Player Matchup

King Arthur
King Arthur
Darkrash
King Arthur
Level 127
God Stats
320W - 328L
1,552 SR
Queue Stats
495W - 484L
1,557 Elo+
Solo
Rama
Rama
GiftedByGods
Rama
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,481 Elo+
Party 1
Mercury
Mercury
HeroOfDominaria
Mercury
Level 155
God Stats
28W - 42L
1,376 SR
Queue Stats
894W - 864L
1,547 Elo+
Solo
Zeus
Zeus
kuubi
Zeus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,552 Elo+
Party 1
Da Ji
Da Ji
快乐小羊宝
Da Ji
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,628 Elo+
Solo
Team Averages
Level 94
1,486 SR
1,553 Elo+

VS

Team Averages
Level 149
1,507 SR
1,497 Elo+
Charon
Charon
 
Charon
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
 
Scylla
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
LetAptimus
Anhur
Level 158
God Stats
19W - 26L
1,498 SR
Queue Stats
193W - 218L
1,473 Elo+
Solo
Ratatoskr
Ratatoskr
Mudde78
Ratatoskr
Level 88
God Stats
5W - 13L
1,535 SR
Queue Stats
71W - 75L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darkrash
King Arthur
11
1 / 0 / 2
6,303
1,261
5,992
5,247
4,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 0 / 3
6,130
1,226
5,050
3,400
1,252
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
3 / 0 / 3
6,314
1,263
3,585
2,454
771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
kuubi
Zeus
11
0 / 1 / 4
5,907
1,181
4,947
3,113
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 1
5,956
1,191
3,132
2,703
1,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Team 1 Tickets

396

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 1 / 1
6,057
1,211
3,132
6,213
5,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
 
Nu Wa
10
1 / 1 / 0
5,752
1,150
4,057
4,216
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Scylla
 
Scylla
10
0 / 0 / 0
5,044
1,009
0
110
26
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
10
0 / 2 / 0
5,372
1,074
2,988
7,231
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
Mudde78
Ratatoskr
10
0 / 3 / 1
5,391
1,078
4,119
7,788
3,444
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
1
0.5
L
Nu Wa
 
Nu Wa
1
1
0
1
L
Scylla
 
Scylla
0
0
0
0
W
King Arthur
Darkrash
King Arthur
1
0
2
2
W
2
0
3
3.5
W
3
0
3
4.5
L
Anhur
0
2
0
0
L
Ratatoskr
Mudde78
Ratatoskr
0
3
1
0.17
W
Zeus
kuubi
Zeus
0
1
4
2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,706
Damage
14,296
16,917
Taken
25,558
8,890
Mitigated
13,610
2,278
Healing
2,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,132
102
0
1,547
6,213
5,815
0
1,081
5,132
5,432
424
L
Nu Wa
 
Nu Wa
4,057
607
0
0
4,216
1,585
0
1,018
3,198
16,048
183
L
Scylla
 
Scylla
0
0
0
0
110
26
0
0
110
1,969
0
W
King Arthur
Darkrash
King Arthur
5,992
316
0
435
5,247
4,621
0
1,675
3,404
2,090
14,573
W
5,050
3,801
0
844
3,400
1,252
0
1,411
1,887
0
9,236
W
3,585
2,449
0
34
2,454
771
0
345
2,051
0
8,215
L
Anhur
2,988
1,378
0
481
7,231
2,740
0
1,897
5,334
0
10,706
L
Ratatoskr
Mudde78
Ratatoskr
4,119
1,404
0
0
7,788
3,444
0
1,935
5,853
0
13,527
W
Zeus
kuubi
Zeus
4,947
951
0
250
3,113
1,033
0
1,411
1,609
25,327
732
W
3,132
354
0
715
2,703
1,213
0
1,301
1,247
0
10,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,610
Gold Earned
27,616
102
Minions Killed
88
8
Camps Cleared
4
539,118
Distance Traveled
440,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,057
1,211
2
0
0
116,500
0
L
Nu Wa
5,752
1,150
42
8
1
100,645
0
L
Scylla
5,044
1,009
3
1
1
24,933
0
W
King Arthur
6,303
1,261
19
4
0
116,725
0
W
Rama
6,130
1,226
10
2
0
98,263
0
W
Mercury
6,314
1,263
13
3
2
118,196
0
L
Anhur
5,372
1,074
20
4
0
85,299
0
L
Ratatoskr
5,391
1,078
21
4
2
113,029
0
W
Zeus
5,907
1,181
49
10
1
93,955
0
W
Da Ji
5,956
1,191
11
2
5
111,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role