Player Matchup

Mulan
Mulan
President6ESP
Mulan
Level 99
God Stats
20W - 14L
1,610 SR
Queue Stats
215W - 249L
1,489 Elo+
Party 2
Anubis
Anubis
Thuum
Anubis
Level 105
God Stats
2W - 1L
1,323 SR
Queue Stats
89W - 68L
1,496 Elo+
Party 1
Ymir
Ymir
ZeekFTW
Ymir
Level 28
God Stats
3W - 2L
1,477 SR
Queue Stats
68W - 49L
1,498 Elo+
Party 1
Neith
Neith
julishan
Neith
Level 106
God Stats
5W - 10L
1,332 SR
Queue Stats
131W - 173L
1,459 Elo+
Party 2
Nemesis
Nemesis
rafiq135
Nemesis
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 34L
1,542 Elo+
Solo
Team Averages
Level 79
1,448 SR
1,497 Elo+

VS

Team Averages
Level 89
1,474 SR
1,478 Elo+
Sobek
Sobek
 
Sobek
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Derrieretoi23
Thanatos
Level 49
God Stats
0W - 4L
1,183 SR
Queue Stats
50W - 68L
1,412 Elo+
Party 3
Anubis
Anubis
HofenTofen96
Anubis
Level 68
God Stats
12W - 14L
1,593 SR
Queue Stats
184W - 181L
1,470 Elo+
Solo
Mulan
Mulan
Rastafry02
Mulan
Level 67
God Stats
6W - 10L
1,442 SR
Queue Stats
103W - 108L
1,486 Elo+
Party 3
Xbalanque
Xbalanque
sirme4
Xbalanque
Level 201
God Stats
75W - 42L
1,654 SR
Queue Stats
693W - 650L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 0
9,021
752
11,111
11,780
10,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Thuum
Anubis
13
7 / 4 / 1
8,034
670
11,206
9,745
3,397
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
ZeekFTW
Ymir
11
0 / 1 / 5
7,029
586
4,029
10,419
8,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
julishan
Neith
11
2 / 5 / 0
6,594
550
3,923
10,430
3,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
rafiq135
Nemesis
11
1 / 3 / 2
5,986
499
4,877
10,903
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 4 / 5
6,036
503
3,376
11,367
8,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Derrieretoi23
Thanatos
12
6 / 2 / 2
6,890
574
9,408
13,268
4,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
12
3 / 4 / 2
6,884
574
8,041
8,373
3,698
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
12
1 / 5 / 1
6,983
582
7,401
14,156
10,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
sirme4
Xbalanque
13
4 / 1 / 1
7,305
609
9,264
9,190
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
16
Kills
14
14
Deaths
16
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
5
0.63
L
Thanatos
Derrieretoi23
Thanatos
6
2
2
3.5
L
Anubis
3
4
2
1
W
6
1
0
6
L
Mulan
1
5
1
0.3
W
Anubis
Thuum
Anubis
7
4
1
1.88
W
Ymir
ZeekFTW
Ymir
0
1
5
2.5
W
Neith
julishan
Neith
2
5
0
0.4
W
Nemesis
rafiq135
Nemesis
1
3
2
0.67
L
Xbalanque
sirme4
Xbalanque
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,146
Damage
37,490
53,277
Taken
56,354
30,059
Mitigated
31,054
15,267
Healing
24,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,376
517
0
2,984
11,367
8,736
0
5,629
5,738
11,086
837
L
Thanatos
Derrieretoi23
Thanatos
9,408
2,608
0
10,512
13,268
4,844
0
2,139
11,087
0
42,710
L
Anubis
8,041
426
0
3,133
8,373
3,698
0
5,731
2,642
58,460
1,162
W
11,111
2,162
0
4,110
11,780
10,588
223
725
10,239
1,944
62,042
L
Mulan
7,401
1,231
0
4,259
14,156
10,234
0
532
12,773
251
45,449
W
Anubis
Thuum
Anubis
11,206
548
0
4,199
9,745
3,397
610
6,005
3,740
57,104
1,056
W
Ymir
ZeekFTW
Ymir
4,029
1,356
0
2,465
10,419
8,187
0
2,151
8,268
27,159
0
W
Neith
julishan
Neith
3,923
748
0
2,181
10,430
3,905
0
526
9,904
0
49,442
W
Nemesis
rafiq135
Nemesis
4,877
2,322
0
2,312
10,903
3,982
120
1,912
8,991
0
32,791
L
Xbalanque
sirme4
Xbalanque
9,264
3,341
0
4,064
9,190
3,542
427
1,446
7,744
0
70,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,664
Gold Earned
34,098
362
Minions Killed
356
0
Camps Cleared
0
1,135,058
Distance Traveled
1,151,663
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,036
503
21
2
0
235,316
1
L
Thanatos
6,890
574
52
4
0
274,808
0
L
Anubis
6,884
574
98
8
0
226,885
0
W
Mulan
9,021
752
106
9
0
193,406
0
L
Mulan
6,983
582
79
7
0
198,877
0
W
Anubis
8,034
670
84
7
0
201,506
0
W
Ymir
7,029
586
46
4
0
246,114
0
W
Neith
6,594
550
76
6
0
234,708
0
W
Nemesis
5,986
499
50
4
0
259,324
0
L
Xbalanque
7,305
609
106
9
0
215,777
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role