Player Matchup

Charybdis
Charybdis
Silver III
ZspirNL
Charybdis
Silver III
Level 106
God Stats
8W - 11L
1,595 SR
Queue Stats
60W - 84L
882 MMR
Solo
Janus
Janus
Gold V
bonaparte86
Janus
Gold V
Level 129
God Stats
5W - 9L
1,431 SR
Queue Stats
31W - 38L
1,281 MMR
Solo
Cerberus
Cerberus
Silver II
ragatke
Cerberus
Silver II
Level 122
God Stats
0W - 2L
1,302 SR
Queue Stats
151W - 164L
1,082 MMR
Solo
Pele
Pele
Silver II
swerkyx
Pele
Silver II
Level 96
God Stats
7W - 11L
1,652 SR
Queue Stats
51W - 60L
1,225 MMR
Solo
Atlas
Atlas
Silver IV
zaldin1
Atlas
Silver IV
Level 148
God Stats
4W - 5L
1,423 SR
Queue Stats
140W - 153L
781 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,481 SR
1,050 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,569 SR
1,048 MMR
Ra
Ra
Gold IV
Berndth
Ra
Gold IV
Level 96
God Stats
10W - 13L
1,567 SR
Queue Stats
90W - 80L
1,393 MMR
Solo
Jormungandr
Jormungandr
Silver III
Ge0rgianKing
Jormungandr
Silver III
Level 67
God Stats
10W - 7L
1,643 SR
Queue Stats
236W - 257L
901 MMR
Party 1
Anhur
Anhur
Silver IV
Harionago
Anhur
Silver IV
Level 140
God Stats
25W - 27L
1,458 SR
Queue Stats
243W - 260L
729 MMR
Party 1
Athena
Athena
Gold V
PinoPikvogel
Athena
Gold V
Level 83
God Stats
81W - 56L
1,577 SR
Queue Stats
275W - 284L
1,246 MMR
Solo
Fenrir
Fenrir
Silver II
deadmau-fivee
Fenrir
Silver II
Level 147
God Stats
26W - 20L
1,602 SR
Queue Stats
420W - 446L
971 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ZspirNL
Charybdis
10
1 / 5 / 0
5,974
460
6,165
9,345
2,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 1 / 0
7,863
605
7,733
7,124
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ragatke
Cerberus
13
2 / 2 / 1
7,462
574
4,878
11,130
9,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Pele
swerkyx
Pele
11
0 / 3 / 3
5,814
447
4,904
11,685
4,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
zaldin1
Atlas
9
0 / 2 / 4
6,059
466
6,083
8,722
6,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ArachneVulcanOsirisSusano

VS

Bans
BastetAnubisAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
8,194
630
6,633
7,656
3,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Ge0rgianKing
Jormungandr
14
2 / 2 / 0
8,398
646
6,197
10,978
9,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Harionago
Anhur
13
4 / 2 / 2
7,469
575
7,456
11,922
4,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
11
1 / 1 / 6
7,047
542
2,822
11,953
9,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
4 / 0 / 4
7,601
585
6,144
10,821
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
7
Kills
13
13
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
Jormungandr
Ge0rgianKing
Jormungandr
2
2
0
1
W
Anhur
Harionago
Anhur
4
2
2
2.5
W
Athena
1
1
6
4
L
Charybdis
ZspirNL
Charybdis
1
5
0
0.2
L
4
1
0
4
W
4
0
4
6
L
Cerberus
ragatke
Cerberus
2
2
1
1.25
L
Pele
swerkyx
Pele
0
3
3
0.5
L
Atlas
zaldin1
Atlas
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,763
Damage
29,252
48,006
Taken
53,330
25,988
Mitigated
30,804
9,405
Healing
20,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,633
471
972
3,806
7,656
3,161
0
3,854
3,468
66,573
0
W
Jormungandr
Ge0rgianKing
Jormungandr
6,197
2,221
0
2,305
10,978
9,654
0
4,380
6,598
60,636
3,155
W
Anhur
Harionago
Anhur
7,456
4,237
0
4,667
11,922
4,187
628
2,412
9,478
0
44,981
W
Athena
2,822
1,179
0
3,280
11,953
9,242
0
4,725
7,000
19,788
0
L
Charybdis
ZspirNL
Charybdis
6,165
3,377
0
1,935
9,345
2,701
0
429
8,916
0
42,319
L
7,733
243
0
500
7,124
2,744
0
3,280
3,470
59,493
2,059
W
6,144
2,209
0
5,411
10,821
4,560
0
2,890
7,849
0
52,443
L
Cerberus
ragatke
Cerberus
4,878
262
0
3,524
11,130
9,029
0
4,660
6,438
55,553
1,394
L
Pele
swerkyx
Pele
4,904
1,702
0
1,737
11,685
4,734
0
3,261
8,233
0
49,934
L
Atlas
zaldin1
Atlas
6,083
2,263
0
1,709
8,722
6,780
0
2,564
5,894
21,581
1,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,172
Gold Earned
38,709
430
Minions Killed
379
0
Camps Cleared
0
1,273,594
Distance Traveled
1,288,938
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,194
630
127
10
0
266,448
0
W
Jormungandr
8,398
646
93
7
0
200,708
5
W
Anhur
7,469
575
70
5
0
229,562
3
W
Athena
7,047
542
19
1
0
297,325
5
L
Charybdis
5,974
460
63
5
0
206,252
0
L
Janus
7,863
605
125
10
0
313,344
2
W
Fenrir
7,601
585
70
5
0
294,895
0
L
Cerberus
7,462
574
149
11
0
215,595
0
L
Pele
5,814
447
58
4
0
306,423
0
L
Atlas
6,059
466
35
3
0
231,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role