Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Heresbeter722
Serqet
Level 128
God Stats
2W - 1L
1,577 SR
Queue Stats
59W - 43L
1,504 Elo+
Party 3
Ra
Ra
LeeryHammer
Ra
Level 109
God Stats
4W - 2L
1,531 SR
Queue Stats
221W - 197L
1,592 Elo+
Party 1
Kuzenbo
Kuzenbo
MomentoCripi
Kuzenbo
Level 153
God Stats
10W - 3L
1,871 SR
Queue Stats
479W - 434L
1,517 Elo+
Solo
Chiron
Chiron
Xeis0
Chiron
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,502 Elo+
Party 3
Team Averages
Level 116
1,596 SR
1,523 Elo+

VS

Team Averages
Level 83
1,522 SR
1,434 Elo+
Ra
Ra
DxRK7158
Ra
Level 157
God Stats
66W - 46L
1,615 SR
Queue Stats
825W - 797L
1,479 Elo+
Party 4
King Arthur
King Arthur
GooperGoo
King Arthur
Level 33
God Stats
0W - 2L
1,280 SR
Queue Stats
3W - 7L
1,334 Elo+
Solo
Erlang Shen
Erlang Shen
Nixon231
Erlang Shen
Level 148
God Stats
13W - 14L
1,557 SR
Queue Stats
419W - 421L
1,448 Elo+
Party 4
Ymir
Ymir
Nothingbutdetail
Ymir
Level 29
God Stats
41W - 34L
1,498 SR
Queue Stats
54W - 57L
1,454 Elo+
Party 2
Izanami
Izanami
RobTheBroken
Izanami
Level 49
God Stats
39W - 35L
1,660 SR
Queue Stats
53W - 53L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 0 / 7
6,590
507
3,815
8,705
7,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
5 / 2 / 4
6,863
528
5,833
10,887
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
7 / 1 / 1
8,969
690
7,463
6,052
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
MomentoCripi
Kuzenbo
12
4 / 2 / 1
7,627
587
11,174
9,812
10,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
Xeis0
Chiron
11
0 / 3 / 6
6,427
494
3,681
9,795
3,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
7,977
614
3,562
5,871
2,365
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
GooperGoo
King Arthur
11
1 / 2 / 1
6,500
500
6,247
13,305
7,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erlang Shen
Nixon231
Erlang Shen
11
2 / 4 / 2
6,539
503
3,734
11,407
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 5 / 3
6,066
467
3,214
10,822
8,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
RobTheBroken
Izanami
12
3 / 3 / 1
7,047
542
9,784
8,362
3,121
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
16
Kills
8
8
Deaths
16
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
7
3.5
L
2
2
1
1.25
L
King Arthur
GooperGoo
King Arthur
1
2
1
0.75
W
5
2
4
3.5
W
7
1
1
7.5
W
Kuzenbo
MomentoCripi
Kuzenbo
4
2
1
2.25
L
Erlang Shen
Nixon231
Erlang Shen
2
4
2
0.75
L
0
5
3
0.3
L
Izanami
RobTheBroken
Izanami
3
3
1
1.17
W
Chiron
Xeis0
Chiron
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,966
Damage
26,541
45,251
Taken
49,767
29,131
Mitigated
27,097
13,057
Healing
9,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,815
827
0
2,094
8,705
7,934
0
1,075
7,630
18,624
0
L
3,562
201
252
2,121
5,871
2,365
0
2,202
3,566
76,000
0
L
King Arthur
GooperGoo
King Arthur
6,247
779
0
1,750
13,305
7,246
0
8,351
4,053
192
33,648
W
5,833
1,573
0
2,140
10,887
4,674
0
1,837
9,050
0
37,556
W
7,463
1,084
789
2,828
6,052
2,788
0
1,430
4,622
82,473
1,841
W
Kuzenbo
MomentoCripi
Kuzenbo
11,174
3,779
0
2,346
9,812
10,038
9
257
9,555
40,803
2,238
L
Erlang Shen
Nixon231
Erlang Shen
3,734
1,307
0
2,300
11,407
5,553
0
2,635
8,672
0
49,458
L
3,214
1,240
0
1,084
10,822
8,812
87
4,489
6,025
9,888
1,020
L
Izanami
RobTheBroken
Izanami
9,784
7,688
0
1,580
8,362
3,121
1,033
3,294
5,068
0
57,771
W
Chiron
Xeis0
Chiron
3,681
1,290
163
2,697
9,795
3,697
762
1,948
7,847
0
47,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,476
Gold Earned
34,129
363
Minions Killed
360
0
Camps Cleared
0
1,359,804
Distance Traveled
1,294,400
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,590
507
12
1
0
270,427
5
L
Ra
7,977
614
135
10
0
285,038
2
L
King Arthur
6,500
500
46
4
0
262,499
0
W
Serqet
6,863
528
55
4
0
311,537
0
W
Ra
8,969
690
140
11
0
290,146
6
W
Kuzenbo
7,627
587
72
6
0
243,995
2
L
Erlang Shen
6,539
503
74
6
0
267,638
0
L
Ymir
6,066
467
19
1
0
257,060
1
L
Izanami
7,047
542
86
7
0
222,165
0
W
Chiron
6,427
494
84
6
0
243,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role