Player Matchup

Tyr
Tyr
GrottyLK
Tyr
Level 142
God Stats
0W - 3L
1,515 SR
Queue Stats
103W - 141L
1,392 Elo+
Party 1
Thanatos
Thanatos
loxor1
Thanatos
Level 38
God Stats
3W - 6L
1,382 SR
Queue Stats
11W - 20L
1,382 Elo+
Party 1
Janus
Janus
mersenario21
Janus
Level 127
God Stats
16W - 16L
1,618 SR
Queue Stats
204W - 242L
1,491 Elo+
Party 1
Sobek
Sobek
xFaFnlrx
Sobek
Level 146
God Stats
0W - 1L
1,248 SR
Queue Stats
22W - 23L
1,574 Elo+
Party 1
Hachiman
Hachiman
ЩIZZДЯDDΞSΓЯФУΞЯ
Hachiman
Level 45
God Stats
2W - 4L
1,884 SR
Queue Stats
40W - 39L
1,530 Elo+
Party 1
Team Averages
Level 100
1,529 SR
1,474 Elo+

VS

Team Averages
Level 55
1,528 SR
1,519 Elo+
Anubis
Anubis
AngstyGhosts
Anubis
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 52L
1,533 Elo+
Party 2
Cernunnos
Cernunnos
Bago3z
Cernunnos
Level 48
God Stats
6W - 1L
1,656 SR
Queue Stats
141W - 115L
1,536 Elo+
Solo
Guan Yu
Guan Yu
JohnsonGenome96
Guan Yu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 53L
1,469 Elo+
Party 2
Maui
Maui
TenaciousGhosts
Maui
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
156W - 139L
1,558 Elo+
Party 2
Hercules
Hercules
redRobbins1120
Hercules
Level 23
God Stats
2W - 2L
1,484 SR
Queue Stats
32W - 39L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,230
549
8,677
14,609
14,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
loxor1
Thanatos
12
1 / 3 / 3
6,794
453
4,839
12,425
5,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
3 / 3 / 0
8,365
558
8,292
7,170
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
xFaFnlrx
Sobek
8
0 / 3 / 0
5,937
396
3,173
12,409
8,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 2 / 0
7,615
508
4,838
11,894
4,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
2 / 1 / 2
7,972
531
5,166
7,690
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cernunnos
Bago3z
Cernunnos
16
4 / 0 / 2
9,105
607
8,330
8,121
3,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 2 / 3
8,152
543
9,975
15,229
17,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 0 / 8
8,641
576
7,114
10,606
8,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
15
5 / 1 / 3
8,507
567
8,139
11,395
5,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
13
13
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anubis
2
1
2
3
W
Cernunnos
Bago3z
Cernunnos
4
0
2
5
L
0
2
1
0.25
W
0
2
3
0.75
W
2
0
8
6
L
Thanatos
loxor1
Thanatos
1
3
3
0.83
L
3
3
0
1
W
Hercules
5
1
3
6.5
L
Sobek
xFaFnlrx
Sobek
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,819
Damage
38,724
58,507
Taken
53,041
33,843
Mitigated
38,822
17,024
Healing
22,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
5,166
278
0
4,016
7,690
3,456
445
3,255
4,111
54,448
916
W
Cernunnos
Bago3z
Cernunnos
8,330
4,573
0
4,674
8,121
3,511
2,370
573
7,548
0
88,496
L
8,677
1,010
0
3,570
14,609
14,039
0
1,838
12,771
1,032
69,513
W
9,975
916
246
5,040
15,229
17,919
0
763
14,450
3,722
56,824
W
7,114
1,343
0
2,903
10,606
8,604
0
3,661
6,825
29,640
4,687
L
Thanatos
loxor1
Thanatos
4,839
578
0
7,384
12,425
5,139
0
2,325
10,100
0
48,235
L
8,292
217
0
1,050
7,170
2,298
0
3,415
3,755
60,601
844
W
Hercules
8,139
2,150
0
6,015
11,395
5,332
162
2,845
8,362
0
68,818
L
Sobek
xFaFnlrx
Sobek
3,173
200
0
2,040
12,409
8,173
0
4,364
8,045
11,136
0
L
4,838
2,924
0
2,980
11,894
4,194
84
1,777
10,117
0
75,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,941
Gold Earned
42,377
422
Minions Killed
503
0
Camps Cleared
0
1,529,876
Distance Traveled
1,482,358
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,972
531
106
7
0
267,368
2
W
Cernunnos
9,105
607
148
10
0
296,657
4
L
Tyr
8,230
549
118
8
0
296,394
3
W
Guan Yu
8,152
543
105
7
0
295,163
0
W
Maui
8,641
576
34
2
0
293,831
6
L
Thanatos
6,794
453
67
4
0
319,339
0
L
Janus
8,365
558
116
8
0
340,751
0
W
Hercules
8,507
567
110
7
0
329,339
4
L
Sobek
5,937
396
8
1
0
284,978
6
L
Hachiman
7,615
508
113
8
0
288,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role