Player Matchup

Ullr
Ullr
Silver I
DuhRizzler
Ullr
Silver I
Level 67
God Stats
5W - 7L
1,645 SR
Queue Stats
19W - 23L
1,530 MMR
Solo
Olorun
Olorun
Gold IV
Fibon6
Olorun
Gold IV
Level 57
God Stats
1W - 1L
1,695 SR
Queue Stats
59W - 64L
1,523 MMR
Solo
Surtr
Surtr
Gold III
Spaghetti_Lord__
Surtr
Gold III
Level 159
God Stats
2W - 1L
1,666 SR
Queue Stats
62W - 63L
1,516 MMR
Solo
Danzaburou
Danzaburou
Gold III
Tamalderajas176
Danzaburou
Gold III
Level 106
God Stats
1W - 3L
1,573 SR
Queue Stats
323W - 342L
1,519 MMR
Solo
Charon
Charon
Bronze III
thekingofpub
Charon
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,508 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,616 SR
1,519 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,509 SR
1,513 MMR
Awilix
Awilix
Silver I
 
Awilix
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold II
Ortega78
Nike
Gold II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 166L
1,507 MMR
Solo
Nu Wa
Nu Wa
Gold III
iThinkUrPretty
Nu Wa
Gold III
Level 122
God Stats
1W - 1L
1,280 SR
Queue Stats
153W - 153L
1,509 MMR
Solo
Anhur
Anhur
Gold III
ladwing
Anhur
Gold III
Level 148
God Stats
20W - 23L
1,593 SR
Queue Stats
204W - 199L
1,527 MMR
Solo
Ymir
Ymir
Platinum IV
xPo7ent
Ymir
Platinum IV
Level 208
God Stats
28W - 21L
1,672 SR
Queue Stats
149W - 152L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
8,227
588
6,752
15,216
5,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Fibon6
Olorun
12
0 / 5 / 0
6,834
488
6,625
13,675
5,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 2 / 1
6,723
480
5,104
12,240
6,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Danzaburou
Tamalderajas176
Danzaburou
13
1 / 2 / 1
7,071
505
6,451
8,198
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charon
11
1 / 3 / 0
6,451
461
4,244
12,351
9,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Sun WukongCerberusNeithThanatos

VS

Bans
AthenaThothLancelotAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
6 / 2 / 4
8,462
604
7,399
11,006
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
14
1 / 2 / 1
8,716
623
10,839
12,893
7,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 1 / 7
8,276
591
9,491
6,769
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
ladwing
Anhur
16
4 / 2 / 1
9,035
645
9,750
10,336
4,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
xPo7ent
Ymir
13
2 / 0 / 6
8,251
589
4,882
11,965
11,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
7
Kills
14
14
Deaths
7
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
2
4
4
L
3
2
1
1.75
L
Olorun
Fibon6
Olorun
0
5
0
0
W
Nike
1
2
1
0.75
L
2
2
1
1.25
L
Danzaburou
Tamalderajas176
Danzaburou
1
2
1
0.75
W
1
1
7
4.5
W
Anhur
ladwing
Anhur
4
2
1
2.25
L
Charon
1
3
0
0.33
W
Ymir
xPo7ent
Ymir
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,176
Damage
42,361
61,680
Taken
52,969
27,572
Mitigated
31,104
15,025
Healing
15,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,399
3,104
0
2,630
11,006
4,833
0
1,905
9,101
0
60,301
L
6,752
2,016
0
4,188
15,216
5,139
0
1,080
14,136
0
58,539
L
Olorun
Fibon6
Olorun
6,625
3,537
140
4,293
13,675
5,019
0
5,346
8,329
60,665
5,098
W
Nike
10,839
1,359
0
5,394
12,893
7,653
516
0
12,893
0
76,632
L
5,104
2,067
0
2,129
12,240
6,035
0
3,298
8,942
2,199
53,147
L
Danzaburou
Tamalderajas176
Danzaburou
6,451
3,159
0
2,455
8,198
2,182
0
832
7,366
0
68,442
W
9,491
2,407
0
0
6,769
2,603
692
4,157
2,612
62,484
0
W
Anhur
ladwing
Anhur
9,750
5,382
0
4,325
10,336
4,439
1,839
2,103
8,233
0
83,442
L
Charon
4,244
494
0
1,820
12,351
9,197
225
3,184
9,167
18,458
106
W
Ymir
xPo7ent
Ymir
4,882
1,041
0
3,492
11,965
11,576
0
3,555
8,410
26,262
2,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,306
Gold Earned
42,740
421
Minions Killed
478
0
Camps Cleared
0
1,267,086
Distance Traveled
1,379,338
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,462
604
82
6
0
333,473
0
L
Ullr
8,227
588
106
8
0
244,420
0
L
Olorun
6,834
488
100
7
0
221,209
0
W
Nike
8,716
623
115
8
0
258,543
2
L
Surtr
6,723
480
84
6
0
285,797
1
L
Danzaburou
7,071
505
107
8
0
246,503
2
W
Nu Wa
8,276
591
109
8
0
268,768
4
W
Anhur
9,035
645
138
10
0
252,640
0
L
Charon
6,451
461
24
2
0
269,157
0
W
Ymir
8,251
589
34
2
0
265,914
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role