Player Matchup

Neith
Neith
Alleli
Neith
Level 15
God Stats
7W - 9L
1,745 SR
Queue Stats
11W - 10L
1,612 Elo+
Party 1
Bakasura
Bakasura
InfernoRage3
Bakasura
Level 69
God Stats
8W - 8L
1,472 SR
Queue Stats
110W - 109L
1,483 Elo+
Party 1
Nu Wa
Nu Wa
KoolAidooYah
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 136L
1,479 Elo+
Party 1
Team Averages
Level 36
1,572 SR
1,525 Elo+

VS

Team Averages
Level 71
1,602 SR
1,553 Elo+
Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Silvatina
Medusa
Level 29
God Stats
53W - 47L
1,565 SR
Queue Stats
414W - 422L
1,512 Elo+
Party 2
Scylla
Scylla
Treeason
Scylla
Level 61
God Stats
128W - 109L
1,740 SR
Queue Stats
227W - 211L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alleli
Neith
11
0 / 7 / 2
6,537
654
5,915
10,636
3,587
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
InfernoRage3
Bakasura
13
1 / 3 / 0
7,127
713
6,437
11,362
9,920
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 5 / 1
6,444
644
5,538
8,861
2,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
7 / 2 / 7
8,985
899
10,617
12,917
8,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Silvatina
Medusa
13
3 / 0 / 9
8,051
805
5,347
6,293
2,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Treeason
Scylla
14
5 / 0 / 9
8,684
868
10,099
5,342
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
15
15
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
2
7
5.25
L
Neith
Alleli
Neith
0
7
2
0.14
L
Bakasura
InfernoRage3
Bakasura
1
3
0
0.33
L
1
5
1
0.3
W
Medusa
Silvatina
Medusa
3
0
9
7.5
W
Scylla
Treeason
Scylla
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,890
Damage
26,063
30,859
Taken
24,552
16,153
Mitigated
12,474
6,088
Healing
3,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,617
1,968
0
1,290
12,917
8,435
104
2,661
9,026
0
25,700
L
Neith
Alleli
Neith
5,915
2,351
0
1,555
10,636
3,587
210
3,692
6,640
0
21,254
L
Bakasura
InfernoRage3
Bakasura
6,437
2,811
0
2,713
11,362
9,920
0
2,984
8,008
0
13,503
L
5,538
2,171
0
1,820
8,861
2,646
0
2,636
6,009
21,742
0
W
Medusa
Silvatina
Medusa
5,347
2,041
0
1,498
6,293
2,341
644
1,902
4,230
0
26,180
W
Scylla
Treeason
Scylla
10,099
1,105
0
738
5,342
1,698
503
1,046
3,752
46,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,108
Gold Earned
25,720
107
Minions Killed
148
0
Camps Cleared
0
531,273
Distance Traveled
653,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,985
899
41
4
0
219,374
0
L
Neith
6,537
654
32
3
0
157,035
0
L
Bakasura
7,127
713
51
5
0
215,915
0
L
Nu Wa
6,444
644
24
2
0
158,323
0
W
Medusa
8,051
805
29
3
0
217,442
0
W
Scylla
8,684
868
78
8
0
216,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role