Player Matchup

Fenrir
Fenrir
CodyTheGeee
Fenrir
Level 4
God Stats
2W - 2L
1,245 SR
Queue Stats
4W - 3L
1,172 Elo+
Party 1
Kukulkan
Kukulkan
Drwackamole
Kukulkan
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,172 Elo+
Party 1
Nox
Nox
Kikyo33
Nox
Level 80
God Stats
48W - 8L
1,876 SR
Queue Stats
457W - 61L
1,916 Elo+
Solo
Hachiman
Hachiman
asirrom
Hachiman
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,172 Elo+
Party 1
Xing Tian
Xing Tian
zvBrad
Xing Tian
Level 4
God Stats
3W - 2L
1,198 SR
Queue Stats
3W - 3L
1,172 Elo+
Party 1
Team Averages
Level 48
1,464 SR
1,321 Elo+

VS

Team Averages
Level 83
1,431 SR
1,426 Elo+
Neith
Neith
 
Neith
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BoomSauce1776
Bastet
Level 67
God Stats
5W - 9L
1,228 SR
Queue Stats
17W - 21L
1,395 Elo+
Solo
Fenrir
Fenrir
Canderhall
Fenrir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,363 Elo+
Solo
Kukulkan
Kukulkan
plotdroid
Kukulkan
Level 145
God Stats
7W - 9L
1,480 SR
Queue Stats
181W - 182L
1,442 Elo+
Solo
Izanami
Izanami
ttvObliviousRiot
Izanami
Level 84
God Stats
9W - 13L
1,445 SR
Queue Stats
61W - 69L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
4 / 2 / 13
9,197
1,150
5,513
9,691
5,318
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Drwackamole
Kukulkan
16
4 / 0 / 10
9,629
1,204
11,238
1,913
727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
14
6 / 1 / 4
9,685
1,211
12,526
6,100
2,642
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
asirrom
Hachiman
15
7 / 2 / 9
9,631
1,204
14,529
10,544
4,425
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
zvBrad
Xing Tian
15
0 / 0 / 15
8,496
1,062
10,446
9,822
11,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

320

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 3 / 1
8,752
1,094
4,829
11,993
5,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 6 / 4
7,750
969
9,067
17,972
7,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Canderhall
Fenrir
13
0 / 5 / 0
7,260
908
709
6,797
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kukulkan
plotdroid
Kukulkan
14
2 / 2 / 2
9,070
1,134
9,808
7,130
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 5 / 4
8,320
1,040
10,845
12,829
5,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
21
Kills
5
5
Deaths
21
51
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
L
0
6
4
0.33
L
Fenrir
Canderhall
Fenrir
0
5
0
0
W
Fenrir
4
2
13
5.25
W
Kukulkan
Drwackamole
Kukulkan
4
0
10
9
W
Nox
6
1
4
8
W
Hachiman
asirrom
Hachiman
7
2
9
5.75
L
Kukulkan
plotdroid
Kukulkan
2
2
2
1.5
L
1
5
4
0.6
W
Xing Tian
zvBrad
Xing Tian
0
0
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,252
Damage
35,258
38,070
Taken
56,721
24,789
Mitigated
23,894
5,658
Healing
2,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,829
1,964
0
569
11,993
5,201
0
6,102
5,665
0
13,946
L
9,067
1,574
0
760
17,972
7,506
0
10,986
6,846
0
12,770
L
Fenrir
Canderhall
Fenrir
709
430
0
0
6,797
2,839
0
2,933
3,653
0
1,892
W
Fenrir
5,513
2,346
0
566
9,691
5,318
0
1,863
7,828
0
7,922
W
Kukulkan
Drwackamole
Kukulkan
11,238
1,298
0
0
1,913
727
0
379
1,534
39,272
430
W
Nox
12,526
250
0
2,126
6,100
2,642
0
1,876
4,224
24,668
0
W
Hachiman
asirrom
Hachiman
14,529
9,617
0
2,235
10,544
4,425
0
3,468
7,076
0
28,225
L
Kukulkan
plotdroid
Kukulkan
9,808
339
0
364
7,130
3,088
0
4,662
2,375
37,011
0
L
10,845
7,925
0
972
12,829
5,260
0
7,922
4,734
0
25,094
W
Xing Tian
zvBrad
Xing Tian
10,446
911
0
731
9,822
11,677
0
2,222
7,444
11,556
1,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,638
Gold Earned
41,152
156
Minions Killed
143
7
Camps Cleared
4
783,455
Distance Traveled
642,145
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,752
1,094
24
3
3
142,880
0
L
Bastet
7,750
969
11
1
0
156,465
0
L
Fenrir
7,260
908
3
0
0
70,145
0
W
Fenrir
9,197
1,150
10
1
0
159,087
0
W
Kukulkan
9,629
1,204
84
11
2
148,976
0
W
Nox
9,685
1,211
18
2
4
160,557
0
W
Hachiman
9,631
1,204
34
4
0
145,185
0
L
Kukulkan
9,070
1,134
66
8
0
149,289
0
L
Izanami
8,320
1,040
39
5
1
123,366
0
W
Xing Tian
8,496
1,062
10
1
1
169,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role