Player Matchup

Zeus
Zeus
Gold IV
GodSent-_-SiicK
Zeus
Gold IV
Level 106
God Stats
60W - 38L
1,624 SR
Queue Stats
72W - 65L
1,530 MMR
Party 2
Horus
Horus
Gold V
Nomada-005
Horus
Gold V
Level 155
God Stats
14W - 11L
1,571 SR
Queue Stats
1,107W - 1,141L
1,385 MMR
Party 2
Cupid
Cupid
Gold IV
SheMoansTacos
Cupid
Gold IV
Level 124
God Stats
3W - 0L
1,698 SR
Queue Stats
12W - 10L
1,581 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,631 SR
1,499 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 113
1,418 SR
1,480 MMR
Eset
Eset
Bronze III
MajorKingTae
Eset
Bronze III
Level 127
God Stats
6W - 7L
1,398 SR
Queue Stats
13W - 17L
1,500 MMR
Party 1
Apollo
Apollo
Bronze III
alexgames31
Apollo
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,440 MMR
Solo
King Arthur
King Arthur
Bronze III
iii April
King Arthur
Bronze III
Level 126
God Stats
2W - 3L
1,355 SR
Queue Stats
21W - 21L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
7,841
713
10,251
4,238
1,452
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
12
1 / 1 / 4
7,437
676
5,880
10,689
7,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 3
8,105
737
5,454
8,268
3,493
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesAh Muzen CabVulcanHerculesGeb

VS

Bans
Morgan Le FayAnhurKumbhakarnaNeithGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
7,213
656
6,951
5,065
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apollo
10
1 / 4 / 0
7,051
641
3,374
8,037
3,251
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
iii April
King Arthur
12
0 / 1 / 1
6,959
633
7,280
11,621
11,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
1
1
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
0
0
1
0.5
W
Horus
1
1
4
3
W
2
0
3
3.5
L
Apollo
1
4
0
0.25
L
King Arthur
iii April
King Arthur
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,585
Damage
17,605
23,195
Taken
24,723
12,518
Mitigated
16,624
11,058
Healing
3,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,251
1,362
351
2,049
4,238
1,452
97
1,157
2,774
33,991
905
L
6,951
186
230
767
5,065
2,143
0
3,020
1,937
25,427
0
W
Horus
5,880
1,447
852
2,308
10,689
7,573
177
3,439
6,294
1,484
12,125
W
5,454
2,328
1,520
3,978
8,268
3,493
321
1,842
5,934
0
38,591
L
Apollo
3,374
2,228
60
429
8,037
3,251
0
3,258
4,663
0
19,163
L
King Arthur
iii April
King Arthur
7,280
454
0
2,167
11,621
11,230
0
4,925
6,523
0
23,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,383
Gold Earned
21,223
148
Minions Killed
122
0
Camps Cleared
0
613,659
Distance Traveled
609,244
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,841
713
58
5
0
199,299
0
L
Eset
7,213
656
50
5
0
216,994
0
W
Horus
7,437
676
24
2
0
207,628
0
W
Cupid
8,105
737
66
6
0
206,732
4
L
Apollo
7,051
641
45
4
0
158,602
0
L
King Arthur
6,959
633
27
2
0
233,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role