Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Apian8901
Medusa
Level 85
God Stats
4W - 3L
1,744 SR
Queue Stats
23W - 19L
1,545 Elo+
Party 1
Jormungandr
Jormungandr
KingWailord
Jormungandr
Level 27
God Stats
15W - 10L
1,680 SR
Queue Stats
24W - 18L
1,544 Elo+
Party 1
Bellona
Bellona
Puchitomanz
Bellona
Level 36
God Stats
25W - 14L
1,654 SR
Queue Stats
30W - 22L
1,543 Elo+
Party 1
Pele
Pele
kcham
Pele
Level 96
God Stats
83W - 42L
1,607 SR
Queue Stats
473W - 431L
1,541 Elo+
Party 3
Team Averages
Level 60
1,637 SR
1,535 Elo+

VS

Team Averages
Level 53
1,566 SR
1,499 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
AhegaoPPGang
Loki
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 29L
1,444 Elo+
Solo
Fenrir
Fenrir
Threadn
Fenrir
Level 62
God Stats
2W - 5L
1,564 SR
Queue Stats
205W - 180L
1,489 Elo+
Solo
Maui
Maui
mrruiz8
Maui
Level 65
God Stats
4W - 4L
1,613 SR
Queue Stats
146W - 150L
1,523 Elo+
Solo
Anubis
Anubis
shmarky
Anubis
Level 16
God Stats
0W - 1L
1,651 SR
Queue Stats
13W - 10L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
3 / 3 / 4
7,348
668
5,132
7,252
5,342
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
Apian8901
Medusa
11
1 / 2 / 2
5,725
520
5,012
6,120
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
KingWailord
Jormungandr
11
2 / 1 / 3
6,818
620
6,148
6,667
4,315
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Puchitomanz
Bellona
12
0 / 0 / 0
6,961
633
5,981
8,088
8,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
kcham
Pele
13
7 / 2 / 3
7,400
673
7,413
8,412
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 4 / 1
4,832
439
1,917
7,711
2,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
0 / 0 / 0
6,029
548
2,520
7,782
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Threadn
Fenrir
11
4 / 4 / 2
6,133
558
5,783
11,821
6,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
mrruiz8
Maui
10
1 / 1 / 2
5,530
503
1,626
8,598
7,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
shmarky
Anubis
11
2 / 4 / 3
6,580
598
3,623
7,536
3,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
13
Kills
7
8
Deaths
13
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
3
4
1.67
L
Danzaburou
 
Danzaburou
0
4
1
0.13
L
0
0
0
0
W
Medusa
Apian8901
Medusa
1
2
2
1
W
Jormungandr
KingWailord
Jormungandr
2
1
3
3.5
W
Bellona
Puchitomanz
Bellona
0
0
0
0
L
Fenrir
Threadn
Fenrir
4
4
2
1.25
W
Pele
kcham
Pele
7
2
3
4.25
L
Maui
mrruiz8
Maui
1
1
2
2
L
Anubis
shmarky
Anubis
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,686
Damage
15,469
36,539
Taken
43,448
23,134
Mitigated
22,020
13,746
Healing
8,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,132
376
0
3,034
7,252
5,342
906
2,197
5,055
44,344
1,729
L
Danzaburou
 
Danzaburou
1,917
530
0
810
7,711
2,856
0
1,871
5,840
0
29,305
L
2,520
200
0
2,125
7,782
2,594
0
0
7,118
0
42,033
W
Medusa
Apian8901
Medusa
5,012
1,788
0
2,064
6,120
2,225
345
888
5,232
0
36,956
W
Jormungandr
KingWailord
Jormungandr
6,148
1,369
0
933
6,667
4,315
91
1,636
5,031
34,823
1,707
W
Bellona
Puchitomanz
Bellona
5,981
2,107
0
3,046
8,088
8,672
0
0
8,088
0
51,052
L
Fenrir
Threadn
Fenrir
5,783
1,197
0
1,241
11,821
6,056
0
1,728
10,045
0
41,419
W
Pele
kcham
Pele
7,413
1,775
0
4,669
8,412
2,580
6
528
7,884
0
52,332
L
Maui
mrruiz8
Maui
1,626
374
0
1,764
8,598
7,011
0
3,677
4,921
20,013
0
L
Anubis
shmarky
Anubis
3,623
185
0
2,248
7,536
3,503
0
3,617
3,919
32,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,252
Gold Earned
29,104
373
Minions Killed
291
0
Camps Cleared
0
1,148,257
Distance Traveled
1,097,927
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,348
668
71
6
0
203,407
2
L
Danzaburou
4,832
439
39
4
0
187,555
0
L
Loki
6,029
548
89
8
0
235,357
2
W
Medusa
5,725
520
45
4
0
238,957
0
W
Jormungandr
6,818
620
73
7
0
233,317
0
W
Bellona
6,961
633
90
8
0
213,907
0
L
Fenrir
6,133
558
61
6
0
265,528
2
W
Pele
7,400
673
94
9
0
258,669
0
L
Maui
5,530
503
33
3
0
209,045
0
L
Anubis
6,580
598
69
6
0
200,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role