Player Matchup

Geb
Geb
Platinum I
 
Geb
Platinum I
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Diamond V
Brankie
Nemesis
Diamond V
Level 159
God Stats
6W - 6L
1,804 SR
Queue Stats
304W - 279L
1,975 MMR
Solo
Skadi
Skadi
Diamond II
Fúsion
Skadi
Diamond II
Level 161
God Stats
29W - 13L
1,772 SR
Queue Stats
420W - 382L
2,139 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
ThatsSB
Sun Wukong
Diamond IV
Level 156
God Stats
4W - 6L
1,784 SR
Queue Stats
202W - 177L
1,988 MMR
Solo
Hel
Hel
Platinum I
Wolfy2032
Hel
Platinum I
Level 292
God Stats
3W - 3L
1,664 SR
Queue Stats
85W - 80L
1,973 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 199
1,705 SR
1,915 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,568 SR
1,830 MMR
Hun Batz
Hun Batz
Diamond V
 
Hun Batz
Diamond V
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum I
 
Chronos
Platinum I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum I
Crazycam6031
Nu Wa
Platinum I
Level 107
God Stats
7W - 7L
1,627 SR
Queue Stats
655W - 634L
2,038 MMR
Solo
Jormungandr
Jormungandr
Diamond V
ImNotRoyalT
Jormungandr
Diamond V
Level 171
God Stats
0W - 4L
1,500 SR
Queue Stats
570W - 559L
2,027 MMR
Party 2
Hachiman
Hachiman
Diamond IV
Zensuu
Hachiman
Diamond IV
Level 76
God Stats
20W - 16L
1,715 SR
Queue Stats
99W - 90L
2,087 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 0 / 1
3,629
726
1,661
3,893
2,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Brankie
Nemesis
6
2 / 0 / 0
3,610
722
1,025
2,916
1,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Skadi
Fúsion
Skadi
6
1 / 0 / 0
3,579
716
3,020
2,651
826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
ThatsSB
Sun Wukong
7
1 / 0 / 1
4,277
855
1,581
4,191
1,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 0 / 1
3,903
781
1,073
1,526
467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
BastetBellonaLancelotOdin

VS

Bans
ThothThorMaman BrigitteKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
0 / 0 / 0
3,292
658
1,055
3,434
1,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chronos
 
Chronos
3
0 / 2 / 0
2,694
539
805
2,005
451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 0
3,469
694
1,179
1,831
514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
ImNotRoyalT
Jormungandr
6
0 / 1 / 0
3,286
657
1,939
4,694
2,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Zensuu
Hachiman
6
0 / 0 / 0
3,159
632
2,286
2,098
582
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
0
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
1
0.5
L
Hun Batz
 
Hun Batz
0
0
0
0
L
Chronos
 
Chronos
0
2
0
0
W
Nemesis
Brankie
Nemesis
2
0
0
2
L
0
1
0
0
W
Skadi
Fúsion
Skadi
1
0
0
1
L
Jormungandr
ImNotRoyalT
Jormungandr
0
1
0
0
W
Sun Wukong
ThatsSB
Sun Wukong
1
0
1
1.5
W
0
0
1
0.5
L
Hachiman
Zensuu
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,360
Damage
7,264
15,177
Taken
14,062
6,152
Mitigated
5,112
5,681
Healing
4,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,661
346
0
1,514
3,893
2,009
0
1,032
2,861
7,856
0
L
Hun Batz
 
Hun Batz
1,055
414
0
1,134
3,434
1,127
0
342
3,092
0
16,250
L
Chronos
 
Chronos
805
362
0
387
2,005
451
0
0
2,005
4,736
1,194
W
Nemesis
Brankie
Nemesis
1,025
295
0
740
2,916
1,051
0
371
2,545
0
17,190
L
1,179
323
0
500
1,831
514
0
744
1,087
20,346
0
W
Skadi
Fúsion
Skadi
3,020
1,234
0
500
2,651
826
0
1,076
1,575
0
21,534
L
Jormungandr
ImNotRoyalT
Jormungandr
1,939
774
502
1,038
4,694
2,438
0
1,019
3,675
11,135
0
W
Sun Wukong
ThatsSB
Sun Wukong
1,581
391
0
1,344
4,191
1,799
0
767
3,424
0
26,267
W
1,073
112
323
1,260
1,526
467
0
599
927
26,662
505
L
Hachiman
Zensuu
Hachiman
2,286
1,685
0
1,187
2,098
582
0
575
1,523
0
18,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,998
Gold Earned
15,900
189
Minions Killed
144
0
Camps Cleared
0
533,448
Distance Traveled
448,254
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,629
726
12
2
0
111,867
0
L
Hun Batz
3,292
658
38
8
0
110,529
0
L
Chronos
2,694
539
9
2
0
37,748
0
W
Nemesis
3,610
722
35
7
0
125,914
0
L
Nu Wa
3,469
694
44
9
0
90,665
0
W
Skadi
3,579
716
41
8
0
95,037
0
L
Jormungandr
3,286
657
21
4
0
117,729
2
W
Sun Wukong
4,277
855
50
10
0
92,926
0
W
Hel
3,903
781
51
10
0
107,704
0
L
Hachiman
3,159
632
32
6
0
91,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role