Player Matchup

Hercules
Hercules
AmadorTorrente
Hercules
Level 103
God Stats
3W - 4L
1,574 SR
Queue Stats
79W - 73L
1,512 Elo+
Solo
Thoth
Thoth
GoodFellaa_xD
Thoth
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 45L
1,354 Elo+
Party 1
Nemesis
Nemesis
silvanus_cousin
Nemesis
Level 31
God Stats
1W - 2L
1,669 SR
Queue Stats
15W - 37L
1,304 Elo+
Party 1
Team Averages
Level 57
1,581 SR
1,390 Elo+

VS

Team Averages
Level 96
1,620 SR
1,522 Elo+
Eset
Eset
ALEJAANDRO_99
Eset
Level 128
God Stats
36W - 29L
1,597 SR
Queue Stats
352W - 352L
1,473 Elo+
Party 2
Mulan
Mulan
Norse__Godd
Mulan
Level 67
God Stats
112W - 71L
1,678 SR
Queue Stats
317W - 302L
1,579 Elo+
Solo
Osiris
Osiris
elcrack_001
Osiris
Level 92
God Stats
15W - 11L
1,585 SR
Queue Stats
122W - 111L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
2 / 3 / 2
7,255
726
2,556
10,416
4,929
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mace

Mace

+10
Physical Power

9
0 / 4 / 1
6,085
609
2,712
6,835
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 2
6,589
659
5,054
10,001
7,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
7,658
766
8,163
4,194
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 1 / 4
8,595
860
8,477
6,444
5,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Osiris
12
3 / 2 / 6
7,674
767
6,034
7,645
5,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
10
10
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
L
Hercules
2
3
2
1
L
0
4
1
0.13
W
5
1
4
7
W
Osiris
3
2
6
3
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,322
Damage
22,674
27,252
Taken
18,283
15,017
Mitigated
11,874
6,037
Healing
3,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,163
843
225
420
4,194
1,318
404
598
3,271
29,864
0
L
Hercules
2,556
340
0
3,766
10,416
4,929
0
3,145
6,144
0
24,385
L
2,712
199
0
529
6,835
2,440
0
1,162
5,099
14,091
0
W
8,477
879
0
1,118
6,444
5,121
212
670
5,345
0
23,371
W
Osiris
6,034
1,723
0
1,904
7,645
5,435
391
806
6,181
0
24,997
L
5,054
1,099
0
1,742
10,001
7,648
0
2,878
6,174
0
11,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,929
Gold Earned
23,927
91
Minions Killed
113
0
Camps Cleared
0
441,762
Distance Traveled
551,567
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,658
766
49
5
0
180,975
2
L
Hercules
7,255
726
42
4
0
162,036
0
L
Thoth
6,085
609
29
3
0
130,840
0
W
Mulan
8,595
860
32
3
0
188,977
0
W
Osiris
7,674
767
32
3
0
181,615
0
L
Nemesis
6,589
659
20
2
0
148,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role