
0
202,429
0
L
Anubis
6,389
581
54
5
0
205,357
2
W
Cernunnos
6,464
588
55
5
0
207,168
1
W
Lancelot
6,751
614
56
5
0
273,000
0
L
Chiron
5,517
502
46
4
0
216,787
0
W
Aphrodite
6,186
562
29
3
0
214,762
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role