Player Matchup

Cu Chulainn
Cu Chulainn
Dåedalus
Cu Chulainn
Level 166
God Stats
9W - 5L
1,645 SR
Queue Stats
55W - 51L
1,606 Elo+
Party 1
Chang'e
Chang'e
Nepheliad
Chang'e
Level 158
God Stats
9W - 3L
1,838 SR
Queue Stats
184W - 166L
1,662 Elo+
Party 1
Maui
Maui
TheZanderr
Maui
Level 231
God Stats
2W - 0L
1,500 SR
Queue Stats
535W - 403L
1,636 Elo+
Party 1
Ullr
Ullr
moosechin
Ullr
Level 120
God Stats
42W - 38L
1,544 SR
Queue Stats
233W - 212L
1,592 Elo+
Solo
Mercury
Mercury
yourspicynacho
Mercury
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,922 Elo+
Party 1
Team Averages
Level 140
1,605 SR
1,684 Elo+

VS

Team Averages
Level 178
1,646 SR
1,581 Elo+
Tyr
Tyr
 
Tyr
Level 283
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
AgentBarboza
Arachne
Level 155
God Stats
8W - 4L
1,784 SR
Queue Stats
164W - 151L
1,581 Elo+
Solo
Martichoras
Martichoras
MammothMatt
Martichoras
Level 171
God Stats
7W - 10L
1,565 SR
Queue Stats
235W - 173L
1,627 Elo+
Solo
Lancelot
Lancelot
Nixsin
Lancelot
Level 128
God Stats
6W - 5L
1,756 SR
Queue Stats
258W - 206L
1,553 Elo+
Solo
Janus
Janus
Purroth
Janus
Level 155
God Stats
6W - 3L
1,627 SR
Queue Stats
139W - 111L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dåedalus
Cu Chulainn
18
5 / 1 / 4
11,348
630
16,508
19,808
14,328
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Nepheliad
Chang'e
16
5 / 2 / 4
9,511
528
12,166
10,691
4,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 0 / 7
8,603
478
5,735
11,394
11,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
17
1 / 0 / 4
9,940
552
9,257
14,623
6,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 2 / 5
9,573
532
9,940
14,947
7,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 0 / 0
9,739
541
7,616
17,996
15,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
AgentBarboza
Arachne
13
2 / 4 / 0
7,805
434
9,311
19,023
8,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Martichoras
MammothMatt
Martichoras
15
0 / 3 / 1
8,935
496
10,547
16,475
8,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Lancelot
Nixsin
Lancelot
14
1 / 6 / 0
8,614
479
7,324
19,047
8,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Purroth
Janus
15
0 / 4 / 3
8,690
483
6,465
10,015
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
17
Kills
5
5
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
0
0
2
L
Arachne
AgentBarboza
Arachne
2
4
0
0.5
W
Cu Chulainn
Dåedalus
Cu Chulainn
5
1
4
7
L
Martichoras
MammothMatt
Martichoras
0
3
1
0.17
W
Chang'e
Nepheliad
Chang'e
5
2
4
3.5
L
Lancelot
Nixsin
Lancelot
1
6
0
0.17
L
Janus
Purroth
Janus
0
4
3
0.38
W
0
0
7
3.5
W
Ullr
1
0
4
3
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,606
Damage
41,263
71,463
Taken
82,556
44,819
Mitigated
45,400
24,731
Healing
25,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,616
1,106
0
7,399
17,996
15,845
0
5,116
12,556
0
62,796
L
Arachne
AgentBarboza
Arachne
9,311
6,526
0
7,524
19,023
8,225
0
3,441
15,354
0
65,230
W
Cu Chulainn
Dåedalus
Cu Chulainn
16,508
3,290
0
5,275
19,808
14,328
0
224
19,544
0
105,537
L
Martichoras
MammothMatt
Martichoras
10,547
3,101
0
6,413
16,475
8,670
164
1,020
15,455
0
84,497
W
Chang'e
Nepheliad
Chang'e
12,166
671
2,372
4,628
10,691
4,676
318
2,639
7,806
71,375
0
L
Lancelot
Nixsin
Lancelot
7,324
1,754
0
3,224
19,047
8,586
0
2,456
16,423
0
70,499
L
Janus
Purroth
Janus
6,465
284
0
1,256
10,015
4,074
0
4,688
4,965
85,609
0
W
5,735
1,513
0
2,930
11,394
11,611
124
1,259
9,995
29,267
2,304
W
Ullr
9,257
2,573
0
5,950
14,623
6,993
0
0
14,623
0
97,793
W
9,940
5,427
0
3,576
14,947
7,211
0
1,836
12,931
0
73,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,975
Gold Earned
43,783
625
Minions Killed
574
0
Camps Cleared
0
1,899,154
Distance Traveled
1,816,383
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,739
541
79
4
0
373,978
5
L
Arachne
7,805
434
80
4
0
387,966
0
W
Cu Chulainn
11,348
630
166
9
0
352,184
4
L
Martichoras
8,935
496
137
8
0
307,708
4
W
Chang'e
9,511
528
130
7
0
386,826
0
L
Lancelot
8,614
479
118
7
0
358,189
0
L
Janus
8,690
483
160
9
0
388,542
4
W
Maui
8,603
478
60
3
0
376,975
5
W
Ullr
9,940
552
164
9
0
361,721
0
W
Mercury
9,573
532
105
6
0
421,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role