Player Matchup

Medusa
Medusa
Delta_Neji
Medusa
Level 106
God Stats
11W - 4L
1,758 SR
Queue Stats
261W - 265L
1,390 Elo+
Solo
Guan Yu
Guan Yu
HabKeinSupport
Guan Yu
Level 143
God Stats
6W - 6L
1,467 SR
Queue Stats
206W - 280L
1,396 Elo+
Solo
Bastet
Bastet
PMJ Pawel
Bastet
Level 47
God Stats
9W - 8L
1,419 SR
Queue Stats
38W - 39L
1,403 Elo+
Solo
Sylvanus
Sylvanus
bprzybyla8967
Sylvanus
Level 129
God Stats
10W - 8L
1,478 SR
Queue Stats
348W - 329L
1,478 Elo+
Solo
Vulcan
Vulcan
the wolfman2005
Vulcan
Level 49
God Stats
6W - 4L
1,589 SR
Queue Stats
131W - 138L
1,469 Elo+
Solo
Team Averages
Level 95
1,542 SR
1,427 Elo+

VS

Team Averages
Level 112
1,415 SR
1,439 Elo+
Neith
Neith
LEITO57220
Neith
Level 158
God Stats
55W - 44L
1,543 SR
Queue Stats
109W - 105L
1,462 Elo+
Solo
Vulcan
Vulcan
Lotfizuka
Vulcan
Level 127
God Stats
4W - 3L
1,573 SR
Queue Stats
57W - 58L
1,440 Elo+
Party 1
Fenrir
Fenrir
POYETE21
Fenrir
Level 49
God Stats
4W - 7L
1,220 SR
Queue Stats
87W - 88L
1,465 Elo+
Solo
King Arthur
King Arthur
Rezyl_Azzyr
King Arthur
Level 159
God Stats
2W - 5L
1,444 SR
Queue Stats
133W - 129L
1,498 Elo+
Party 1
Ymir
Ymir
Silmarils34
Ymir
Level 67
God Stats
3W - 6L
1,297 SR
Queue Stats
13W - 20L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Delta_Neji
Medusa
15
5 / 0 / 5
9,747
609
7,912
5,987
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 1 / 9
8,892
556
8,243
15,727
13,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
PMJ Pawel
Bastet
14
2 / 1 / 7
7,999
500
5,354
10,441
4,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
bprzybyla8967
Sylvanus
14
9 / 1 / 6
9,360
585
11,085
11,052
6,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
8 / 2 / 7
9,431
589
18,575
11,643
4,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
1 / 3 / 0
7,295
456
3,947
10,719
3,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
Lotfizuka
Vulcan
10
0 / 8 / 2
6,238
390
4,121
9,788
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
POYETE21
Fenrir
11
2 / 5 / 0
6,941
434
5,377
13,807
5,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Rezyl_Azzyr
King Arthur
14
2 / 2 / 3
8,383
524
14,124
16,690
15,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 7 / 1
6,195
387
2,526
16,199
11,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
25
Kills
5
5
Deaths
25
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
Delta_Neji
Medusa
5
0
5
7.5
W
1
1
9
5.5
L
Neith
1
3
0
0.33
L
Vulcan
Lotfizuka
Vulcan
0
8
2
0.13
W
Bastet
PMJ Pawel
Bastet
2
1
7
5.5
L
Fenrir
POYETE21
Fenrir
2
5
0
0.4
L
King Arthur
Rezyl_Azzyr
King Arthur
2
2
3
1.75
L
0
7
1
0.07
W
Sylvanus
bprzybyla8967
Sylvanus
9
1
6
12
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,169
Damage
30,095
54,850
Taken
67,203
32,589
Mitigated
39,252
21,325
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Delta_Neji
Medusa
7,912
3,457
0
3,131
5,987
2,951
1,528
1,149
4,791
0
81,805
W
8,243
1,528
285
7,569
15,727
13,809
43
922
13,949
0
63,717
L
Neith
3,947
1,028
17
3,913
10,719
3,604
0
5,120
5,552
0
62,745
L
Vulcan
Lotfizuka
Vulcan
4,121
291
0
500
9,788
3,340
0
5,913
3,875
37,414
0
W
Bastet
PMJ Pawel
Bastet
5,354
1,647
104
2,291
10,441
4,877
0
956
9,340
0
51,384
L
Fenrir
POYETE21
Fenrir
5,377
912
0
1,885
13,807
5,068
0
4,575
9,046
0
30,174
L
King Arthur
Rezyl_Azzyr
King Arthur
14,124
1,531
0
2,835
16,690
15,746
0
5,335
10,543
1,862
63,910
L
2,526
187
0
1,552
16,199
11,494
0
7,362
8,792
18,639
0
W
Sylvanus
bprzybyla8967
Sylvanus
11,085
3,685
413
4,520
11,052
6,257
223
1,458
9,408
51,113
16,360
W
18,575
1,354
0
3,012
11,643
4,695
255
3,257
8,164
83,099
1,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,429
Gold Earned
35,052
500
Minions Killed
347
0
Camps Cleared
0
1,618,782
Distance Traveled
1,435,332
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,747
609
130
8
0
322,729
0
W
Guan Yu
8,892
556
86
5
0
318,722
0
L
Neith
7,295
456
106
7
0
269,427
3
L
Vulcan
6,238
390
66
4
0
295,548
0
W
Bastet
7,999
500
72
5
0
363,172
0
L
Fenrir
6,941
434
41
3
0
289,448
0
L
King Arthur
8,383
524
101
6
0
292,301
3
L
Ymir
6,195
387
33
2
0
288,608
6
W
Sylvanus
9,360
585
89
6
0
291,628
0
W
Vulcan
9,431
589
123
8
0
322,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role