Player Matchup

Charybdis
Charybdis
Gold II
 
Charybdis
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold I
AthenasUsedThong
Geb
Gold I
Level 156
God Stats
0W - 2L
1,288 SR
Queue Stats
58W - 57L
1,573 MMR
Solo
Kukulkan
Kukulkan
Platinum III
CornerLion
Kukulkan
Platinum III
Level 153
God Stats
46W - 34L
1,649 SR
Queue Stats
134W - 127L
1,751 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
TheTweaMan
Sun Wukong
Gold IV
Level 121
God Stats
2W - 4L
1,447 SR
Queue Stats
102W - 109L
1,399 MMR
Party 1
Arachne
Arachne
Gold IV
VindictiveoR
Arachne
Gold IV
Level 61
God Stats
22W - 20L
1,567 SR
Queue Stats
118W - 125L
1,553 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,490 SR
1,555 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 164
1,649 SR
1,539 MMR
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Platinum V
Exiedus
Discordia
Platinum V
Level 148
God Stats
50W - 36L
1,795 SR
Queue Stats
108W - 106L
1,584 MMR
Solo
Osiris
Osiris
Silver I
FatalKiller00
Osiris
Silver I
Level 158
God Stats
5W - 3L
1,790 SR
Queue Stats
15W - 10L
1,571 MMR
Party 2
Medusa
Medusa
Gold I
WinionsAreOP
Medusa
Gold I
Level 167
God Stats
20W - 11L
1,574 SR
Queue Stats
148W - 143L
1,554 MMR
Solo
Susano
Susano
Gold I
Zz IMarley
Susano
Gold I
Level 194
God Stats
20W - 18L
1,584 SR
Queue Stats
361W - 357L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
0 / 2 / 0
6,826
488
8,454
11,191
4,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 3 / 0
6,589
471
4,049
13,614
11,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
CornerLion
Kukulkan
12
0 / 4 / 0
6,658
476
2,712
6,489
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
TheTweaMan
Sun Wukong
12
0 / 1 / 0
6,836
488
5,846
14,414
15,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
VindictiveoR
Arachne
12
1 / 2 / 0
6,575
470
4,190
15,081
6,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KuzenboBellonaTsukuyomiFenrir

VS

Bans
AthenaChaacLancelotThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 0 / 3
7,648
546
5,708
13,976
9,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Discordia
Exiedus
Discordia
14
2 / 1 / 1
8,130
581
6,186
8,410
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 0 / 2
10,292
735
13,672
14,994
13,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
14
0 / 0 / 2
7,464
533
8,011
8,403
3,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
Zz IMarley
Susano
13
6 / 0 / 4
7,857
561
6,943
8,561
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
12
12
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
0
0
W
Sylvanus
 
Sylvanus
1
0
3
2.5
L
0
3
0
0
L
Kukulkan
CornerLion
Kukulkan
0
4
0
0
W
Discordia
Exiedus
Discordia
2
1
1
2.5
W
3
0
2
4
L
Sun Wukong
TheTweaMan
Sun Wukong
0
1
0
0
L
Arachne
VindictiveoR
Arachne
1
2
0
0.5
W
Medusa
0
0
2
1
W
Susano
Zz IMarley
Susano
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,251
Damage
40,520
60,789
Taken
54,344
40,514
Mitigated
33,542
18,905
Healing
31,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,454
4,573
0
5,196
11,191
4,032
0
1,487
9,704
0
62,430
W
Sylvanus
 
Sylvanus
5,708
1,713
3,004
7,117
13,976
9,883
339
2,144
11,832
37,739
527
L
4,049
228
0
4,139
13,614
11,664
0
4,650
8,964
26,589
0
L
Kukulkan
CornerLion
Kukulkan
2,712
347
0
471
6,489
2,944
0
2,554
3,935
61,272
169
W
Discordia
Exiedus
Discordia
6,186
80
0
3,272
8,410
3,061
943
2,477
5,933
63,685
2,725
W
13,672
5,853
0
10,799
14,994
13,759
1,748
614
14,380
0
102,275
L
Sun Wukong
TheTweaMan
Sun Wukong
5,846
1,851
0
1,756
14,414
15,553
0
227
14,187
0
54,992
L
Arachne
VindictiveoR
Arachne
4,190
1,885
0
7,343
15,081
6,321
0
2,804
12,277
0
46,119
W
Medusa
8,011
3,232
0
3,910
8,403
3,529
0
546
7,857
0
59,422
W
Susano
Zz IMarley
Susano
6,943
1,089
0
3,792
8,561
3,310
80
854
7,707
0
42,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,484
Gold Earned
41,391
438
Minions Killed
504
0
Camps Cleared
0
1,400,510
Distance Traveled
1,441,911
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,826
488
125
9
0
237,613
2
W
Sylvanus
7,648
546
52
4
0
271,387
0
L
Geb
6,589
471
21
2
0
277,473
6
L
Kukulkan
6,658
476
121
9
0
277,703
2
W
Discordia
8,130
581
125
9
0
285,221
7
W
Osiris
10,292
735
169
12
0
283,615
2
L
Sun Wukong
6,836
488
98
7
0
274,780
0
L
Arachne
6,575
470
73
5
0
332,941
0
W
Medusa
7,464
533
87
6
0
300,237
0
W
Susano
7,857
561
71
5
0
301,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role