Player Matchup

Horus
Horus
Gold V
 
Horus
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
ElendiL22
Ymir
Silver III
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,280 MMR
Solo
Susano
Susano
Silver I
Erempla
Susano
Silver I
Level 65
God Stats
2W - 3L
1,650 SR
Queue Stats
50W - 56L
1,249 MMR
Party 1
Sol
Sol
Bronze III
Superkuba07
Sol
Bronze III
Level 48
God Stats
3W - 4L
1,557 SR
Queue Stats
3W - 4L
1,501 MMR
Party 1
Merlin
Merlin
Gold IV
lefaucheur57
Merlin
Gold IV
Level 241
God Stats
1W - 4L
1,200 SR
Queue Stats
118W - 124L
1,293 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,481 SR
1,365 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,488 SR
1,348 MMR
Zhong Kui
Zhong Kui
Gold IV
 
Zhong Kui
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver I
Miika x fcgb
Ra
Silver I
Level 183
God Stats
10W - 12L
1,721 SR
Queue Stats
98W - 102L
1,262 MMR
Solo
Awilix
Awilix
Bronze III
Ustcak
Awilix
Bronze III
Level 127
God Stats
13W - 9L
1,322 SR
Queue Stats
91W - 84L
1,382 MMR
Solo
Ares
Ares
Silver I
showmethecoffee
Ares
Silver I
Level 120
God Stats
8W - 18L
1,396 SR
Queue Stats
87W - 102L
1,250 MMR
Solo
Medusa
Medusa
Silver II
twitchcoomradec
Medusa
Silver II
Level 107
God Stats
4W - 4L
1,500 SR
Queue Stats
12W - 18L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 2 / 0
5,604
560
3,353
9,270
4,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
8
0 / 0 / 2
5,509
551
1,802
5,872
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
Erempla
Susano
11
3 / 1 / 2
5,872
587
4,259
7,746
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 2
5,381
538
4,194
2,547
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Merlin
11
2 / 0 / 2
6,008
601
2,480
1,703
563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
RavanaThanatosBacchusXbalanque

VS

Bans
AthenaKaliSurtrVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
2 / 2 / 1
6,245
625
6,874
8,218
5,138
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 2 / 0
4,804
480
2,441
4,568
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Ustcak
Awilix
13
2 / 0 / 1
6,460
646
2,554
5,095
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 0
4,609
461
1,700
9,382
5,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

1
0 / 0 / 0
1,922
192
0
0
0

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
6
Kills
4
4
Deaths
6
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
2
0
0.5
L
Zhong Kui
 
Zhong Kui
2
2
1
1.25
W
Ymir
0
0
2
1
W
Susano
Erempla
Susano
3
1
2
4
L
0
2
0
0
W
0
1
2
1
L
Awilix
Ustcak
Awilix
2
0
1
2.5
W
Merlin
2
0
2
3
L
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,088
Damage
13,569
27,138
Taken
27,263
12,483
Mitigated
14,234
10,227
Healing
7,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,353
1,448
80
4,839
9,270
4,455
0
4,026
5,244
0
33,620
L
Zhong Kui
 
Zhong Kui
6,874
962
0
3,731
8,218
5,138
0
2,090
6,030
44,600
1,646
W
Ymir
1,802
854
0
1,660
5,872
3,675
571
1,867
3,953
16,374
347
W
Susano
Erempla
Susano
4,259
1,761
0
2,856
7,746
2,858
0
2,263
5,207
0
37,148
L
2,441
476
96
1,404
4,568
1,468
0
998
3,444
29,079
0
W
4,194
2,032
0
462
2,547
932
842
1,550
997
28,669
699
L
Awilix
Ustcak
Awilix
2,554
816
0
86
5,095
2,186
0
537
4,438
0
58,777
W
Merlin
2,480
207
0
330
1,703
563
390
840
793
41,467
807
L
1,700
75
0
1,965
9,382
5,442
0
4,078
4,962
19,614
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,374
Gold Earned
24,040
283
Minions Killed
247
0
Camps Cleared
0
982,229
Distance Traveled
735,377
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,604
560
50
5
0
179,473
0
L
Zhong Kui
6,245
625
58
6
0
155,789
1
W
Ymir
5,509
551
25
3
0
183,791
2
W
Susano
5,872
587
65
7
0
240,537
1
L
Ra
4,804
480
57
6
0
170,204
0
W
Sol
5,381
538
60
6
0
178,466
2
L
Awilix
6,460
646
112
11
0
251,674
0
W
Merlin
6,008
601
83
8
0
199,962
0
L
Ares
4,609
461
20
2
0
157,710
4
L
Medusa
1,922
192
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role