Player Matchup

Mulan
Mulan
KryptonianKi11a
Mulan
Level 123
God Stats
20W - 20L
1,574 SR
Queue Stats
300W - 289L
1,446 Elo+
Solo
Neith
Neith
LoiroEscuro
Neith
Level 147
God Stats
4W - 9L
1,466 SR
Queue Stats
71W - 83L
1,446 Elo+
Solo
Vulcan
Vulcan
Luka_Magic_0077
Vulcan
Level 102
God Stats
30W - 13L
1,654 SR
Queue Stats
241W - 220L
1,525 Elo+
Party 2
Bellona
Bellona
hamsandwitch6969
Bellona
Level 69
God Stats
8W - 2L
1,892 SR
Queue Stats
207W - 197L
1,497 Elo+
Party 2
Cerberus
Cerberus
unknownsound
Cerberus
Level 126
God Stats
3W - 2L
1,340 SR
Queue Stats
193W - 198L
1,419 Elo+
Solo
Team Averages
Level 113
1,585 SR
1,467 Elo+

VS

Team Averages
Level 74
1,473 SR
1,401 Elo+
Chronos
Chronos
 
Chronos
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Baru105
Izanami
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Solo
Rama
Rama
Hercules93arg
Rama
Level 137
God Stats
2W - 6L
1,234 SR
Queue Stats
135W - 128L
1,448 Elo+
Solo
Aphrodite
Aphrodite
MiraellaTheryatt
Aphrodite
Level 27
God Stats
38W - 29L
1,629 SR
Queue Stats
70W - 80L
1,451 Elo+
Party 1
Ymir
Ymir
SenhorMarkov
Ymir
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 56L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
6,872
625
6,133
9,542
4,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
2 / 0 / 2
6,944
631
8,325
4,809
1,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

13
2 / 0 / 2
7,090
645
5,963
3,347
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
5 / 0 / 2
7,315
665
5,975
10,198
9,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
unknownsound
Cerberus
10
0 / 1 / 4
6,068
552
3,225
10,180
6,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
0 / 3 / 0
5,633
512
2,576
7,916
2,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Baru105
Izanami
8
0 / 4 / 0
5,013
456
3,194
7,327
2,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 3 / 0
4,890
445
3,460
7,080
2,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
9
0 / 3 / 1
5,431
494
2,124
11,337
6,639
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 1 / 0
5,064
460
2,893
9,136
4,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
14
Kills
0
1
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
3
0
0
L
Izanami
Baru105
Izanami
0
4
0
0
L
0
3
0
0
W
5
0
3
6.5
W
2
0
2
3
W
2
0
2
3
L
Aphrodite
0
3
1
0.17
L
0
1
0
0
W
5
0
2
6
W
Cerberus
unknownsound
Cerberus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,621
Damage
14,247
38,076
Taken
42,796
24,202
Mitigated
18,387
19,415
Healing
11,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,576
760
0
1,095
7,916
2,227
0
3,566
4,350
27,181
6,802
L
Izanami
Baru105
Izanami
3,194
2,215
42
908
7,327
2,618
0
1,437
5,890
0
27,493
L
3,460
2,987
0
974
7,080
2,301
0
1,351
5,729
0
33,246
W
6,133
1,406
0
5,565
9,542
4,454
0
1,570
7,972
0
50,029
W
8,325
2,814
0
4,068
4,809
1,883
435
1,339
3,470
0
57,604
W
5,963
0
0
414
3,347
1,354
462
1,038
2,309
55,769
2,902
L
Aphrodite
2,124
524
1,875
3,794
11,337
6,639
0
1,564
9,773
17,934
0
L
2,893
1,092
0
2,759
9,136
4,602
0
888
8,248
32,478
0
W
5,975
2,067
0
4,709
10,198
9,875
29
1,679
8,519
0
41,021
W
Cerberus
unknownsound
Cerberus
3,225
237
0
4,659
10,180
6,636
276
1,792
8,388
20,385
80

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,289
Gold Earned
26,031
348
Minions Killed
255
0
Camps Cleared
0
1,167,592
Distance Traveled
1,039,541
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,633
512
64
6
0
211,740
0
L
Izanami
5,013
456
50
5
0
196,953
0
L
Rama
4,890
445
57
5
0
197,037
0
W
Mulan
6,872
625
78
7
0
261,450
0
W
Neith
6,944
631
84
8
0
196,628
0
W
Vulcan
7,090
645
84
8
0
240,152
0
L
Aphrodite
5,431
494
25
2
0
203,007
6
L
Ymir
5,064
460
59
5
0
230,804
0
W
Bellona
7,315
665
57
5
0
216,985
0
W
Cerberus
6,068
552
45
4
0
252,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role