Player Matchup

Bastet
Bastet
CELTHEWOLF
Bastet
Level 67
God Stats
8W - 3L
1,790 SR
Queue Stats
79W - 69L
1,469 Elo+
Party 1
Bacchus
Bacchus
PhilyCollins
Bacchus
Level 64
God Stats
3W - 6L
1,537 SR
Queue Stats
125W - 140L
1,372 Elo+
Party 1
Anhur
Anhur
deuceNAhaff
Anhur
Level 107
God Stats
7W - 4L
1,454 SR
Queue Stats
206W - 226L
1,388 Elo+
Party 1
Team Averages
Level 79
1,594 SR
1,410 Elo+

VS

Team Averages
Level 89
1,497 SR
1,430 Elo+
Skadi
Skadi
AndresMX5720
Skadi
Level 29
God Stats
4W - 5L
1,357 SR
Queue Stats
63W - 83L
1,413 Elo+
Party 2
Ah Puch
Ah Puch
TLOTI
Ah Puch
Level 124
God Stats
0W - 1L
1,422 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
rocknismabiz
Kuzenbo
Level 113
God Stats
1W - 2L
1,713 SR
Queue Stats
74W - 81L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CELTHEWOLF
Bastet
13
2 / 1 / 6
7,861
786
11,070
10,783
5,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
PhilyCollins
Bacchus
12
1 / 2 / 8
7,595
760
6,422
10,348
11,385
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
7 / 3 / 1
8,813
881
7,922
9,392
3,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
7,648
765
8,640
8,496
3,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ah Puch
TLOTI
Ah Puch
13
4 / 2 / 2
8,357
836
11,812
8,600
3,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
rocknismabiz
Kuzenbo
11
0 / 4 / 5
6,745
675
3,120
12,148
12,705
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
10
Kills
6
6
Deaths
10
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
Bastet
CELTHEWOLF
Bastet
2
1
6
5
W
Bacchus
PhilyCollins
Bacchus
1
2
8
2.5
L
Ah Puch
TLOTI
Ah Puch
4
2
2
2.5
W
7
3
1
2.5
L
Kuzenbo
rocknismabiz
Kuzenbo
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,414
Damage
23,572
30,523
Taken
29,244
21,305
Mitigated
19,383
1,707
Healing
4,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,640
3,110
0
517
8,496
3,356
430
2,354
6,135
0
23,416
W
Bastet
CELTHEWOLF
Bastet
11,070
2,211
0
873
10,783
5,962
457
5,316
5,467
0
24,617
W
Bacchus
PhilyCollins
Bacchus
6,422
633
0
458
10,348
11,385
0
4,080
6,268
17,301
0
L
Ah Puch
TLOTI
Ah Puch
11,812
465
0
2,179
8,600
3,322
126
2,627
5,959
41,134
863
W
7,922
3,799
0
376
9,392
3,958
779
4,824
4,568
0
30,130
L
Kuzenbo
rocknismabiz
Kuzenbo
3,120
984
0
1,602
12,148
12,705
184
1,489
10,620
8,124
1,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,269
Gold Earned
22,750
101
Minions Killed
120
0
Camps Cleared
0
613,139
Distance Traveled
523,925
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,648
765
32
3
0
173,252
0
W
Bastet
7,861
786
31
3
0
213,291
0
W
Bacchus
7,595
760
16
2
0
234,565
0
L
Ah Puch
8,357
836
73
7
0
187,927
2
W
Anhur
8,813
881
54
5
0
165,283
0
L
Kuzenbo
6,745
675
15
2
0
162,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role