Player Matchup

Ix Chel
Ix Chel
Bronze III
Cincyhero
Ix Chel
Bronze III
Level 126
God Stats
0W - 1L
1,107 SR
Queue Stats
0W - 8L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
Hotrod135834
Ymir
Bronze III
Level 50
God Stats
0W - 2L
1,505 SR
Queue Stats
0W - 8L
1,500 MMR
Party 2
Erlang Shen
Erlang Shen
Bronze III
Rehyt
Erlang Shen
Bronze III
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 70
1,371 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,415 SR
1,479 MMR
Morgan Le Fay
Morgan Le Fay
Gold IV
Beastee15
Morgan Le Fay
Gold IV
Level 109
God Stats
10W - 11L
1,480 SR
Queue Stats
50W - 44L
1,453 MMR
Party 1
Cthulhu
Cthulhu
Gold III
GimmeDat73
Cthulhu
Gold III
Level 119
God Stats
3W - 5L
1,348 SR
Queue Stats
129W - 133L
1,508 MMR
Party 1
Danzaburou
Danzaburou
Gold V
TytosL
Danzaburou
Gold V
Level 117
God Stats
2W - 4L
1,418 SR
Queue Stats
28W - 27L
1,477 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Cincyhero
Ix Chel
15
3 / 10 / 4
10,898
727
11,271
16,262
8,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 4 / 3
11,565
771
10,771
21,969
26,560
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Erlang Shen
Rehyt
Erlang Shen
14
1 / 9 / 7
9,796
653
9,428
18,430
11,319
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
NutAchillesAnubisThothKukulkan

VS

Bans
Chang'eVamanaHou YiZeusVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Beastee15
Morgan Le Fay
16
7 / 5 / 13
12,528
835
18,632
14,487
6,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
GimmeDat73
Cthulhu
17
6 / 2 / 10
12,284
819
19,631
18,245
21,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
TytosL
Danzaburou
16
10 / 4 / 9
12,890
859
13,545
14,809
7,402
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
10
Kills
23
23
Deaths
11
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Beastee15
Morgan Le Fay
7
5
13
2.7
L
Ix Chel
Cincyhero
Ix Chel
3
10
4
0.5
W
Cthulhu
GimmeDat73
Cthulhu
6
2
10
5.5
L
6
4
3
1.88
L
Erlang Shen
Rehyt
Erlang Shen
1
9
7
0.5
W
Danzaburou
TytosL
Danzaburou
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,470
Damage
51,808
56,661
Taken
47,541
46,503
Mitigated
34,865
8,682
Healing
12,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Beastee15
Morgan Le Fay
18,632
2,293
60
3,007
14,487
6,343
952
5,730
8,637
39,326
870
L
Ix Chel
Cincyhero
Ix Chel
11,271
1,184
2,116
2,185
16,262
8,624
0
11,514
4,283
39,920
0
W
Cthulhu
GimmeDat73
Cthulhu
19,631
1,665
1,045
4,926
18,245
21,120
96
9,007
8,788
54,409
2,951
L
10,771
1,671
113
2,521
21,969
26,560
0
13,463
7,731
23,783
0
L
Erlang Shen
Rehyt
Erlang Shen
9,428
4,772
0
1,747
18,430
11,319
0
9,629
8,225
0
25,657
W
Danzaburou
TytosL
Danzaburou
13,545
6,878
0
3,474
14,809
7,402
1,859
7,425
7,238
0
43,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,259
Gold Earned
37,702
115
Minions Killed
167
0
Camps Cleared
0
675,022
Distance Traveled
776,269
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,528
835
39
3
0
231,471
0
L
Ix Chel
10,898
727
60
4
0
217,568
1
W
Cthulhu
12,284
819
75
5
0
292,969
0
L
Ymir
11,565
771
24
2
0
230,761
6
L
Erlang Shen
9,796
653
31
2
0
226,693
0
W
Danzaburou
12,890
859
53
4
0
251,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role