Player Matchup

Raijin
Raijin
Gold V
 
Raijin
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold III
Arvad
Surtr
Gold III
Level 157
God Stats
4W - 5L
1,666 SR
Queue Stats
188W - 191L
1,503 MMR
Party 1
Kuzenbo
Kuzenbo
Silver IV
MunchPapi
Kuzenbo
Silver IV
Level 147
God Stats
5W - 5L
1,514 SR
Queue Stats
87W - 94L
1,226 MMR
Party 2
Arachne
Arachne
Gold IV
NLBean
Arachne
Gold IV
Level 111
God Stats
4W - 4L
1,637 SR
Queue Stats
176W - 191L
1,504 MMR
Party 2
Charybdis
Charybdis
Silver I
musiqrocks
Charybdis
Silver I
Level 156
God Stats
7W - 10L
1,430 SR
Queue Stats
88W - 99L
1,219 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,549 SR
1,390 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,532 SR
1,361 MMR
Vulcan
Vulcan
Silver I
DDOG1009
Vulcan
Silver I
Level 157
God Stats
4W - 10L
1,446 SR
Queue Stats
107W - 126L
1,384 MMR
Solo
Athena
Athena
Gold V
Hickman21
Athena
Gold V
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
34W - 46L
1,357 MMR
Solo
Medusa
Medusa
Silver III
KILLZE3
Medusa
Silver III
Level 86
God Stats
18W - 12L
1,500 SR
Queue Stats
135W - 147L
1,337 MMR
Solo
Pele
Pele
Gold V
Presidential-YGN
Pele
Gold V
Level 128
God Stats
5W - 1L
1,805 SR
Queue Stats
106W - 141L
1,381 MMR
Solo
Osiris
Osiris
Gold IV
SportyDuckling1
Osiris
Gold IV
Level 199
God Stats
3W - 3L
1,409 SR
Queue Stats
253W - 256L
1,348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
3 / 5 / 1
7,947
530
10,695
12,084
4,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Arvad
Surtr
11
0 / 4 / 3
6,637
442
12,102
16,680
11,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
MunchPapi
Kuzenbo
10
0 / 2 / 1
6,221
415
5,298
11,345
12,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
NLBean
Arachne
12
1 / 5 / 1
6,684
446
2,346
13,967
4,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
musiqrocks
Charybdis
12
0 / 4 / 0
6,703
447
4,619
10,946
3,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
AgniThanatosKukulkanKhepri

VS

Bans
BastetJormungandrAresBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DDOG1009
Vulcan
14
3 / 2 / 4
8,494
566
11,285
7,250
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
Hickman21
Athena
13
0 / 1 / 8
8,025
535
3,901
10,290
10,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
KILLZE3
Medusa
15
5 / 0 / 1
8,586
572
8,563
9,398
4,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 0 / 1
9,429
629
10,642
14,107
6,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
3 / 1 / 4
8,992
599
9,187
16,852
15,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
19
20
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
5
1
0.7
L
Surtr
Arvad
Surtr
0
4
3
0.38
W
Vulcan
DDOG1009
Vulcan
3
2
4
2.5
W
Athena
Hickman21
Athena
0
1
8
4
W
Medusa
KILLZE3
Medusa
5
0
1
5.5
L
Kuzenbo
MunchPapi
Kuzenbo
0
2
1
0.25
L
Arachne
NLBean
Arachne
1
5
1
0.3
W
8
0
1
8.5
W
3
1
4
5
L
Charybdis
musiqrocks
Charybdis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,060
Damage
43,578
65,022
Taken
57,897
35,932
Mitigated
38,788
15,734
Healing
24,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,695
790
0
2,200
12,084
4,508
0
5,434
6,370
62,857
0
L
Surtr
Arvad
Surtr
12,102
3,895
0
3,177
16,680
11,222
54
2,673
13,854
2,122
45,972
W
Vulcan
DDOG1009
Vulcan
11,285
158
420
1,345
7,250
2,892
0
4,554
2,168
62,227
2,303
W
Athena
Hickman21
Athena
3,901
1,043
0
2,173
10,290
10,387
83
3,978
5,971
22,205
690
W
Medusa
KILLZE3
Medusa
8,563
3,844
0
4,079
9,398
4,302
725
2,051
7,144
0
78,329
L
Kuzenbo
MunchPapi
Kuzenbo
5,298
2,249
0
1,894
11,345
12,082
0
4,048
7,092
22,938
0
L
Arachne
NLBean
Arachne
2,346
1,652
0
5,347
13,967
4,488
117
99
13,848
0
49,635
W
10,642
2,701
0
9,765
14,107
6,135
0
2,008
11,872
0
95,777
W
9,187
3,212
0
6,574
16,852
15,072
67
3,657
12,091
0
70,998
L
Charybdis
musiqrocks
Charybdis
4,619
1,779
0
3,116
10,946
3,632
0
2,128
8,773
0
56,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,192
Gold Earned
43,526
400
Minions Killed
551
0
Camps Cleared
0
1,432,972
Distance Traveled
1,596,723
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,947
530
120
8
0
256,998
4
L
Surtr
6,637
442
65
4
0
268,780
0
W
Vulcan
8,494
566
110
7
0
332,173
4
W
Athena
8,025
535
41
3
0
337,395
3
W
Medusa
8,586
572
115
8
0
296,633
0
L
Kuzenbo
6,221
415
31
2
0
306,852
1
L
Arachne
6,684
446
81
5
0
340,968
0
W
Pele
9,429
629
152
10
0
367,676
5
W
Osiris
8,992
599
133
9
0
262,846
0
L
Charybdis
6,703
447
103
7
0
259,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role