Player Matchup

Bacchus
Bacchus
Anttranman
Bacchus
Level 122
God Stats
10W - 8L
1,547 SR
Queue Stats
226W - 232L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
Artehk
Cthulhu
Level 156
God Stats
9W - 11L
1,370 SR
Queue Stats
195W - 198L
1,462 Elo+
Party 1
Chaac
Chaac
Cyoky
Chaac
Level 122
God Stats
2W - 1L
1,720 SR
Queue Stats
53W - 70L
1,480 Elo+
Party 1
Nut
Nut
iMuncheeze
Nut
Level 128
God Stats
0W - 3L
1,386 SR
Queue Stats
53W - 46L
1,539 Elo+
Party 1
Artio
Artio
z0o9i8howse
Artio
Level 29
God Stats
5W - 6L
1,309 SR
Queue Stats
160W - 182L
1,453 Elo+
Party 1
Team Averages
Level 111
1,466 SR
1,481 Elo+

VS

Team Averages
Level 161
1,656 SR
1,618 Elo+
Agni
Agni
AfroFool14
Agni
Level 206
God Stats
6W - 2L
1,616 SR
Queue Stats
94W - 103L
1,524 Elo+
Solo
Neith
Neith
Eradhir
Neith
Level 156
God Stats
6W - 2L
1,655 SR
Queue Stats
37W - 25L
1,702 Elo+
Party 2
Mercury
Mercury
Get Calculated
Mercury
Level 185
God Stats
5W - 4L
1,733 SR
Queue Stats
117W - 130L
1,602 Elo+
Solo
Shiva
Shiva
IIIXIMCMXCVIII
Shiva
Level 138
God Stats
2W - 0L
1,778 SR
Queue Stats
63W - 58L
1,618 Elo+
Solo
Maui
Maui
UncleHugsTooLong
Maui
Level 121
God Stats
6W - 2L
1,500 SR
Queue Stats
94W - 70L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anttranman
Bacchus
12
1 / 4 / 2
6,949
869
4,271
10,824
7,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cthulhu
Artehk
Cthulhu
12
1 / 3 / 1
7,093
887
7,567
11,043
9,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
Cyoky
Chaac
12
1 / 5 / 2
6,935
867
6,102
10,464
11,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 5 / 2
6,927
866
6,495
9,813
3,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 4 / 2
6,739
842
4,890
8,843
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 12
7,921
990
8,277
5,673
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Eradhir
Neith
15
9 / 0 / 8
9,081
1,135
14,000
6,131
2,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
6 / 0 / 10
8,922
1,115
7,835
7,397
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 2 / 10
7,661
958
9,197
11,955
9,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 14
7,659
957
4,622
10,681
9,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
75
5
Kills
21
21
Deaths
6
9
Assists
54
Player
Kills
Deaths
Assists
KDA
W
3
1
12
9
L
Bacchus
Anttranman
Bacchus
1
4
2
0.5
L
Cthulhu
Artehk
Cthulhu
1
3
1
0.5
L
Chaac
Cyoky
Chaac
1
5
2
0.4
W
Neith
Eradhir
Neith
9
0
8
13
W
6
0
10
11
W
3
2
10
4
W
0
3
14
2.33
L
1
5
2
0.4
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,325
Damage
43,931
50,987
Taken
41,837
36,543
Mitigated
27,606
7,929
Healing
8,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,277
554
0
1,268
5,673
2,384
147
3,512
2,161
20,778
658
L
Bacchus
Anttranman
Bacchus
4,271
951
0
962
10,824
7,678
0
1,762
8,869
10,589
141
L
Cthulhu
Artehk
Cthulhu
7,567
968
0
1,971
11,043
9,629
0
3,024
7,931
22,888
634
L
Chaac
Cyoky
Chaac
6,102
805
0
1,562
10,464
11,091
0
4,164
6,151
0
12,240
W
Neith
Eradhir
Neith
14,000
4,874
0
1,644
6,131
2,641
1,786
3,202
2,766
0
31,516
W
7,835
3,631
0
1,206
7,397
3,603
1
2,379
4,936
0
23,178
W
9,197
1,362
249
1,302
11,955
9,804
234
4,517
7,140
0
19,318
W
4,622
1,179
904
1,731
10,681
9,174
0
2,593
7,857
9,686
0
L
6,495
3,916
0
1,096
9,813
3,723
188
2,669
6,972
0
14,259
L
4,890
845
1,000
1,338
8,843
4,422
0
1,120
7,478
12,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,643
Gold Earned
41,244
120
Minions Killed
161
0
Camps Cleared
0
720,076
Distance Traveled
907,803
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,921
990
29
4
0
175,632
0
L
Bacchus
6,949
869
23
3
0
143,929
0
L
Cthulhu
7,093
887
45
6
0
154,395
0
L
Chaac
6,935
867
13
2
0
164,817
0
W
Neith
9,081
1,135
48
6
0
176,703
0
W
Mercury
8,922
1,115
46
6
0
219,610
0
W
Shiva
7,661
958
25
3
0
167,143
0
W
Maui
7,659
957
13
2
0
168,715
0
L
Nut
6,927
866
21
3
0
141,259
0
L
Artio
6,739
842
18
2
0
115,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role