Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
ImNotJohn1722
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,639 Elo+
Party 2
Bastet
Bastet
ImNotRick5569
Bastet
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,639 Elo+
Party 2
Ix Chel
Ix Chel
Perantucci
Ix Chel
Level 192
God Stats
8W - 11L
1,501 SR
Queue Stats
75W - 83L
1,501 Elo+
Party 3
Tiamat
Tiamat
genbuddha
Tiamat
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 179L
1,608 Elo+
Party 3
Team Averages
Level 107
1,500 SR
1,577 Elo+

VS

Team Averages
Level 96
1,576 SR
1,532 Elo+
Pele
Pele
Epicredpanda1
Pele
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 73L
1,589 Elo+
Solo
Vulcan
Vulcan
Fake11Taxi
Vulcan
Level 142
God Stats
8W - 7L
1,611 SR
Queue Stats
330W - 323L
1,528 Elo+
Party 1
Achilles
Achilles
MilkMan1568
Achilles
Level 65
God Stats
16W - 12L
1,564 SR
Queue Stats
220W - 246L
1,484 Elo+
Solo
Mulan
Mulan
Sendit22
Mulan
Level 71
God Stats
4W - 4L
1,635 SR
Queue Stats
106W - 114L
1,526 Elo+
Party 1
Apollo
Apollo
diegopatata
Apollo
Level 74
God Stats
9W - 6L
1,570 SR
Queue Stats
44W - 43L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
2 / 3 / 0
6,865
624
5,154
8,077
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

9
0 / 2 / 3
5,853
532
3,728
9,238
6,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 3 / 2
5,802
527
4,627
12,195
3,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
Perantucci
Ix Chel
12
0 / 1 / 1
6,413
583
4,701
7,884
5,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
genbuddha
Tiamat
10
1 / 2 / 0
5,665
515
3,962
8,103
4,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
6,874
625
6,505
10,629
4,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
Fake11Taxi
Vulcan
12
4 / 0 / 3
7,269
661
8,467
3,798
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
MilkMan1568
Achilles
11
3 / 0 / 3
6,141
558
7,418
9,008
6,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
Sendit22
Mulan
10
0 / 3 / 0
5,405
491
4,139
9,834
5,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
12
1 / 1 / 3
6,345
577
5,336
7,501
2,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
4
Kills
11
11
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
3
0
0.67
W
3
0
4
5
W
Vulcan
Fake11Taxi
Vulcan
4
0
3
5.5
L
0
2
3
0.75
L
1
3
2
0.67
W
Achilles
MilkMan1568
Achilles
3
0
3
4.5
L
Ix Chel
Perantucci
Ix Chel
0
1
1
0.5
W
Mulan
Sendit22
Mulan
0
3
0
0
W
Apollo
1
1
3
2.5
L
Tiamat
genbuddha
Tiamat
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,172
Damage
31,865
45,497
Taken
40,770
23,352
Mitigated
20,694
15,128
Healing
11,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,154
3,420
0
3,429
8,077
3,097
847
0
7,953
0
53,465
W
6,505
1,647
0
1,847
10,629
4,382
0
2,041
8,383
0
59,041
W
Vulcan
Fake11Taxi
Vulcan
8,467
519
0
1,770
3,798
1,314
0
1,229
2,355
46,176
2,956
L
3,728
969
0
2,068
9,238
6,238
0
1,159
7,683
13,989
1,367
L
4,627
1,132
0
4,606
12,195
3,739
0
2,931
9,009
0
40,933
W
Achilles
MilkMan1568
Achilles
7,418
1,346
0
3,184
9,008
6,684
0
3,883
4,872
0
30,301
L
Ix Chel
Perantucci
Ix Chel
4,701
361
141
3,379
7,884
5,759
0
565
6,789
47,222
0
W
Mulan
Sendit22
Mulan
4,139
151
0
2,001
9,834
5,582
0
3,502
6,177
0
34,727
W
Apollo
5,336
3,777
0
2,517
7,501
2,732
639
407
7,094
0
54,738
L
Tiamat
genbuddha
Tiamat
3,962
634
0
1,505
8,103
4,519
0
2,769
4,930
29,789
914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,598
Gold Earned
32,034
339
Minions Killed
365
0
Camps Cleared
0
1,108,238
Distance Traveled
1,166,512
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,865
624
102
9
0
169,208
0
W
Pele
6,874
625
93
8
0
268,605
0
W
Vulcan
7,269
661
86
8
0
232,709
0
L
Ymir
5,853
532
15
1
0
214,106
0
L
Bastet
5,802
527
70
6
0
277,188
1
W
Achilles
6,141
558
52
5
0
233,035
2
L
Ix Chel
6,413
583
82
7
0
224,306
1
W
Mulan
5,405
491
55
5
0
226,541
2
W
Apollo
6,345
577
79
7
0
205,622
2
L
Tiamat
5,665
515
70
6
0
223,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role