Player Matchup

Thanatos
Thanatos
Iceman515
Thanatos
Level 63
God Stats
2W - 2L
1,489 SR
Queue Stats
5W - 11L
1,342 Elo+
Solo
Ares
Ares
JanZombieRolls
Ares
Level 154
God Stats
3W - 0L
1,812 SR
Queue Stats
226W - 233L
1,450 Elo+
Solo
Medusa
Medusa
Legendz67
Medusa
Level 57
God Stats
18W - 18L
1,684 SR
Queue Stats
328W - 364L
1,441 Elo+
Solo
Hercules
Hercules
MisterGrail
Hercules
Level 32
God Stats
2W - 3L
1,314 SR
Queue Stats
21W - 35L
1,446 Elo+
Solo
Chronos
Chronos
canguro-hosco082
Chronos
Level 112
God Stats
15W - 9L
1,691 SR
Queue Stats
264W - 251L
1,449 Elo+
Solo
Team Averages
Level 84
1,598 SR
1,426 Elo+

VS

Team Averages
Level 45
1,395 SR
1,322 Elo+
Ah Puch
Ah Puch
Wuhan Anon
Ah Puch
Level 92
God Stats
0W - 2L
1,612 SR
Queue Stats
36W - 31L
1,485 Elo+
Solo
Chaac
Chaac
YousefAbukh
Chaac
Level 3
God Stats
0W - 3L
1,281 SR
Queue Stats
1W - 4L
1,097 Elo+
Party 1
Set
Set
Zun3 rl
Set
Level 45
God Stats
9W - 9L
1,277 SR
Queue Stats
124W - 139L
1,393 Elo+
Solo
Cupid
Cupid
arabsaintsfan
Cupid
Level 67
God Stats
1W - 3L
1,308 SR
Queue Stats
7W - 8L
1,391 Elo+
Party 1
Ares
Ares
ibthesmiteguy
Ares
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Iceman515
Thanatos
14
10 / 1 / 2
9,292
581
10,607
11,037
4,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 6 / 7
7,836
490
6,307
16,205
14,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Legendz67
Medusa
14
1 / 0 / 6
8,556
535
9,161
7,405
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
MisterGrail
Hercules
14
0 / 2 / 2
7,980
499
5,089
10,974
10,552
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

17
3 / 1 / 2
9,795
612
6,363
8,148
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Wuhan Anon
Ah Puch
14
2 / 2 / 0
7,968
498
5,095
9,637
3,444
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

13
2 / 2 / 0
8,009
501
6,050
11,033
9,749
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
11
1 / 3 / 2
6,822
426
4,416
10,311
5,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 6 / 2
7,080
443
9,258
12,771
4,900
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 3
7,400
463
6,216
14,365
12,690
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
15
Kills
10
10
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Iceman515
Thanatos
10
1
2
11
W
1
6
7
0.75
W
Medusa
Legendz67
Medusa
1
0
6
4
W
Hercules
MisterGrail
Hercules
0
2
2
0.5
L
Ah Puch
Wuhan Anon
Ah Puch
2
2
0
1
L
2
2
0
1
L
Set
1
3
2
0.67
L
3
6
2
0.67
W
3
1
2
4
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,527
Damage
31,035
53,769
Taken
58,117
37,352
Mitigated
35,839
19,106
Healing
13,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Iceman515
Thanatos
10,607
3,586
0
8,456
11,037
4,936
531
1,791
9,246
0
49,139
W
6,307
115
0
2,086
16,205
14,607
0
3,808
12,397
24,710
0
W
Medusa
Legendz67
Medusa
9,161
4,327
0
2,973
7,405
3,514
244
1,689
5,716
0
68,654
W
Hercules
MisterGrail
Hercules
5,089
1,587
0
3,938
10,974
10,552
66
0
10,974
0
47,820
L
Ah Puch
Wuhan Anon
Ah Puch
5,095
184
0
4,271
9,637
3,444
0
4,603
5,034
69,082
214
L
6,050
1,086
0
1,362
11,033
9,749
0
1,712
9,321
0
53,311
L
Set
4,416
1,993
0
739
10,311
5,056
0
2,164
8,147
0
50,600
L
9,258
5,459
1,376
2,913
12,771
4,900
38
1,823
10,948
0
49,947
W
6,363
2,062
0
1,653
8,148
3,743
261
4,288
3,860
90,524
4,457
L
6,216
545
0
2,734
14,365
12,690
0
2,214
12,151
21,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,459
Gold Earned
37,279
424
Minions Killed
366
0
Camps Cleared
0
1,592,299
Distance Traveled
1,362,805
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,292
581
63
4
0
345,230
0
W
Ares
7,836
490
30
2
0
287,276
0
W
Medusa
8,556
535
95
6
0
297,427
0
W
Hercules
7,980
499
65
4
0
324,385
0
L
Ah Puch
7,968
498
97
6
0
265,786
2
L
Chaac
8,009
501
87
5
0
297,558
0
L
Set
6,822
426
84
5
0
215,001
0
L
Cupid
7,080
443
83
5
0
275,492
0
W
Chronos
9,795
612
171
11
0
337,981
0
L
Ares
7,400
463
15
1
0
308,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role