Player Matchup

Apollo
Apollo
Gold V
NeverMindGamin
Apollo
Gold V
Level 149
God Stats
2W - 2L
1,723 SR
Queue Stats
108W - 101L
1,541 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
PakukYT
Ao Kuang
Silver II
Level 155
God Stats
1W - 5L
1,500 SR
Queue Stats
74W - 81L
1,504 MMR
Solo
Cthulhu
Cthulhu
Gold IV
ReallyOldDude
Cthulhu
Gold IV
Level 129
God Stats
51W - 33L
1,697 SR
Queue Stats
229W - 240L
1,505 MMR
Party 2
Achilles
Achilles
Gold IV
RunItUpFoo
Achilles
Gold IV
Level 100
God Stats
4W - 4L
1,532 SR
Queue Stats
234W - 252L
1,482 MMR
Solo
Chronos
Chronos
Gold III
XxZarre
Chronos
Gold III
Level 236
God Stats
24W - 17L
1,809 SR
Queue Stats
490W - 512L
1,507 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 154
1,652 SR
1,508 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,576 SR
1,489 MMR
Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold IV
ATLKEL20
Arachne
Gold IV
Level 142
God Stats
4W - 1L
1,844 SR
Queue Stats
295W - 289L
1,379 MMR
Party 1
Mulan
Mulan
Silver I
Holo5
Mulan
Silver I
Level 157
God Stats
1W - 0L
1,326 SR
Queue Stats
8W - 7L
1,547 MMR
Party 3
Anubis
Anubis
Silver I
Parrol
Anubis
Silver I
Level 127
God Stats
1W - 0L
1,709 SR
Queue Stats
8W - 7L
1,547 MMR
Party 3
Xing Tian
Xing Tian
Gold II
quepasohija
Xing Tian
Gold II
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
348W - 336L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
6,938
463
7,085
11,327
3,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ao Kuang
PakukYT
Ao Kuang
12
1 / 2 / 0
6,834
456
5,508
11,505
3,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
14
1 / 3 / 0
8,340
556
6,757
13,199
13,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
RunItUpFoo
Achilles
10
0 / 4 / 1
6,516
434
4,410
12,672
9,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
XxZarre
Chronos
12
1 / 5 / 0
7,228
482
9,507
12,217
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
VulcanCu ChulainnBastetZeusThanatos

VS

Bans
KukulkanOdinAthenaLancelotNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 1 / 4
9,133
609
9,894
8,976
3,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
ATLKEL20
Arachne
15
6 / 0 / 2
8,327
555
6,193
17,006
6,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Holo5
Mulan
15
2 / 1 / 3
9,436
629
9,955
14,440
10,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Parrol
Anubis
14
4 / 1 / 2
8,624
575
8,922
8,424
3,892
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xing Tian
quepasohija
Xing Tian
12
2 / 0 / 7
8,009
534
8,509
12,141
9,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
17
19
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
4
5
W
Arachne
ATLKEL20
Arachne
6
0
2
7
W
Mulan
Holo5
Mulan
2
1
3
3.5
L
0
5
1
0.1
L
Ao Kuang
PakukYT
Ao Kuang
1
2
0
0.5
W
Anubis
Parrol
Anubis
4
1
2
5
L
Cthulhu
1
3
0
0.33
L
Achilles
RunItUpFoo
Achilles
0
4
1
0.13
L
Chronos
XxZarre
Chronos
1
5
0
0.2
W
Xing Tian
quepasohija
Xing Tian
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,267
Damage
43,473
60,920
Taken
60,987
34,505
Mitigated
35,019
16,301
Healing
25,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,894
5,183
0
3,032
8,976
3,859
0
2,672
6,218
0
76,642
W
Arachne
ATLKEL20
Arachne
6,193
4,518
0
10,429
17,006
6,976
216
5,338
11,370
0
66,928
W
Mulan
Holo5
Mulan
9,955
2,239
0
5,948
14,440
10,329
0
5,397
8,155
0
82,620
L
7,085
4,599
0
2,841
11,327
3,773
0
3,258
8,069
0
57,101
L
Ao Kuang
PakukYT
Ao Kuang
5,508
1,044
0
5,404
11,505
3,925
0
1,704
9,801
53,204
1,389
W
Anubis
Parrol
Anubis
8,922
410
75
4,169
8,424
3,892
0
3,472
4,688
72,132
0
L
Cthulhu
6,757
718
0
3,370
13,199
13,634
0
563
12,636
58,299
0
L
Achilles
RunItUpFoo
Achilles
4,410
1,017
0
3,434
12,672
9,068
0
6,534
6,138
0
23,704
L
Chronos
XxZarre
Chronos
9,507
1,227
0
1,252
12,217
4,105
0
5,067
7,150
53,270
381
W
Xing Tian
quepasohija
Xing Tian
8,509
759
0
2,114
12,141
9,963
0
2,957
8,950
28,191
1,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,856
Gold Earned
43,529
491
Minions Killed
526
0
Camps Cleared
0
1,506,953
Distance Traveled
1,576,826
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,133
609
131
9
0
305,685
4
W
Arachne
8,327
555
97
6
0
362,790
0
W
Mulan
9,436
629
141
9
0
278,812
6
L
Apollo
6,938
463
107
7
0
305,857
0
L
Ao Kuang
6,834
456
101
7
0
348,080
0
W
Anubis
8,624
575
122
8
0
311,349
5
L
Cthulhu
8,340
556
140
9
0
260,655
0
L
Achilles
6,516
434
33
2
0
287,395
2
L
Chronos
7,228
482
110
7
0
304,966
0
W
Xing Tian
8,009
534
35
2
0
318,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role