Player Matchup

Surtr
Surtr
 
Surtr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GrimmsKid
Fenrir
Level 54
God Stats
1W - 4L
1,500 SR
Queue Stats
54W - 57L
1,399 Elo+
Party 2
Baron Samedi
Baron Samedi
moyo777
Baron Samedi
Level 129
God Stats
4W - 5L
1,712 SR
Queue Stats
46W - 54L
1,421 Elo+
Party 3
Hachiman
Hachiman
succybois1738
Hachiman
Level 44
God Stats
1W - 4L
1,272 SR
Queue Stats
62W - 61L
1,378 Elo+
Party 2
Bacchus
Bacchus
vonfaster
Bacchus
Level 126
God Stats
24W - 15L
1,621 SR
Queue Stats
46W - 50L
1,428 Elo+
Party 3
Team Averages
Level 95
1,521 SR
1,425 Elo+

VS

Team Averages
Level 74
1,482 SR
1,385 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
DaddysKitten997
Erlang Shen
Level 86
God Stats
3W - 3L
1,696 SR
Queue Stats
3W - 5L
1,311 Elo+
Party 4
Zeus
Zeus
SCAREDSHRIMP
Zeus
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 105L
1,416 Elo+
Party 1
Neith
Neith
SecureOstrich49
Neith
Level 69
God Stats
2W - 0L
1,484 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 4
Set
Set
dragonking715
Set
Level 16
God Stats
1W - 2L
1,229 SR
Queue Stats
17W - 14L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 0 / 1
6,110
555
7,831
10,996
9,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Fenrir
GrimmsKid
Fenrir
10
1 / 1 / 0
5,308
483
1,998
6,581
2,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
moyo777
Baron Samedi
11
0 / 3 / 0
5,375
489
3,886
6,882
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
succybois1738
Hachiman
11
0 / 2 / 0
6,395
581
2,591
6,536
2,252
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
vonfaster
Bacchus
2
0 / 0 / 0
3,960
360
0
873
481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 0 / 0
5,212
474
2,795
5,585
3,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
DaddysKitten997
Erlang Shen
12
0 / 1 / 1
7,046
641
5,456
11,188
8,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 0 / 0
6,657
605
5,189
4,879
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 0
6,721
611
2,860
5,123
1,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 0 / 1
6,046
550
1,815
7,510
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
6
6
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
0
1
0.5
W
Cthulhu
 
Cthulhu
0
0
0
0
W
Erlang Shen
DaddysKitten997
Erlang Shen
0
1
1
0.5
L
Fenrir
GrimmsKid
Fenrir
1
1
0
1
W
3
0
0
3
W
2
0
0
2
W
1
0
1
1.5
L
Baron Samedi
moyo777
Baron Samedi
0
3
0
0
L
Hachiman
succybois1738
Hachiman
0
2
0
0
L
Bacchus
vonfaster
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,306
Damage
18,115
31,868
Taken
34,285
17,537
Mitigated
20,235
7,134
Healing
11,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
7,831
3,069
0
3,453
10,996
9,072
0
1,027
9,863
1,287
37,042
W
Cthulhu
 
Cthulhu
2,795
121
57
1,096
5,585
3,806
224
1,206
4,316
22,402
0
W
Erlang Shen
DaddysKitten997
Erlang Shen
5,456
2,576
0
5,717
11,188
8,958
0
403
10,049
0
54,707
L
Fenrir
GrimmsKid
Fenrir
1,998
378
0
1,222
6,581
2,690
0
2,096
4,216
0
25,053
W
5,189
725
0
1,250
4,879
1,749
550
2,071
2,785
37,831
0
W
2,860
703
0
2,474
5,123
1,762
680
310
4,813
0
40,590
W
1,815
448
0
680
7,510
3,960
0
1,574
5,914
0
38,221
L
Baron Samedi
moyo777
Baron Samedi
3,886
125
35
1,314
6,882
3,042
0
3,180
3,195
35,481
771
L
Hachiman
succybois1738
Hachiman
2,591
1,375
0
1,050
6,536
2,252
734
367
6,070
0
54,301
L
Bacchus
vonfaster
Bacchus
0
0
0
60
873
481
0
264
540
283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,148
Gold Earned
31,682
263
Minions Killed
332
0
Camps Cleared
0
933,132
Distance Traveled
1,169,853
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,110
555
70
6
0
232,909
1
W
Cthulhu
5,212
474
21
2
0
231,282
5
W
Erlang Shen
7,046
641
100
9
0
209,393
0
L
Fenrir
5,308
483
46
4
0
287,464
2
W
Zeus
6,657
605
78
7
0
230,709
0
W
Neith
6,721
611
73
7
0
234,494
0
W
Set
6,046
550
60
5
0
263,975
2
L
Baron Samedi
5,375
489
57
5
0
198,463
0
L
Hachiman
6,395
581
89
8
0
184,931
0
L
Bacchus
3,960
360
1
0
0
29,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role