Player Matchup

Anubis
Anubis
 
Anubis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DreamshakerLee34
Nemesis
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
304W - 296L
1,454 Elo+
Solo
Ymir
Ymir
HowCome7894851
Ymir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 63L
1,442 Elo+
Solo
Hou Yi
Hou Yi
ShortBus2701
Hou Yi
Level 96
God Stats
25W - 20L
1,614 SR
Queue Stats
142W - 115L
1,527 Elo+
Solo
Shiva
Shiva
Zap rat4119
Shiva
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 73L
1,487 Elo+
Solo
Team Averages
Level 94
1,523 SR
1,482 Elo+

VS

Team Averages
Level 104
1,503 SR
1,474 Elo+
Agni
Agni
GHOSTROBZ
Agni
Level 133
God Stats
1W - 1L
1,466 SR
Queue Stats
9W - 8L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
PrimalSun
Kuzenbo
Level 89
God Stats
4W - 4L
1,453 SR
Queue Stats
65W - 48L
1,569 Elo+
Solo
Mulan
Mulan
countryboy71592
Mulan
Level 149
God Stats
30W - 25L
1,609 SR
Queue Stats
135W - 136L
1,497 Elo+
Solo
Danzaburou
Danzaburou
lIlMadnessIl
Danzaburou
Level 111
God Stats
1W - 2L
1,487 SR
Queue Stats
247W - 240L
1,471 Elo+
Solo
Izanami
Izanami
sgtcaimo
Izanami
Level 36
God Stats
37W - 49L
1,500 SR
Queue Stats
848W - 866L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
1 / 0 / 0
4,371
729
821
2,087
894
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
0 / 0 / 0
3,904
651
838
3,828
1,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 2 / 2
3,959
660
2,487
6,884
3,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
7
2 / 1 / 0
3,982
664
4,227
4,667
1,413
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 0
4,682
780
1,180
3,225
1,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
8
0 / 1 / 0
4,015
669
864
2,572
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
PrimalSun
Kuzenbo
6
0 / 2 / 1
3,730
622
2,440
6,085
5,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 0
4,180
697
1,549
3,961
1,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
lIlMadnessIl
Danzaburou
7
3 / 0 / 0
4,229
705
3,192
3,863
1,255
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Izanami
sgtcaimo
Izanami
3
0 / 1 / 0
3,063
511
190
1,475
297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
4
4
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
0
1
W
0
0
0
0
L
Agni
0
1
0
0
W
0
2
2
0.5
L
Kuzenbo
PrimalSun
Kuzenbo
0
2
1
0.25
W
Hou Yi
2
1
0
2
W
1
1
0
1
L
1
0
0
1
L
Danzaburou
lIlMadnessIl
Danzaburou
3
0
0
3
L
Izanami
sgtcaimo
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,553
Damage
8,235
20,691
Taken
17,956
9,314
Mitigated
8,844
5,007
Healing
4,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
821
179
0
817
2,087
894
169
662
1,333
23,699
118
W
838
142
0
160
3,828
1,322
0
34
3,754
0
27,593
L
Agni
864
0
0
500
2,572
650
0
821
1,751
20,990
520
W
2,487
832
0
2,084
6,884
3,830
0
1,537
5,347
10,780
1,333
L
Kuzenbo
PrimalSun
Kuzenbo
2,440
1,075
0
1,546
6,085
5,174
0
1,608
4,477
9,657
0
W
Hou Yi
4,227
2,718
0
1,362
4,667
1,413
0
903
3,764
0
22,136
W
1,180
210
0
584
3,225
1,855
0
0
3,225
0
22,113
L
1,549
347
0
873
3,961
1,468
0
0
3,886
0
23,440
L
Danzaburou
lIlMadnessIl
Danzaburou
3,192
1,751
0
1,161
3,863
1,255
0
692
3,171
0
19,046
L
Izanami
sgtcaimo
Izanami
190
141
0
240
1,475
297
0
0
1,341
0
2,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,898
Gold Earned
19,217
196
Minions Killed
140
0
Camps Cleared
0
582,650
Distance Traveled
617,563
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,371
729
50
8
0
123,282
0
W
Nemesis
3,904
651
51
9
0
134,117
0
L
Agni
4,015
669
41
7
0
133,343
2
W
Ymir
3,959
660
26
4
0
121,285
0
L
Kuzenbo
3,730
622
15
3
0
141,132
0
W
Hou Yi
3,982
664
33
6
0
112,274
0
W
Shiva
4,682
780
36
6
0
91,692
1
L
Mulan
4,180
697
47
8
0
141,929
0
L
Danzaburou
4,229
705
34
6
0
151,747
0
L
Izanami
3,063
511
3
1
0
49,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role