Player Matchup

Anubis
Anubis
Tipman0524
Anubis
Level 36
God Stats
0W - 5L
1,153 SR
Queue Stats
6W - 33L
1,078 Elo+
Party 1
Heimdallr
Heimdallr
richsmith726
Heimdallr
Level 25
God Stats
1W - 2L
1,408 SR
Queue Stats
3W - 19L
1,039 Elo+
Party 1
Cthulhu
Cthulhu
uh Echo
Cthulhu
Level 79
God Stats
11W - 9L
1,426 SR
Queue Stats
136W - 142L
1,435 Elo+
Solo
Team Averages
Level 47
1,329 SR
1,184 Elo+

VS

Team Averages
Level 55
1,706 SR
1,319 Elo+
Anubis
Anubis
ChesterChalupaSR
Anubis
Level 29
God Stats
12W - 5L
1,830 SR
Queue Stats
52W - 57L
1,314 Elo+
Party 2
Cthulhu
Cthulhu
SmitE-ARMY
Cthulhu
Level 68
God Stats
6W - 13L
1,786 SR
Queue Stats
85W - 110L
1,334 Elo+
Solo
Apollo
Apollo
rileyvan34
Apollo
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 59L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Tipman0524
Anubis
13
1 / 7 / 1
9,574
563
7,887
14,132
6,114
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
richsmith726
Heimdallr
17
1 / 3 / 1
10,733
631
8,194
11,752
6,231
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
uh Echo
Cthulhu
16
0 / 0 / 2
10,367
610
11,739
7,003
6,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 1
11,379
669
8,374
10,771
5,586
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
SmitE-ARMY
Cthulhu
15
2 / 0 / 5
10,441
614
5,227
13,808
14,823
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
rileyvan34
Apollo
17
3 / 0 / 5
11,026
649
9,680
12,679
6,309
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
9
10
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
W
Cthulhu
SmitE-ARMY
Cthulhu
2
0
5
4.5
L
Anubis
Tipman0524
Anubis
1
7
1
0.21
L
Heimdallr
richsmith726
Heimdallr
1
3
1
0.5
W
Apollo
rileyvan34
Apollo
3
0
5
5.5
L
Cthulhu
uh Echo
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,820
Damage
23,281
32,887
Taken
37,258
18,475
Mitigated
26,718
4,403
Healing
12,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,374
365
0
2,931
10,771
5,586
367
6,077
4,655
40,489
740
W
Cthulhu
SmitE-ARMY
Cthulhu
5,227
222
0
3,826
13,808
14,823
72
6,455
7,353
27,280
729
L
Anubis
Tipman0524
Anubis
7,887
234
0
2,444
14,132
6,114
340
5,194
8,856
34,557
0
L
Heimdallr
richsmith726
Heimdallr
8,194
3,844
52
704
11,752
6,231
747
5,314
6,364
0
36,314
W
Apollo
rileyvan34
Apollo
9,680
4,484
0
5,804
12,679
6,309
1,032
6,824
5,816
0
47,506
L
Cthulhu
uh Echo
Cthulhu
11,739
521
0
1,203
7,003
6,130
231
3,083
3,874
40,799
3,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,674
Gold Earned
32,846
179
Minions Killed
162
0
Camps Cleared
0
866,115
Distance Traveled
952,015
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,379
669
60
4
0
275,566
0
W
Cthulhu
10,441
614
41
2
0
335,850
4
L
Anubis
9,574
563
35
2
0
257,715
0
L
Heimdallr
10,733
631
58
3
0
285,230
0
W
Apollo
11,026
649
61
4
0
340,599
0
L
Cthulhu
10,367
610
86
5
0
323,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role