Player Matchup

Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold V
 
Cabrakan
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold V
ALVAR3TO
Tyr
Gold V
Level 152
God Stats
6W - 7L
1,736 SR
Queue Stats
56W - 61L
1,345 MMR
Solo
Charybdis
Charybdis
Gold V
Applejuicegd
Charybdis
Gold V
Level 84
God Stats
65W - 45L
1,603 SR
Queue Stats
130W - 145L
1,294 MMR
Party 1
Fafnir
Fafnir
Bronze III
DANIK1298
Fafnir
Bronze III
Level 161
God Stats
7W - 6L
1,460 SR
Queue Stats
62W - 67L
1,362 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,560 SR
1,400 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,438 SR
1,390 MMR
Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver I
 
Raijin
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver I
Lopes2010
Bastet
Silver I
Level 48
God Stats
0W - 4L
1,168 SR
Queue Stats
30W - 31L
1,370 MMR
Solo
Nut
Nut
Silver I
YoureOnMuteLOL
Nut
Silver I
Level 149
God Stats
1W - 1L
1,699 SR
Queue Stats
60W - 66L
1,276 MMR
Solo
Arachne
Arachne
Gold V
foxwarrior112
Arachne
Gold V
Level 141
God Stats
53W - 78L
1,322 SR
Queue Stats
966W - 980L
1,305 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 0 / 0
6,319
632
2,983
2,765
820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
 
Cabrakan
11
1 / 1 / 0
5,591
559
1,729
5,988
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 0
6,047
605
3,645
7,499
4,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Applejuicegd
Charybdis
12
1 / 0 / 2
6,490
649
2,958
3,686
1,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
DANIK1298
Fafnir
9
1 / 0 / 1
6,148
615
1,810
5,730
5,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ne ZhaCthulhuAo KuangAresThanatos

VS

Bans
BacchusVulcanAmaterasuAwilixAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 0 / 0
5,470
547
3,644
7,790
5,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
 
Raijin
10
0 / 2 / 0
5,109
511
2,280
4,990
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Lopes2010
Bastet
7
1 / 0 / 0
4,499
450
2,080
6,475
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 1
4,312
431
769
1,063
356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
7
0 / 1 / 0
4,248
425
472
3,517
1,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
1
1
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
0
0
W
Cabrakan
 
Cabrakan
1
1
0
1
L
Bellona
 
Bellona
0
0
0
0
L
Raijin
 
Raijin
0
2
0
0
W
0
0
0
0
W
Charybdis
Applejuicegd
Charybdis
1
0
2
2
W
Fafnir
DANIK1298
Fafnir
1
0
1
1.5
L
Bastet
Lopes2010
Bastet
1
0
0
1
L
0
0
1
0.5
L
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,125
Damage
9,245
25,668
Taken
23,835
15,970
Mitigated
10,991
13,345
Healing
6,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,983
530
0
960
2,765
820
162
797
1,742
46,899
2,020
W
Cabrakan
 
Cabrakan
1,729
374
0
4,012
5,988
3,660
0
510
5,414
46,252
0
L
Bellona
 
Bellona
3,644
1,543
0
3,508
7,790
5,717
0
728
7,062
0
42,399
L
Raijin
 
Raijin
2,280
36
0
546
4,990
1,628
0
1,374
3,616
32,619
681
W
3,645
805
0
3,900
7,499
4,917
0
0
7,499
0
47,286
W
Charybdis
Applejuicegd
Charybdis
2,958
1,359
0
2,318
3,686
1,300
322
532
3,058
0
56,400
W
Fafnir
DANIK1298
Fafnir
1,810
592
0
2,155
5,730
5,273
78
333
5,397
17,979
0
L
Bastet
Lopes2010
Bastet
2,080
486
0
1,652
6,475
2,275
0
2,738
3,737
0
26,334
L
769
433
0
114
1,063
356
0
684
379
0
14,734
L
Arachne
472
422
0
754
3,517
1,015
0
1,069
2,448
0
10,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,595
Gold Earned
23,638
388
Minions Killed
242
0
Camps Cleared
0
1,029,641
Distance Traveled
955,073
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,319
632
86
9
0
194,969
2
W
Cabrakan
5,591
559
90
9
0
224,613
3
L
Bellona
5,470
547
77
8
0
189,713
0
L
Raijin
5,109
511
76
8
0
167,656
0
W
Tyr
6,047
605
76
8
0
210,911
1
W
Charybdis
6,490
649
113
11
0
191,862
2
W
Fafnir
6,148
615
23
2
0
207,286
0
L
Bastet
4,499
450
39
4
0
168,079
0
L
Nut
4,312
431
29
3
0
208,429
0
L
Arachne
4,248
425
21
2
0
221,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role