Player Matchup

Fafnir
Fafnir
AlmightyGuardd
Fafnir
Level 124
God Stats
19W - 29L
1,445 SR
Queue Stats
145W - 144L
1,471 Elo+
Party 2
Medusa
Medusa
Dyingnewbie
Medusa
Level 43
God Stats
3W - 2L
1,456 SR
Queue Stats
80W - 90L
1,484 Elo+
Solo
Tsukuyomi
Tsukuyomi
PrimalSun
Tsukuyomi
Level 89
God Stats
24W - 17L
1,570 SR
Queue Stats
65W - 48L
1,572 Elo+
Solo
Bacchus
Bacchus
Unmei no Hi
Bacchus
Level 140
God Stats
1W - 2L
1,208 SR
Queue Stats
70W - 70L
1,504 Elo+
Solo
Thoth
Thoth
dawnofrebirth
Thoth
Level 159
God Stats
63W - 84L
1,414 SR
Queue Stats
453W - 423L
1,559 Elo+
Party 2
Team Averages
Level 111
1,419 SR
1,518 Elo+

VS

Team Averages
Level 92
1,547 SR
1,539 Elo+
Arachne
Arachne
Lennov0
Arachne
Level 107
God Stats
76W - 68L
1,610 SR
Queue Stats
209W - 211L
1,525 Elo+
Solo
Khepri
Khepri
Rematch
Khepri
Level 156
God Stats
0W - 1L
1,771 SR
Queue Stats
40W - 38L
1,592 Elo+
Party 1
Freya
Freya
Rematch2
Freya
Level 28
God Stats
1W - 6L
1,391 SR
Queue Stats
49W - 42L
1,616 Elo+
Party 1
Gilgamesh
Gilgamesh
chubbub123
Gilgamesh
Level 87
God Stats
56W - 39L
1,639 SR
Queue Stats
531W - 563L
1,458 Elo+
Solo
Nu Wa
Nu Wa
pairofdise
Nu Wa
Level 83
God Stats
2W - 8L
1,327 SR
Queue Stats
127W - 134L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,887
626
3,384
6,459
6,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
12
2 / 0 / 1
6,222
566
3,898
4,767
1,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
PrimalSun
Tsukuyomi
12
4 / 0 / 4
6,695
609
6,202
7,244
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
Unmei no Hi
Bacchus
11
0 / 0 / 0
6,046
550
6,084
8,365
5,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 1 / 2
6,900
627
5,036
4,358
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Lennov0
Arachne
9
0 / 3 / 0
5,089
463
1,203
10,881
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Rematch
Khepri
9
0 / 1 / 0
5,563
506
1,132
3,250
2,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
Rematch2
Freya
11
0 / 1 / 0
5,667
515
2,986
6,729
2,822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gilgamesh
chubbub123
Gilgamesh
11
0 / 1 / 0
6,252
568
5,499
10,094
6,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
9
1 / 5 / 0
5,334
485
5,017
7,671
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
11
Kills
1
1
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
Medusa
2
0
1
2.5
L
Arachne
Lennov0
Arachne
0
3
0
0
W
Tsukuyomi
PrimalSun
Tsukuyomi
4
0
4
6
L
Khepri
Rematch
Khepri
0
1
0
0
L
Freya
Rematch2
Freya
0
1
0
0
W
Bacchus
Unmei no Hi
Bacchus
0
0
0
0
L
Gilgamesh
chubbub123
Gilgamesh
0
1
0
0
W
4
1
2
5
L
Nu Wa
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,604
Damage
15,837
31,193
Taken
38,625
17,931
Mitigated
18,425
13,721
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,384
788
0
2,764
6,459
6,285
13
3,010
3,249
17,162
0
W
Medusa
3,898
1,758
0
1,383
4,767
1,790
0
1,955
2,766
0
60,034
L
Arachne
Lennov0
Arachne
1,203
828
0
2,686
10,881
3,748
0
2,343
8,360
0
33,373
W
Tsukuyomi
PrimalSun
Tsukuyomi
6,202
1,809
0
4,536
7,244
2,715
0
758
6,385
0
57,218
L
Khepri
Rematch
Khepri
1,132
194
0
858
3,250
2,355
0
647
2,603
21,244
0
L
Freya
Rematch2
Freya
2,986
1,186
0
4,394
6,729
2,822
0
1,425
5,304
43,550
3,664
W
Bacchus
Unmei no Hi
Bacchus
6,084
883
0
3,729
8,365
5,810
0
206
7,620
39,756
1,051
L
Gilgamesh
chubbub123
Gilgamesh
5,499
1,698
0
2,254
10,094
6,748
0
3,638
5,900
0
46,976
W
5,036
282
0
1,309
4,358
1,331
0
2,427
1,544
49,730
880
L
Nu Wa
5,017
487
0
310
7,671
2,752
0
5,391
2,280
33,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,750
Gold Earned
27,905
392
Minions Killed
342
0
Camps Cleared
0
1,077,297
Distance Traveled
1,081,762
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,887
626
24
2
0
184,172
4
W
Medusa
6,222
566
97
9
0
207,057
2
L
Arachne
5,089
463
66
6
0
228,519
0
W
Tsukuyomi
6,695
609
94
9
0
259,451
1
L
Khepri
5,563
506
33
3
0
226,558
3
L
Freya
5,667
515
81
7
0
226,690
0
W
Bacchus
6,046
550
85
8
0
215,059
4
L
Gilgamesh
6,252
568
99
9
0
207,505
1
W
Thoth
6,900
627
92
8
0
211,558
2
L
Nu Wa
5,334
485
63
6
0
192,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role