Player Matchup

Medusa
Medusa
Frenzyguardian
Medusa
Level 28
God Stats
2W - 6L
1,500 SR
Queue Stats
17W - 28L
1,500 Elo+
Party 2
Terra
Terra
Randylahey123
Terra
Level 38
God Stats
4W - 9L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 2
Ullr
Ullr
Rematch
Ullr
Level 156
God Stats
1W - 1L
1,772 SR
Queue Stats
40W - 38L
1,629 Elo+
Party 1
Freya
Freya
Rematch2
Freya
Level 28
God Stats
1W - 6L
1,183 SR
Queue Stats
47W - 42L
1,656 Elo+
Party 1
Cu Chulainn
Cu Chulainn
iBlueFlxme
Cu Chulainn
Level 142
God Stats
9W - 8L
1,365 SR
Queue Stats
188W - 174L
1,529 Elo+
Solo
Team Averages
Level 78
1,464 SR
1,563 Elo+

VS

Team Averages
Level 140
1,589 SR
1,519 Elo+
Ix Chel
Ix Chel
ChrisBeClean215
Ix Chel
Level 107
God Stats
3W - 4L
1,763 SR
Queue Stats
186W - 184L
1,521 Elo+
Solo
Athena
Athena
Georgui Joukov
Athena
Level 127
God Stats
2W - 4L
1,503 SR
Queue Stats
96W - 108L
1,520 Elo+
Solo
Hachiman
Hachiman
GianMPerlo
Hachiman
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
187W - 199L
1,540 Elo+
Solo
Arachne
Arachne
SWiFTLAWLESS
Arachne
Level 129
God Stats
62W - 62L
1,488 SR
Queue Stats
104W - 108L
1,448 Elo+
Solo
Hercules
Hercules
UROCKCANCELDAT_
Hercules
Level 179
God Stats
13W - 5L
1,692 SR
Queue Stats
277W - 250L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,670
405
2,766
10,030
4,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 1
6,001
429
1,770
12,518
9,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
Rematch
Ullr
13
0 / 1 / 2
7,084
506
3,011
11,742
5,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Freya
Rematch2
Freya
14
4 / 3 / 1
7,585
542
8,650
15,136
6,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
iBlueFlxme
Cu Chulainn
15
5 / 1 / 3
9,258
661
12,493
12,003
12,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 3
8,545
610
6,767
5,322
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 9
8,392
599
4,526
10,197
10,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
GianMPerlo
Hachiman
13
3 / 2 / 6
8,617
616
9,276
7,695
3,785
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
SWiFTLAWLESS
Arachne
16
8 / 2 / 2
9,010
644
9,569
11,659
5,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hercules
13
0 / 5 / 0
7,528
538
3,562
13,854
16,157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
13
13
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
0
4
0
0
W
2
0
9
6.5
W
Hachiman
GianMPerlo
Hachiman
3
2
6
3
L
0
4
1
0.13
L
Ullr
Rematch
Ullr
0
1
2
1
L
Freya
Rematch2
Freya
4
3
1
1.5
W
Arachne
SWiFTLAWLESS
Arachne
8
2
2
4.5
W
Hercules
0
5
0
0
L
Cu Chulainn
iBlueFlxme
Cu Chulainn
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,690
Damage
33,700
61,429
Taken
48,727
37,821
Mitigated
37,870
20,658
Healing
19,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,767
873
653
2,793
5,322
2,295
269
1,570
3,752
68,776
1,084
L
2,766
1,130
0
1,282
10,030
4,370
0
1,379
8,651
0
29,124
W
4,526
1,292
0
1,987
10,197
10,124
44
1,620
8,577
19,202
1,062
W
Hachiman
GianMPerlo
Hachiman
9,276
4,739
0
2,851
7,695
3,785
113
2,895
4,800
0
68,835
L
1,770
840
1,080
1,724
12,518
9,337
0
1,417
11,101
10,723
0
L
Ullr
Rematch
Ullr
3,011
1,230
0
4,328
11,742
5,058
0
4,405
6,971
0
66,364
L
Freya
Rematch2
Freya
8,650
2,591
0
9,658
15,136
6,532
0
2,755
12,163
61,963
1,896
W
Arachne
SWiFTLAWLESS
Arachne
9,569
6,745
0
6,869
11,659
5,509
0
3,785
7,874
0
76,947
W
Hercules
3,562
920
0
4,560
13,854
16,157
0
1,477
12,377
0
51,677
L
Cu Chulainn
iBlueFlxme
Cu Chulainn
12,493
2,261
0
2,586
12,003
12,524
0
1,311
10,674
2,688
80,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,598
Gold Earned
42,092
384
Minions Killed
477
0
Camps Cleared
0
1,360,509
Distance Traveled
1,436,462
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,545
610
140
10
0
316,888
3
L
Medusa
5,670
405
45
3
0
240,806
4
W
Athena
8,392
599
32
2
0
323,223
2
W
Hachiman
8,617
616
96
7
0
252,209
0
L
Terra
6,001
429
24
2
0
277,309
7
L
Ullr
7,084
506
114
8
0
270,908
2
L
Freya
7,585
542
84
6
0
287,495
0
W
Arachne
9,010
644
107
8
0
281,092
0
W
Hercules
7,528
538
102
7
0
263,050
0
L
Cu Chulainn
9,258
661
117
8
0
283,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role