Player Matchup

Hachiman
Hachiman
BaBoBooy
Hachiman
Level 49
God Stats
7W - 6L
1,687 SR
Queue Stats
40W - 37L
1,467 Elo+
Party 2
King Arthur
King Arthur
JamChan27
King Arthur
Level 93
God Stats
0W - 3L
1,169 SR
Queue Stats
164W - 170L
1,397 Elo+
Party 2
Ymir
Ymir
SouthSideGodPrrr
Ymir
Level 20
God Stats
31W - 46L
1,443 SR
Queue Stats
31W - 49L
1,363 Elo+
Party 2
Eset
Eset
YablohWickedWest
Eset
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 64L
1,348 Elo+
Solo
Hun Batz
Hun Batz
f0ns1--
Hun Batz
Level 37
God Stats
6W - 9L
1,303 SR
Queue Stats
80W - 83L
1,245 Elo+
Solo
Team Averages
Level 49
1,421 SR
1,364 Elo+

VS

Team Averages
Level 50
1,598 SR
1,393 Elo+
Bacchus
Bacchus
JoyfulMarker262
Bacchus
Level 58
God Stats
31W - 24L
1,443 SR
Queue Stats
623W - 624L
1,366 Elo+
Solo
Nemesis
Nemesis
Maleostrom
Nemesis
Level 26
God Stats
4W - 0L
1,724 SR
Queue Stats
36W - 34L
1,422 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NiimbusxX
Cu Chulainn
Level 44
God Stats
9W - 1L
1,806 SR
Queue Stats
40W - 41L
1,394 Elo+
Party 1
Heimdallr
Heimdallr
TepidBassoon411
Heimdallr
Level 64
God Stats
61W - 52L
1,525 SR
Queue Stats
300W - 305L
1,401 Elo+
Solo
Anubis
Anubis
The SARDINE2095
Anubis
Level 59
God Stats
13W - 5L
1,491 SR
Queue Stats
32W - 31L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BaBoBooy
Hachiman
10
1 / 1 / 0
5,710
476
5,740
6,691
2,165
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
JamChan27
King Arthur
10
1 / 3 / 2
6,517
543
6,865
12,631
10,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 3 / 0
6,206
517
1,992
11,406
9,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 4 / 2
5,865
489
1,828
6,307
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
f0ns1--
Hun Batz
11
2 / 1 / 0
6,014
501
3,665
9,301
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
6,252
521
5,272
7,305
7,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Maleostrom
Nemesis
12
2 / 1 / 2
6,572
548
3,760
7,359
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
NiimbusxX
Cu Chulainn
11
2 / 2 / 2
6,496
541
7,007
10,107
8,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Heimdallr
TepidBassoon411
Heimdallr
11
3 / 1 / 1
6,418
535
6,758
6,264
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
5 / 1 / 0
7,626
636
8,330
5,217
2,785
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
12
12
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BaBoBooy
Hachiman
1
1
0
1
L
King Arthur
JamChan27
King Arthur
1
3
2
0.67
W
0
0
3
1.5
W
Nemesis
Maleostrom
Nemesis
2
1
2
3
W
Cu Chulainn
NiimbusxX
Cu Chulainn
2
2
2
1.5
L
1
3
0
0.33
W
Heimdallr
TepidBassoon411
Heimdallr
3
1
1
3.5
W
5
1
0
5
L
0
4
2
0.25
L
Hun Batz
f0ns1--
Hun Batz
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,090
Damage
31,127
46,336
Taken
36,252
28,113
Mitigated
24,546
8,351
Healing
11,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BaBoBooy
Hachiman
5,740
3,257
0
2,315
6,691
2,165
0
1,968
4,723
0
30,570
L
King Arthur
JamChan27
King Arthur
6,865
823
0
1,194
12,631
10,814
0
2,065
9,938
308
38,276
W
5,272
753
0
1,290
7,305
7,617
174
591
6,714
17,463
0
W
Nemesis
Maleostrom
Nemesis
3,760
1,203
0
973
7,359
3,201
674
698
6,661
0
46,628
W
Cu Chulainn
NiimbusxX
Cu Chulainn
7,007
1,247
0
3,291
10,107
8,067
284
747
9,360
0
33,215
L
1,992
409
0
1,130
11,406
9,755
0
3,182
8,179
15,567
0
W
Heimdallr
TepidBassoon411
Heimdallr
6,758
3,015
0
2,816
6,264
2,876
869
420
5,844
0
51,631
W
8,330
86
0
3,025
5,217
2,785
0
1,444
3,773
65,267
923
L
1,828
459
0
63
6,307
2,002
0
3,607
2,655
33,578
0
L
Hun Batz
f0ns1--
Hun Batz
3,665
653
0
3,649
9,301
3,377
0
2,716
6,585
0
45,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,312
Gold Earned
33,364
249
Minions Killed
317
0
Camps Cleared
0
1,196,489
Distance Traveled
1,187,273
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,710
476
57
5
0
248,053
0
L
King Arthur
6,517
543
55
5
0
206,269
0
W
Bacchus
6,252
521
18
2
0
255,778
0
W
Nemesis
6,572
548
80
7
0
253,273
0
W
Cu Chulainn
6,496
541
48
4
0
224,628
0
L
Ymir
6,206
517
17
1
0
228,330
0
W
Heimdallr
6,418
535
64
5
0
230,734
0
W
Anubis
7,626
636
107
9
0
222,860
0
L
Eset
5,865
489
52
4
0
219,698
0
L
Hun Batz
6,014
501
68
6
0
294,139
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role