Player Matchup

Izanami
Izanami
Downersz
Izanami
Level 140
God Stats
0W - 2L
1,223 SR
Queue Stats
3W - 10L
1,269 Elo+
Solo
Vulcan
Vulcan
LIL-A-the-GooN
Vulcan
Level 127
God Stats
17W - 16L
1,564 SR
Queue Stats
109W - 119L
1,452 Elo+
Party 1
Bacchus
Bacchus
mrJTE59
Bacchus
Level 44
God Stats
12W - 21L
1,351 SR
Queue Stats
20W - 32L
1,404 Elo+
Party 1
Team Averages
Level 104
1,379 SR
1,375 Elo+

VS

Team Averages
Level 102
1,479 SR
1,529 Elo+
Ymir
Ymir
GanyaRican
Ymir
Level 67
God Stats
20W - 16L
1,491 SR
Queue Stats
245W - 230L
1,423 Elo+
Solo
Anhur
Anhur
NMBR1SPRTN
Anhur
Level 129
God Stats
1W - 0L
1,266 SR
Queue Stats
28W - 25L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
ShiroHanabi
Baron Samedi
Level 109
God Stats
8W - 4L
1,679 SR
Queue Stats
171W - 56L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Downersz
Izanami
5
0 / 2 / 1
6,070
552
1,472
3,397
1,053
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
1 / 7 / 2
7,481
680
8,562
9,158
3,917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
mrJTE59
Bacchus
11
2 / 6 / 2
8,166
742
5,517
14,581
12,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 11
8,057
732
5,332
12,227
6,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
14
8 / 2 / 5
9,261
842
9,221
9,142
3,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
ShiroHanabi
Baron Samedi
13
5 / 0 / 9
8,655
787
9,540
7,716
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
15
15
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
Downersz
Izanami
0
2
1
0.25
W
2
2
11
3.75
L
1
7
2
0.29
W
Anhur
8
2
5
5.25
W
Baron Samedi
ShiroHanabi
Baron Samedi
5
0
9
9.5
L
Bacchus
mrJTE59
Bacchus
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,551
Damage
24,093
27,136
Taken
29,085
17,468
Mitigated
15,232
1,604
Healing
9,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Downersz
Izanami
1,472
941
0
280
3,397
1,053
0
1,751
1,646
0
4,457
W
5,332
380
0
2,284
12,227
6,457
174
5,508
6,699
17,251
72
L
8,562
124
0
309
9,158
3,917
0
4,333
4,825
25,378
132
W
Anhur
9,221
5,717
0
2,192
9,142
3,486
1,657
3,198
5,944
0
36,868
W
Baron Samedi
ShiroHanabi
Baron Samedi
9,540
294
1,707
3,488
7,716
5,289
727
4,800
2,916
27,457
702
L
Bacchus
mrJTE59
Bacchus
5,517
176
0
1,015
14,581
12,498
0
8,428
6,153
12,957
727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,717
Gold Earned
25,973
65
Minions Killed
122
0
Camps Cleared
0
379,791
Distance Traveled
591,266
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,070
552
6
1
0
47,195
0
W
Ymir
8,057
732
28
3
0
200,286
3
L
Vulcan
7,481
680
44
4
0
159,686
0
W
Anhur
9,261
842
58
5
0
176,601
0
W
Baron Samedi
8,655
787
36
3
0
214,379
1
L
Bacchus
8,166
742
15
1
0
172,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role