Player Matchup

Osiris
Osiris
Masters
JohnyRose
Osiris
Masters
Level 195
God Stats
27W - 3L
2,049 SR
Queue Stats
229W - 95L
2,783 MMR
Party 1
Cabrakan
Cabrakan
Masters
SakuraYamauchi
Cabrakan
Masters
Level 158
God Stats
16W - 4L
2,084 SR
Queue Stats
170W - 43L
2,739 MMR
Party 1
Ix Chel
Ix Chel
Masters
SimplyElvis
Ix Chel
Masters
Level 158
God Stats
49W - 12L
2,008 SR
Queue Stats
218W - 84L
2,609 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 170
2,047 SR
2,710 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,637 SR
2,173 MMR
Bastet
Bastet
Platinum I
Lord_Jiren_3x
Bastet
Platinum I
Level 150
God Stats
3W - 2L
1,738 SR
Queue Stats
82W - 70L
2,069 MMR
Solo
Chaac
Chaac
Masters
Menàce
Chaac
Masters
Level 175
God Stats
0W - 3L
1,391 SR
Queue Stats
178W - 129L
2,283 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
UglyAim
Morgan Le Fay
Platinum I
Level 142
God Stats
9W - 9L
1,782 SR
Queue Stats
59W - 56L
2,167 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
JohnyRose
Osiris
15
7 / 2 / 4
10,460
805
15,922
17,503
17,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
15
2 / 0 / 8
9,675
744
7,782
13,687
18,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ix Chel
SimplyElvis
Ix Chel
16
2 / 0 / 8
10,060
774
11,166
11,168
5,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
AchillesVulcanKuzenboNe ZhaBacchus

VS

Bans
OdinBakasuraHerculesSobekGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,170
628
8,380
12,944
8,482
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
Menàce
Chaac
14
2 / 3 / 0
8,878
683
12,484
17,032
16,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
UglyAim
Morgan Le Fay
12
0 / 4 / 1
8,032
618
9,414
9,221
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
2
2
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
JohnyRose
Osiris
7
2
4
4.5
L
0
4
2
0.25
L
Chaac
Menàce
Chaac
2
3
0
0.67
W
Cabrakan
2
0
8
6
W
Ix Chel
SimplyElvis
Ix Chel
2
0
8
6
L
Morgan Le Fay
UglyAim
Morgan Le Fay
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,870
Damage
30,278
42,358
Taken
39,197
41,779
Mitigated
28,791
22,830
Healing
7,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
JohnyRose
Osiris
15,922
3,796
0
6,394
17,503
17,481
759
3,495
13,175
0
42,783
L
8,380
1,272
0
2,209
12,944
8,482
0
5,600
6,512
0
34,584
L
Chaac
Menàce
Chaac
12,484
1,985
0
4,614
17,032
16,546
0
8,931
7,717
0
35,340
W
Cabrakan
7,782
971
0
4,808
13,687
18,629
596
4,163
9,287
24,706
1,420
W
Ix Chel
SimplyElvis
Ix Chel
11,166
1,411
4,796
6,832
11,168
5,669
1,044
2,265
8,824
60,917
0
L
Morgan Le Fay
UglyAim
Morgan Le Fay
9,414
590
0
951
9,221
3,763
0
3,787
4,985
35,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,195
Gold Earned
25,080
182
Minions Killed
149
0
Camps Cleared
0
801,568
Distance Traveled
692,789
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,460
805
41
3
0
283,256
0
L
Bastet
8,170
628
35
3
0
249,653
2
L
Chaac
8,878
683
52
4
0
249,295
0
W
Cabrakan
9,675
744
41
3
0
249,452
1
W
Ix Chel
10,060
774
100
8
0
268,860
0
L
Morgan Le Fay
8,032
618
62
5
0
193,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role