Player Matchup

Tyr
Tyr
KingSharkk
Tyr
Level 144
God Stats
16W - 21L
1,568 SR
Queue Stats
168W - 141L
1,550 Elo+
Party 1
Merlin
Merlin
OrpheusYAWAH
Merlin
Level 129
God Stats
39W - 31L
1,494 SR
Queue Stats
138W - 120L
1,528 Elo+
Solo
Olorun
Olorun
SnowieSckye
Olorun
Level 153
God Stats
0W - 2L
1,291 SR
Queue Stats
104W - 114L
1,498 Elo+
Solo
Ishtar
Ishtar
iTryKing12
Ishtar
Level 129
God Stats
157W - 133L
1,505 SR
Queue Stats
698W - 683L
1,500 Elo+
Solo
Thanatos
Thanatos
naacchh
Thanatos
Level 134
God Stats
4W - 2L
1,811 SR
Queue Stats
190W - 160L
1,552 Elo+
Party 1
Team Averages
Level 138
1,534 SR
1,526 Elo+

VS

Team Averages
Level 134
1,656 SR
1,541 Elo+
Chiron
Chiron
Countxr
Chiron
Level 120
God Stats
2W - 1L
1,283 SR
Queue Stats
21W - 22L
1,402 Elo+
Party 3
Eset
Eset
JAMuth
Eset
Level 144
God Stats
4W - 2L
1,611 SR
Queue Stats
148W - 107L
1,612 Elo+
Party 2
Gilgamesh
Gilgamesh
Jocquese
Gilgamesh
Level 147
God Stats
7W - 9L
1,561 SR
Queue Stats
119W - 96L
1,582 Elo+
Solo
Medusa
Medusa
Sleepless114
Medusa
Level 101
God Stats
4W - 1L
2,001 SR
Queue Stats
70W - 45L
1,595 Elo+
Party 2
Ao Kuang
Ao Kuang
mariitooo
Ao Kuang
Level 158
God Stats
1W - 0L
1,825 SR
Queue Stats
19W - 14L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,384
538
2,581
6,272
4,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
9
0 / 2 / 1
4,906
491
2,697
5,648
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Olorun
9
2 / 2 / 0
5,821
582
1,877
5,922
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ishtar
iTryKing12
Ishtar
4
0 / 0 / 0
3,777
378
403
926
245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thanatos
naacchh
Thanatos
8
0 / 2 / 3
4,842
484
4,482
7,590
2,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Countxr
Chiron
11
1 / 1 / 2
6,370
637
2,477
3,938
1,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eset
JAMuth
Eset
13
1 / 0 / 3
7,038
704
4,748
3,096
1,042
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Jocquese
Gilgamesh
11
2 / 1 / 0
6,433
643
3,970
8,814
5,413
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
11
0 / 2 / 2
6,146
615
2,447
5,093
1,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
mariitooo
Ao Kuang
12
3 / 1 / 1
6,459
646
2,682
7,630
3,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
4
Kills
7
7
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
Countxr
Chiron
1
1
2
2
W
Eset
JAMuth
Eset
1
0
3
2.5
W
Gilgamesh
Jocquese
Gilgamesh
2
1
0
2
L
2
1
1
2.5
L
Merlin
0
2
1
0.25
W
Medusa
0
2
2
0.5
L
Olorun
2
2
0
1
L
Ishtar
iTryKing12
Ishtar
0
0
0
0
W
Ao Kuang
mariitooo
Ao Kuang
3
1
1
3.5
L
Thanatos
naacchh
Thanatos
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,040
Damage
16,324
26,358
Taken
28,571
11,647
Mitigated
12,658
11,944
Healing
4,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Countxr
Chiron
2,477
992
354
1,001
3,938
1,313
1,643
0
3,938
0
41,931
W
Eset
JAMuth
Eset
4,748
489
110
70
3,096
1,042
132
1,080
2,016
51,654
1,369
W
Gilgamesh
Jocquese
Gilgamesh
3,970
1,581
0
1,551
8,814
5,413
126
2,697
6,117
0
37,209
L
2,581
368
0
3,130
6,272
4,719
0
687
5,545
0
27,003
L
Merlin
2,697
205
0
875
5,648
1,689
0
0
5,648
28,080
0
W
Medusa
2,447
566
0
604
5,093
1,631
2,165
140
4,953
0
44,951
L
Olorun
1,877
881
83
2,758
5,922
2,006
0
4,081
1,615
35,620
2,333
L
Ishtar
iTryKing12
Ishtar
403
311
0
630
926
245
0
0
926
0
7,944
W
Ao Kuang
mariitooo
Ao Kuang
2,682
775
0
957
7,630
3,259
0
620
7,010
42,777
3,506
L
Thanatos
naacchh
Thanatos
4,482
1,850
0
4,468
7,590
2,988
0
2,328
5,210
0
27,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,730
Gold Earned
32,446
239
Minions Killed
392
0
Camps Cleared
0
768,871
Distance Traveled
1,005,537
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,370
637
71
7
0
152,559
0
W
Eset
7,038
704
109
11
0
236,014
2
W
Gilgamesh
6,433
643
69
7
0
187,829
0
L
Tyr
5,384
538
45
5
0
187,566
0
L
Merlin
4,906
491
46
5
0
187,710
1
W
Medusa
6,146
615
75
8
0
179,631
0
L
Olorun
5,821
582
78
8
0
149,274
0
L
Ishtar
3,777
378
24
2
0
34,321
0
W
Ao Kuang
6,459
646
68
7
0
249,504
2
L
Thanatos
4,842
484
46
5
0
210,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role