Player Matchup

Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
FolksPD7
Bakasura
Level 153
God Stats
1W - 1L
1,618 SR
Queue Stats
78W - 77L
1,527 Elo+
Party 2
Anhur
Anhur
GMutante
Anhur
Level 128
God Stats
2W - 1L
1,471 SR
Queue Stats
94W - 87L
1,533 Elo+
Solo
Baron Samedi
Baron Samedi
Myros7
Baron Samedi
Level 124
God Stats
10W - 7L
1,686 SR
Queue Stats
99W - 93L
1,536 Elo+
Party 2
Chronos
Chronos
tKees
Chronos
Level 148
God Stats
3W - 0L
1,812 SR
Queue Stats
67W - 41L
1,612 Elo+
Party 1
Team Averages
Level 140
1,617 SR
1,542 Elo+

VS

Team Averages
Level 124
1,432 SR
1,509 Elo+
Da Ji
Da Ji
 
Da Ji
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
AlexRiera58
Hel
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 250L
1,528 Elo+
Solo
Scylla
Scylla
ClofXx
Scylla
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 28L
1,522 Elo+
Party 3
Danzaburou
Danzaburou
Kaito567567
Danzaburou
Level 69
God Stats
0W - 4L
1,147 SR
Queue Stats
303W - 318L
1,475 Elo+
Solo
Anubis
Anubis
gabrielpahop
Anubis
Level 127
God Stats
55W - 61L
1,511 SR
Queue Stats
433W - 405L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
3 / 0 / 2
6,435
644
4,642
4,788
2,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Bakasura
FolksPD7
Bakasura
11
0 / 1 / 4
5,742
574
1,910
8,826
3,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
GMutante
Anhur
10
0 / 2 / 1
5,612
561
2,996
8,938
3,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Myros7
Baron Samedi
11
4 / 1 / 0
6,439
644
3,415
5,350
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
tKees
Chronos
11
1 / 0 / 2
5,942
594
4,623
3,366
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 2 / 1
4,702
470
1,866
6,499
2,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 0
6,336
634
6,006
6,462
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
ClofXx
Scylla
10
2 / 1 / 0
5,498
550
3,646
3,446
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Kaito567567
Danzaburou
10
0 / 3 / 0
5,148
515
1,204
6,784
2,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
9
0 / 1 / 0
4,709
471
2,972
7,575
3,253
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
8
Kills
4
4
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
2
4
L
Da Ji
 
Da Ji
0
2
1
0.25
L
2
1
0
2
L
Scylla
ClofXx
Scylla
2
1
0
2
W
Bakasura
FolksPD7
Bakasura
0
1
4
2
W
Anhur
GMutante
Anhur
0
2
1
0.25
L
Danzaburou
Kaito567567
Danzaburou
0
3
0
0
W
Baron Samedi
Myros7
Baron Samedi
4
1
0
4
L
Anubis
0
1
0
0
W
Chronos
tKees
Chronos
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,586
Damage
15,694
31,268
Taken
30,766
13,487
Mitigated
11,706
17,049
Healing
11,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,642
1,271
0
2,241
4,788
2,495
39
1,843
2,945
0
17,821
L
Da Ji
 
Da Ji
1,866
385
0
2,563
6,499
2,397
0
1,959
4,540
0
28,557
L
6,006
244
0
2,811
6,462
2,862
0
239
6,101
44,237
1,189
L
Scylla
ClofXx
Scylla
3,646
812
0
488
3,446
1,078
0
929
2,387
37,644
0
W
Bakasura
FolksPD7
Bakasura
1,910
1,366
0
6,609
8,826
3,599
0
881
7,945
0
29,260
W
Anhur
GMutante
Anhur
2,996
484
0
4,495
8,938
3,151
0
5,064
3,313
0
36,058
L
Danzaburou
Kaito567567
Danzaburou
1,204
656
0
1,622
6,784
2,116
0
3,238
3,546
0
31,845
W
Baron Samedi
Myros7
Baron Samedi
3,415
282
51
1,949
5,350
3,208
53
3,355
1,983
34,014
2,170
L
Anubis
2,972
0
0
4,117
7,575
3,253
0
1,477
5,988
35,744
0
W
Chronos
tKees
Chronos
4,623
2,221
0
1,704
3,366
1,034
1,194
699
2,667
51,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,170
Gold Earned
26,393
329
Minions Killed
334
0
Camps Cleared
0
985,468
Distance Traveled
941,278
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,435
644
32
3
0
225,063
0
L
Da Ji
4,702
470
48
5
0
219,841
0
L
Hel
6,336
634
91
9
0
191,829
2
L
Scylla
5,498
550
85
9
0
187,237
2
W
Bakasura
5,742
574
81
8
0
205,785
0
W
Anhur
5,612
561
69
7
0
162,648
0
L
Danzaburou
5,148
515
60
6
0
167,325
0
W
Baron Samedi
6,439
644
75
8
0
205,260
0
L
Anubis
4,709
471
50
5
0
175,046
3
W
Chronos
5,942
594
72
7
0
186,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role